This is a more robust version of Code Only Zleek Doom, the Code Only Smooth Doom clone. Vanilla doom reanimated and modified but the combat is all 100% vanilla timing and damage. The only exception made for timing is Enemy death animations being sped up to give a more realistic fall speed.
Changelog--
July 30/22--- Updated with new gore and blood coding. Expanded and better deaths on monsters.
Code Only Zleek Doom-- GZD LZD Only version--- There are zero added graphics.
This mod is basically the smallest and most robust version of what a Smooth Doom type mod can be made. Many of the graphics have been reanimated and modified, but keep the Vanilla Doom timings. This mod is meant to be a visual treat and comes in at only 14KB. It can be used on any mapset that uses vanilla weapons and monsters. This mod does not change any map textures at all. It can be combined with CODEFX mod safely by loading CODEFX.pk3 after this mod, but the alternate BFG and Plasma burn deaths will not work, but there will be no other side effects.
Features---
- Smooth Weapon and Monster animations(reanimated code)
- Dynamic Lights thanks to Zandronum DoomDefs
- Shotgun and Bullet casings on all applicable enemies and player guns,
- Bullet Tracers on all Enemy Zombies and Player bullet guns, including shotguns ,SpiderMastermind included!
- Alternate death animations for Plasma(Burned gibs), BFG(Burned Gibs), and Chainsaw(GIBS!)
- Lots of Blood. Might be a turn off to some, but it is original code from me. Code Only Better Blood is the base resource Moddb.com
Credits--
- Decorates by Kalensar
- Dynamic lights by Zandronum and modified by Kalensar
- Realm 667 Single Action Colt for code used in Bullet Casing ejections, modified by Kalensar.