Daniele Giardini and Fabian Smith form this whaggalicious team for the gameprog.it contest :)

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A hard game
Goscurry

A hard game

Goscurry

Created for personal pleasure and for the Edge Get Into Games Challenge 2013, the alpha version of Goscurry is already playable online.

Stackout - enchanced version with 4 new levels live on kongregate !
Stackout

Stackout - enchanced version with 4 new levels live on kongregate !

Stackout 3 comments

We've been working hard in the last weeks on Stackout and added 4 brandnew levels, tons of bugfixes and polish to bring Stackout to kongregate.

Stackout v1.0.005 with plenty of bugfixes released for Windows and Mac
Stackout

Stackout v1.0.005 with plenty of bugfixes released for Windows and Mac

Stackout 2 comments

We gathered a lot of valuable feedback on the first release of Stackout that we submitted to the gameprog.it retro contest and we decided to fix the most...

Stackout v1.0.002 is released - go grab it ! Whaggaaayay
Stackout

Stackout v1.0.002 is released - go grab it ! Whaggaaayay

Stackout 11 comments

Stackout is a retro-arcade game made for GPI's retro Unity Contest. Heavily inspired by the classic Breakout, Stackout brings new life to the genre with...

Goodbye Prototype - Hello World
Stackout

Goodbye Prototype - Hello World

Stackout 8 comments

Finally, after a couple of days with different builds named "....._prototype" - we are officially in alpha and January 5th we are heading towards beta...

First scenario: the green countryside
Stackout

First scenario: the green countryside

Stackout

Small update before contest deadline. We finally completed the first scenario, made of green and brownish cubics (or greenish and brown bricks if you...

And yet it moves !
Stackout

And yet it moves !

Stackout 3 comments

Here is a first video of our Prototype C. There is added physics and bounce logics, the graphics - aaaaaand the basic concept of stacked bricks. Sweet :)

Retro circus - Evolution of a style
Stackout

Retro circus - Evolution of a style

Stackout

How did the project get its current direction and vision ? Through what design iteration did we wander to get closer to what we would love to have in...