We worked during a 2011 Gamejam to produce "Understanding" in a 48 timeframe. Our goal was to create a narrative focused game that allowed us to communicate a few of our thoughts about growing up and dealing with our parents throughout that time. We developed the game in Unity 3D. David Payne and Tristan Moore were the designers of the game, Daniel Loo did props, Tristan Moore did environment art, and Chris Jennewein did programming.

No news were found matching the criteria specified. We suggest you try the news list with no filter applied, to browse all available articles. Post your own news and share your thoughts with the community.

Established
Apr 30, 2012
Privacy
Public
Subscription
Invitation only
Contact
Send Message
Membership
Join this group
Group Watch
Track this company
News Statistics
Articles
0
Views
0
Views Today
0
New
Post news