NOTE: REUPLOADED TO FIX A MAJOR BUG WHERE SOME UNITS ARE MISSING AUDIO SFXS C&C Untitled version 3.76 patch is up, my dudes; this was originally meant to be released last month but we held it off for personal reasons and, after hecthor doomhammer did a ccu mod showcase, we've decided to finally release this patch along with fixing the bugs we saw during the stream.
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GENERAL CHANGES & IMPROVEMENTS
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GENERAL FIXES AND CHANGES:
-Conducted minor art bug fixes, optimizations and improvements.
-Fixed animation detail issues.
-Fixed hotkey issues.
-Fixed skirmish maps issues and bugs.
-Fixed bug where some weapons has such a low minimum range that they don't even do damage.
AI:
-Further fixed a few more internal coding errors to accomodate the reintroduction of the AI.
-This AI script fix is still in very alpha stage so don't expect it to work 100%.
-Fix is provided by Sato-kun, the mod leader and author of the 'Condition Zero' Mod;
Check out sato's mod here: Moddb.com
CIVILIANS:
-Garrisonable civilian structures now have a variance in their hitpoints value;
this change should make the urban battlefield abit more dynamic.
AUDIO:
-Minor improvements, clean up and post-editing were done.
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FACTION CHANGES:
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GLOBAL
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ALL UNITS:
-Added extra guard modes on alot of units across all factions.
-Fixed bug where the 'attack move' command button shows twice when selecting multiple units.
WARFACTORIES:
-Standardized door opening time to 1.5 seconds to all warfactories.
SPECIAL POWER AUDIO:
-Sneak attack, strategy center battleplans and gps scrambler deploy audio fx
can now only be heard by the owning player instead of everyone capable of hearing it.
PARADROP SPECIAL POWERS:
-Fixed bug where they completely miss their targeted dropzone.
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GLOBAL USA CHANGES
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NANO-SHOCK ABSORBER ARMOR:
-Renamed back to it's original name,"Composite armor".
SUPPLY DROPZONES:
-Fixed missing model state transitions audio.
FUEL AIR BOMB SPECIAL POWER:
-Improved and fixed major bug in regards to it's explosion effects.
SUPPLY CENTER:
-Fixed bug where it had an unusually large build area footprint.
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VUSA
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FIREBASE:
-Increased experience value from "160/160/160/160" to "200/200/200/200"
-Reduced weapon range from 350 to 300.
PHALANX EMPLACEMENT:
-Fixed bug where it's slightly damaged after being constructed.
-Reduced HP from 1600 to 1250.
PALADIN TANK:
-Locomotor changes:
;-Increased speed from 30 to 36, speed damaged from 24 to 34.
;-Increased chassis turn rate from 80 to 155, turn rate damaged from 60 to 150.
;-Increased acceleration from 90 to 130, acceleration damaged from 80 to 125.
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USA AIRFORCE GENERAL
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PATRIOT BATTERY:
-Increased HP from 1000 to 1150.
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USA SUPERWEAPON GENERAL
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PATRIOT BATTERY:
-Increased HP from 1000 to 1150.
MICROWAVE HUMVEE:
-Fixed bug where it's button and selection portrait is missing.
ASSAULT FIREBASE:
-Increased HP from 1000 to 1200.
-Increased experience value from "200/200/200/200" to "250/250/250/250".
-Weapon changes (standard guns):
;-Reduced primary damage from 108 to 106.
;-Increased secondary damage from 32 to 34.
;-Reduced delay between shots from 0.868 to 0.865 seconds.
;-Increased both primary and secondary damage radius by +1 (primary: 9 to 10 and secondary: 19 to 20).
;-Increased shockwave force from 16 to 18.
;-Increased attack range from 270 to 300.
-Weapon changes (railguns):
;-Reduced primary damage from 135 to 132.
;-Increased secondary damage from 42 to 45.
;-Increased shockwave force from 20 to 26.
;-Reduced attack range from 350 to 300.
-Weapon changes (losat):
;-Made the add-on weapon now coaxial with the main turret to finally fix the rotation bug.
;-Reduced primary damage from 150 to 135.
;-Reduced secondary damage from 50 to 40.
;-Increased minimum attack range from 30 to 40.
;-Increased shockwave force from 7 to 14.
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USA LASER GENERAL
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APOLLO FIREBASE:
-Increased experience value from "200/200/200/200" to "250/250/250/250".
-Reduced HP from 1100 to 1050.
-Increased turret turn and pitch rate on the primary turret from 60 to 70.
-Reduced turret turn rate on the secondary turret from 80 to 70.
SENTRY TOWER:
-Increased HP from 1000 to 1150.
-Increased experience value from "200/200/200/200" to "250/250/250/250"
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CHINA GLOBAL CHANGES
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GATTLING CANNON DEFENCE:
-Increased price across all factions from $1000 to $1400.
-Increased experience value given out when destroyed from "200/200/200/200" to "250/250/250/250"
-Increased turret turn and pitch rate from 150 to 200.
-Due to china lacking any form of early defensive weapon,
now it just requires the powerplant as a prerequisite like in vGen again.
HACKERPOST:
-Fixed bug where it shows the wrong passenger slot count.
-Fixed bug where it's evac button changes spot after upgrading with mines.
SPEAKER TOWER:
-Increased healing delay on the engineers kit upgrade from 1.1 to 1.5 seconds.
-Increased HP from 290 back to vGen values of 300.
PROPAGANDA CENTER:
-Reduced healing radius from 400 to 250 to match the radius decal.
-Fixed minor bug where it's healing radius were not consistent across all chinese factions.
SUPPLY CENTER:
-Standardized door opening time to 1.5 seconds to all supply centers.
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CHINA NUCLEAR GENERAL
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LIBERATOR CANNON:
-Fixed bug where it's bombard ability didn't do any damage.
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GLA GLOBAL CHANGES
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SABOTEURS:
-Entirely new infantry animation set, courtesy of n5p29 of NProject mod.
BATTLEBUS:
Locomotor changes:
;-Reduced acceleration rate from 300 to 290.
;-Reduced acceleration rate when damaged from 290 to 270.
PANTSIR ANTI-AIR:
-Increased experience value from "100/150/250/420" to "100/160/260/480"
-Conducted locomotor tweaks to improve it's pathfinding.
-Major rework has been made to the weapon systems of the pantsir to make it far more efficient.
-Due to the major rework, the pantsir gains two fire modes:
-Auto-cannon mode:
;- Short-ranged rapid fire anti-air auto-cannons.
that can also target ballistic missiles.
-SAM mode:
;- +60% more range and damage than the auto-cannons and
as a trade off, it cannot target ballistic missiles and
at a cost of a much slower rate of fire.
QUAD CANNONS (toxin gen exempted because sarsur):
-Weapon changes (default mg anti-ground):
;-Reduced damage from 8 to 7.
;-Increased clip amount from 28 to 32.
-Weapon changes (default mg anti-air):
;-Reduced damage from 9 to 8.
;-Increased clip amount from 28 to 32.
-Weapon changes (salvage 1 mg anti-ground):
;-Reduced damage from 9 to 8.
;-Increased clip amount from 28 to 32.
-Weapon changes (salvage 1 mg anti-air):
;-Reduced damage from 10 to 9.
;-Increased clip amount from 28 to 32.
-Weapon changes (salvage 2 mg anti-ground):
;-Reduced damage from 11 to 10.
;-Increased clip amount from 28 to 34.
-Weapon changes (salvage 2 mg anti-air):
;-Reduced damage from 12 to 11.
;-Increased clip amount from 28 to 34.
TECHNICALS:
-Weapon changes (default machine gun weapon):
;- Reduced damage from 12 to 10.
-Weapon changes (salvage 1 machine gun weapon):
;- Reduced damage from 14 to 12.
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GLA
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SCORPION LIGHT TANK:
Locomotor changes:
;-Increased chassis turn rate from 95 to 100
;-Increased chassis turn rate when damaged from 90 to 95.
MARAUDER TANK:
-Re-implemented the missing engine startup sounds.
Locomotor changes:
;-Reduced speed from 38 to 37, increased speed damaged from 32 to 35.
;-Reduced chassis turn rate from 155 to 150
;-Increased chassis turn rate when damaged from 140 to 145
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GLA TOXIN GENERAL
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RAVAGER TANK DESTROYER:
-Added an additional visual variant.
-Increased locomotor turn rate from 80 to 85, 75 to 80 when damaged.
SARSUR QUAD:
-Increased price from $700 to $760.
-Increased experience value given out when killed from "50 50 100 150" to "60 60 110 160"
-Increased experience value required to rank up from "0 100 150 300" to "0 120 160 320"
-Increased HP from 355 to 370.
-Reduced guard range from 320ft to 280ft.
-Weapon changes (default mg anti-ground):
;-Increased damage from 7 to 8.
;-Reduced clip amount from 34 to 28
-Weapon changes (default mg anti-air):
;-Increased damage from 8 to 9.
;-Reduced clip amount from 34 to 28
-Weapon changes (salvage 1 mg anti-ground):
;-Increased damage from 8 to 9.
;-Reduced clip amount from 34 to 28
-Weapon changes (salvage 1 mg anti-air):
;-Increased damage from 9 to 10.
;-Reduced clip amount from 34 to 28
-Weapon changes (salvage 2 mg anti-ground):
;-Reduced damage from 10 to 9.
;-Increased clip amount from 28 to 34.
-Weapon changes (salvage 2 mg anti-air):
;-Reduced damage from 11 to 10.
;-Increased clip amount from 28 to 34.
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GLA DEMOLITIONS GENERAL
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EL BURRITO:
-Increased rocket pod ammo clip from 4 to 6.
-Reduced rocket pod damage from 60 to 40.
-Increased rocket pod area of effect damage from 8 to 12.
-Increased scatter radius vs. everything from 28 to 34.
-Reduced scatter radius vs. infantries from 38 to 36
-Reduced delay between shots from 0.240 to 0.220 seconds.
DEMO JARMEN KELL:
-Fixed missing animation in regards to C4 charges, fix courtesy of n5p29 of NProject mod.
COBRA HEAVY TANK:
-Fixed bug regarding it's suicide ability not working.
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GLA STEALTH GENERAL
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BARRACKS:
-Fixed bug where the camo-netting upgrade button is missing.
QUAD CANNON:
-Increased HP from 320 to 350 to keep in line with other quad cannon variants.
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Now this was an unexpected but very welcome update!
Chinese A.I working properly yet?
the AI works for hard and brutal
Did a little playing:
*AI of Airforce is still very weak; expands the base and makes a few planes only, thus dying in first assault. Also seems to cause crash.
*Super weapon AI needs improvement. Or rather the defensive buildings need to be capable of actually defending? Perhaps both.
*GLA factions are way too aggressive in spamming armed tunnels.
*In Toxin GLA, when training a Rebel, it will have a name Venom Trooper.
*Rebel, Venom Trooper and Toxic RPG Trooper have camo icon, but there is no such upgrade available.
*Ravager Tank doesn't display what unit is inside at 2nd slot, making it impossible to eject 2nd slot, unless ejected via 1st slot.
I'm gonna tell our AI guy those things regarding the AI and, for the last two, it's fixed in the reupload.
Uhhh... The Ravager Or Ravage tank cannon can't be heard. Please fix this.
Redownload again, the fix is now there.
NOTE: REUPLOADED TO FIX A MAJOR BUG WHERE SOME UNITS ARE MISSING AUDIO SFXS
More bugs:
We know. You can actually see me in the chat near the last part of the stream :P
Notice to everyone posting bugs for the mod. Please post them in our forums instead: Forums.swr-productions.com That way it would be easier for us to find and fix them.
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Does every AI functions properly now? on 4v4 Only 4 will AI will function to play.
All the AIs should work for medium and hard difficulty. Easy is still borked.
Will you create General Challenges for Untitled?
Currently, there are no plans for it.
X3DAudio1_7????
I.imgur.com
Hello some of my USA units have pink color, pls help?
Note: This is a patch. You still need to install v3.7 Final, before installing this one.
ai will work all of any team in this mod no more ai stop building???
Try it out and tell us.
when will genarls challenage be rdy
Currently, There are no plans to bring it back.
Hi Zeke,
Are you guys still keeping on developing this mod? And would like to know if there will be a patch coming around in Autumn ever?
hello im new in this mod...em i just need install this patch and play?or not?
you need to install the final version because this is just a patch
Not working on me :(
you need to extract the files in your non-modded c&c game and then click always click replace when it ask something
Why I can`t play the missions?
All respective buttons are inactive, challenge, sides...
What is wrong with it? Just yesterday I was watching youtube video, dedicated to missions in this mod, wondering why the hell I can`t do the same.
Were those missions cut from the mod?
do i need the other patches to install it or just this one
ok i am a lazy idiot i didn't read the description properly
Where the hell is Campain mode????
Damn it!!!!
how do i fix this? i was playing as USA airforce general and then my building has these pink things
How to install it?
sorry i'm not using the forum but the link dosent work because of something about my ip but the patch works on my desktop perfectly but on my laptop which is running windows 10 as opposed to windows 7 like my desktop, no dice, I cant seem to figure out how you get it going, ill keep trying and get back to you if i figure it out but i would appreciate any help, thank you
yeah im not getting any where, i need help so i can play with my dad
Alright so i had to copy all files in the final file and paste them into the zh file... had to wait for my dad to finish his game to be able to copy exactly what i did on his computer lol, he even paused the game and left
When I start playing, the game turns off suddenly and this is the crash report
Release Crash at Thu May 14 15:22:35 2020
; Reason Uncaught Exception in GameEngine::update
Last error:
Exception is access violation
WinMain at 401700
Error code: EXCEPTION_ACCESS_VIOLATION
Description: The thread tried to read from or write to a virtual address for which it does not have the appropriate access.
Access address:00000000 was read from.
Stack Dump:
<Unknown>(-1) : <Unknown> 0x0078A6CB
<Unknown>(-1) : <Unknown> 0x43EB0000
Details:
Register dump...
Eip:0078A6CB Esp:0019BE04 Ebp:0019BED0
Eax:0019BEA8 Ebx:0019BED8 Ecx:00000000
Edx:08DE0B30 Esi:1EC003F4 Edi:00000002
EFlags:00010202
CS:0023 SS:002b DS:002b ES:002b FS:0053 GS:002b
EIP bytes dump...
Bytes at CS:EIP (0078A6CB) : 8B 11 50 FF 52 50 8B 54 24 24 8B 02 8D 8C 24 DC 00 00 00 51 50 E8 DB D6 07 00 D9 46 40 D9 45 04
Current stack:
WTF I installed this and now it tells me it requires a CD to run....
So is this the one to DL that patches
- C&C Untitled to become C&C Untitled^2 ?