HW2 AFF v. 0.4 installer for those that can't deal with standard procedure. This version has got some installer's bugs fixed. Make sure you have updated your Homeworld to version 1.1 Make sure you follow instructions carefully :: New For v 0.4:: 10 AISN craft New: (Bast, Chons, Damocles, Iret, Logistics Transport, Qetesh, Rally Satellite, Sobek, Utility Vessel) 13 USN craft New: (Fox, Griphon, Ranger, Mjolnir, Huginn, Logistics Transport, Rally Satellite, Utility Vessel Aesir) New weapon fx (ionarray fx courtesy of Sastrei) Bunch of new subsystems Cluster/Plasma Warhead torpedos Crapload of new stuff to discover for yourself! :: Current Features :: 10 AISN craft (Baal, Bast, Chons, Damocles, Iret, Logistics Transport, Qetesh, Rally Satellite, Sobek, Utility Vessel) 13 USN craft (Sword, Rapier, Orion, Warhawk, Fox, Griphon, Ranger, Mjolnir, Huginn, Logistics Transport, Rally Satellite, Utility Vessel Aesir) ton of "new" weapons (not completely finished/tweaked) new weapon...
HW2 AFF v. 0.4 installer for those that can't deal with standard procedure.
This version has got some installer's bugs fixed.
Make sure you have updated your Homeworld to version 1.1
Make sure you follow instructions carefully
:: New For v 0.4::
- 10 AISN craft
- New: (Bast, Chons, Damocles, Iret, Logistics Transport, Qetesh, Rally Satellite, Sobek, Utility Vessel)
- 13 USN craft
- New: (Fox, Griphon, Ranger, Mjolnir, Huginn, Logistics Transport, Rally Satellite, Utility Vessel Aesir)
- New weapon fx (ionarray fx courtesy of Sastrei)
- Bunch of new subsystems
- Cluster/Plasma Warhead torpedos
- Crapload of new stuff to discover for yourself!
:: Current Features ::
10 AISN craft (Baal, Bast, Chons, Damocles, Iret, Logistics Transport, Qetesh, Rally Satellite, Sobek, Utility Vessel)
13 USN craft (Sword, Rapier, Orion, Warhawk, Fox, Griphon, Ranger, Mjolnir, Huginn, Logistics Transport, Rally Satellite, Utility Vessel Aesir)
ton of "new" weapons (not completely finished/tweaked)
new weapon fx (ionarray fx courtesy of Sastrei)
Dogfight-AI
Destroyable subsystems (Allships)
Working PDS (All Ships)
Cluster/Plasma Warhead torpedos
Torpedos are now destroyable
:: Notes ::
This version is meant less as a teaser and more as a test of texture resolution on as many different machines as possible. We want to ensure AFF looks as good as it possibly can on your machine, so we need to see screenshots of our models on as many different rigs as possible! Please, if you download this release, post screenshots of the ships in action.
Some clarifications: The current weapon loadout is not final, nor are the attack styles tweaked, animations finalized. This build is not a representative of the mod's intended gameplay, it is simply a showcase of our visual progress.
Version .4 marks the beginning of gameplay testing in the Alpha of AFF. Both sides have relative parity in terms of build lists, new vessels, weapons, levels, features, and tweaks will be added incrementally.
A new gametype is now available specifically for multiplayer deathmatches online as well as a very limited AI (only attacks, no building). A new map, Epyrus, has also been included but is not fully functional (the central space platform is not scripted or operational).
AFF deathmatches revolve around the capture of key points and objects that yield ru (cp) bonuses over time. At the moment, only relay satellites are available for capture by the player. In roder to do this, you must use the generic utility vessel to capture them. One of these vessels are given to you at the beginning of the level, and are also buldable via the logistics transport.
Ships are now buildable via the Logistics vessel (fighters) included and the relay satellite (buildable from the logistics vessel).
I'll try it .
Thank