I suggest downloading the development version of BrewLAN instead of this one. Read the full description for details. If you insist on downloading BrewLAN version 0.5.8.1 make sure to follow the installation instructions, including downloading Sorian AI and the brewlan.scd.
Foreword:
BrewLAN 0.5.8.1 is old, depreciated, buggy, has obscure dependancies, and in some modules downright doesn't work; it was a lesson in not rushing for Christmas releases and only hasn't been replaced by a new public release for various personal reasons and reasons related to the completeness of many of the newer features in the development build. I highly recommend downloading said development build instead. [Click here to download the GitHub development build of BrewLAN.] (Aside: The contents of that link represent the absolute latest version of BrewLAN at time of download, and is prone to updates.)
Installation of the dev build is much the same as any other build, except it requires no additional outside elements, as all the hard dependencies and omissions have been fixed. You can find instructions here.
If you are still determined to download 0.5.8.1, godspeed to you.
Installation:
- Remove any previous versions of BrewlAN, and anything BrewLAN related.
- Place the brewlan.scd file into the gamedata folder. [Download the brewlan.scd here.]
- Missing the brewlan.scd will cause missing textures for strategic icons, order buttons, and unit icons.
- Place the contents of the 7Z mods folder into your mods folder. If there is no mods folder create one. Possible locations are:
- "...\Steam\SteamApps\common\supreme commander forged alliance\mods\".
- "...\Program Files\THQ\Gas Powered Games\Supreme Commander - Forged Alliance\mods\"
- "...\My Documents\My Games\Gas Powered Games\Supreme Commander Forged Alliance\mods\"
- If you don't have Sorian AI installed (FAF comes with Sorian AI) choose one of the following:
Change summary since 0.5.1:
Additions:
- Seraphim Experimental Resurrection Engineer (unfinished, but usable)
- Seraphim Experimental Rapid-Fire Artillery
- Aeon Tech 1 Torpedo Bomber
- Seraphim Tech 1 Torpedo Bomber
- Five additional sub-mods, all outlined below.
Unit changes:
- Field engineers can now build air staging.
- Centurion movement speed reduced to 15, from 18.
- Centurion crash damage reduced to 5000, from 7500.
- SACUs now have an upgrade to allow construction of field engineer unique tech.
- Paragon no longer breaks adjacent buildings that require energy.
- Gantry can now build Tech 3 sonar while on water.
Sorian AI changes:
- Now treat the Absolution as a Fatboy.
- Centurions have custom behaviour, which includes pancaking Paragons.
- Gantry has real orders. And a separate module for AI cheats.
- Gantry will build all and any experimentals available to it.
Sub-mod overview:
- BrewUI is non-essential, and adds all the additional field engineers to the idle engineer tabs. This version is completely dormant while BrewLAN is disabled, but may conflict with mods with a "/hook/lua/ui/game/avatars.lua" file while BrewLAN is active.
- BrewLAN: Gantry AIx 1 adds an extra level of difficulty to UEF Sorian AIx's. Use if regular AIx isn't enough to challenge you. For modders it also acts as a scripting side example of how to create mods for mods.
- Crystal Hill is a game-mode mod that adds an additional victory condition. A crystal is spawned in the middle of the map, capturing and maintaining it win will you (and possibly your team) the game. Some minor AI support.
- Paragon Game is a game-mode mod designed for non-symmetrical 1 vs Many games. The player(s) on the smallest team(s) are given a Paragon, 4 shields and a SACU. This mod also adds 3 extra factional Paragons, and restricts Paragon construction for people who don't start with one. AI can behave weird when given a Paragon.
- Metal World removes the restrictions from mass extractors. AI get flagrant hax to work well with Metal World.
- Waterlag adds aquatic abilities to each building that isn't a factory, wall, silo, or experimental. AI make occasional use of this.
Compatibility notes:
If you install Battlefeel 3.5.1 after this don't allow it to add to or change the BrewLAN files; they are based on BrewLAN 0.4.4 or earlier files and will break a great number of things. If you already had Battlefeel 3.5.1 before installing this, be sure to remove the BrewLAN folder created by it.
If you are running on FAF, for best results run on the BlackOps game mode. The irony is strong with this one, but regular FAF breaks a number of things, which work on the BlackOps game mode.
Hey, I've just been playing with the 0.5.8 beta and every time I build the Seraphim XP Resurrection Unit my game CTDs.
I've also noticed that since upgrading from 0.4.4 to 0.5.8 the engineers don't have their building beams anymore. Commanders and engineering stations seems to have theirs however.
What other mods are you running?
- BlackOps Global Icon Support Mod v5
- BlackOps Unleashed
- BlackOps Unleashed Balance Changes
- BlackOps ACUs
- BlackOps Naval Balance
- BlackOps Special Weapons
- BlackOps Alternate Reality
- Experimental Shield Generator MkI
- Total Mayhem v1.19
- BrewLAN 0.5.8
As far as I'm aware there aren't any issues between these (we've been running these for a long time). If there are then I'll be happy to hear them! :)
I'll try with just BrewLAN, one sec
EDIT: It crashed with just BrewLAN enabled too :(
(Sorry about the little spam there, accidentally made a new comment rather than replying to the last...)
Does it crash as soon as you click the build icon and go into command mode to place the blueprint down? If so you might have the mod installed in the wrong place. If you can cheat spawn it in fine, but it has no model then its in the wrong place and its failing to navigate to "/mods/brewlan/units/ssl0319/ssl0319_lod0.scm" for the model.
It does indeed crash when clicking the icon in the build menu!
I'll just quickly give it another go and report back with my results. :)
AHA! There we go, it seems I borked the install! I've fixed it now :D
I'm loving the XP Resurrection Unit as well as the Mex and generator upgrades ;)
Excellent, I'm glad that worked. And thanks.
So... If you don't mind me asking; what do you have planned for the Seraphim XP Resurrection Unit?
You said it's unfinished, so I was just wondering what the future may hold :)
It will eventually get a unique model, instead of sharing with the T3 field engineer. I kinda want to make it a creepy spindly walker, except walking animations break easily, take forever to make, and are really hard to make look convincing, so I'm not sure how far that idea will go. (Also reason 1 why there are only two walkers in BrewLAN, and only one with a custom animation. Most other mods recycle default animations, and I don't like doing that.) Name might also change.
Most of its current stats are inherited from its predecessors the experimental engineer, and field engineer before it, and are likely to change and/or be re-balanced. Some of its stats are a bit reigned in as a result of its predecessors massive OPness.
The script for it still needs a lot of work; when you res non-experimental aircraft they tend to re-appear in the air above where they crashed where they can't be repaired because they are too far away. The fundamental part of the script to make it work currently overwrites the default function for making wreckages, so it will conflict with any other mod that alters that function. Also because the res script is hooked onto the end of the reclaim script, you get the mass from the wreckage still, and are expected to put that mass back into the unit with the scripted repair order given. Except if the res bot has extra orders after that first res, the repair order is issued for after the following orders, instead of before. There are other things, but distractions have just happened.
Okay, cool!
It's a very unique unit none-the-less :)
Ah, okay. I just opened the ZIP again and it looks like it might be packaged wrong (it looks like it is).
The path in the ZIP is as follows:
"\mods\BrewLAN\BrewLAN\"
Everything in the mods folder is also in the BrewLAN folder, which is what caused the missing icon in the Mod Manager among other things.
Myself and 2 friends are about to have a game to see if the other issues we seen yesterday are fixed, I'll let you know shortly :)
I guess I was a bit too rushed by Christmas things when I packaged it. I will do a reupload shortly.
Hello again :)
It looks like the BrewLAN.scd file is missing from the new archive, it only includes the mods folder ;)
Oh my god this release has been an absolute train wreck. Here's an external mirror of it: Brewlan.googlecode.com
Hey Balthassar, walking animations is done in about 10 minutes on bipedal units, add about 10 more minutes on each pair of legs etc. I could easily help you animate your units. :)
Thanks, I'll bear that in mind next time I make a walker.
Hey Mr.Cheese question for you actually, where can I go to download all the BlackOps stuff you listed? I can't seem to really find everything for blackops just blackops unleashed and the support icons. I've been wanting to try the mod with this mod for sometime but haven't been able to gather all the right pieces together.
Here you go :)
Unleashed:
Forums.gaspowered.com
Special Weapons and Naval Balance:
Forums.gaspowered.com
ACU:
Forums.gaspowered.com
Alternate Reality:
Forums.gaspowered.com
Icon Support:
Forums.gaspowered.com
ok, for some reason I keep crashing when I tried playing your mod in skirmish.
it crash in loading or "In transit" screen
What other mods are you running?
Nothing... it's was the first mod that I put on in a Fresh Installed game >.<
I guess it could be the lack of Sorian AI, I did a lot of AI related things this version, and I never checked if any of it works without Sorian AI.
ok, are you gonna fix that in the next update?
please do... cause I want to try your mod if is it any good ^^
I'll see what I can do for the next release. In the meantime you could try doing a partial rollback to 0.5.1:
In the mods folder delete the /brewlan folder and the /brewlan_modules folder, and use the /brewlan and /brewUI folders from 0.5.1.
If you didn't get the scd file when you installed 0.5.8.1 get it and put it into the gamedata folder. Link here: Brewlan.googlecode.com
That should fix the crash and also allow you to use the extra game mode mods from 0.5.8.1. Only real thing you'll be missing is the 4 new units.
If you play with other people, you'll need them to do that as well.
ok, I'll do that after my Shift is up ^^
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At the moment I am trying to run the latest version of your mod and it just CTD's when I try to start a skirmish. I have the scd file in the right folder and Brewlan is the only mod I am trying to run at the moment. I have tried running Brewlan on its own and with all the modules and it makes no difference. I'm rolling back to 5.1 until this is fixed. Hope things get fixed soon can't wait to play this new update.
If you want to get 0.5.8.1 working without Sorian AI installed, go to "...\mods\BrewLAN\hook\lua\" and delete "platoon.lua".
Will this mod work well with Sorian AI and Xtreme Wars?
Yes.
Thank you
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Hey there, mod looks great but when I download it the brewlan file seems empty so when I paste it in the mods folder it doesn't end up showing up as a playable mod, any ideas? I've tried downloading, unzipping, and pasting it into mods a few times now with 5.8.1. Thanks in advance for any help you can give I really want to try this!
If you're having trouble with the 7zip archives, you could try the SVN version: Code.google.com
Got it working thanks for the help! Awesome mod! Issue was the unzip program I was using. Thanks again.
Had this game for years,however got a new pc with windows 8..just installed game off cd and it wont play it with windows 8..is there a download so its compatable thanks
Forged Alliance won't work? or BrewLAN won't work?
If its just BrewLAN not working you probably missed step 4 of the installation instructions.
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i installed brewlan 5.8.1 but when i went to run it in game, it said i needed 5.7 to run it properly, but i do not see 5.7 :/
i can in fact enable most of it, just the aquatic part it wont let me, but my game crashes when i enable the ones i can, and start a match, any ideas?.
0.5.8 had a number of issues that basically stem from the fact that I tried to do a Christmas day release, which was a terrible idea.
Now, I don't usually do what I'm about to do, but I recently swapped from SVN to GIT, and it made what I'm about to do quite a bit easier. Here is a link to the current development build: Github.com
Delete all the old BrewLAN stuff, and use that. And if that doesn't fix your issues, give me a list of all the mods you are trying to use at the same time and I will recreate the environment to try to work out what the issue is.
thanks man!, it works like a charm now! :). awesome work on the mod btw, first time I've played it.
Hey Balthassar! So, I experience apparently random freezing of the game whenever I use brewlan. I can still interact with the UI but the video and audio output stops and I have to force close the game via the windows task manager. I'm even using the dev version you published above - seems to work better, but still ultimately freezes. I'm using the Steam version of FA with some blackops addons installed via FAF - no discernable difference with all mods disabled. Yup, I've got the latest version of sorian.
I've updated my video drivers as well. Is there some log dump that would tell me what's going on? Do you think doing a fresh install with no mods or perhaps using a non-steam version would help?
it doesn't seem to matter what I'm doing in game or how long the game lasts.
Its something I have on rare occasion encountered as well, however I have never been able to recreate it in testing to be able to pin point down it's cause. But it is something I'm looking in to and hopefully the cause will show itself eventually.
The only pattern I can discern is that when the game reaches about 15% of ram usage, that's when it freezes. I've even tried a completely fresh install on a SSD instead of HDD, no difference except that my game lasts 19 mins instead 5-7.
Is there any data I can give you that would help figure it out? I really like brewlan, but it's too unstable on my system to play.
If you play with the log open (F9, it require cheats enabled, may also require playing in windowed mode since the log opens in a separate window that you wont be able to see unless you are in windowed mode or have a separate monitor have it on) any scripts that enter error state will display a message in yellow, and if the problem isn't considered an error the other information it shows may also help track the problem down.
So a copy of the log, or a screenshot of the last visible portion may help identify the problem.
I'm playing on 4.4, and whenever I build one of the mod buildings, the ground texture turns red with black stripes! I don't know what to do! Help!
(As a side note, I'm playing this on FAF.)
Also, when is your latest edition going to FAF?
I will put BrewLAN on FAF when it works properly on FAF without being in the BlackOps gamemode.
ETA? For now does it also work in the FAF game mode with blackops enabled as a mod instead?
If you run it in blackops gamemode things are close enough to the original FA that everything works as expected. Although you may need GOBIS.
I tried using your github updated version in faf but the unit images don´t works and I´m missing several units such as your awesome walls. Is that to be expected?
You need the global icon support mod for icons to work on faf, I don't provide that. As for the walls, they are buildable by field engineers. Not all things are buildable by regular engineers.
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I have just used the black ops global icon support mod and it essentially killed the engi tab. The only thing displayed was the icon of a land factory floating in the void. What is wrong?
I don't know. They may have changed something in the UI code that doesn't work with the UI support anymore. If you run the 'blackops' gamemode rather than FAF or FAF beta then that one, last I checked, was a load closer to the original Forged Alliance code, and should work better.
Hi is there anything you can do to make this compatible with FAF? of course not the Black ops game mode but the regular one. It is a shame We have to bastardize your awsome work with black ops..
It's something I am trying to work on for the next release. There are one or two things that specifically work better with FaF than with other versions, it's just that the bits that don't are more noticeable.