Triangle Studios is an award winning studio with offices in the Netherlands and the United States. The company has been creating games and applications for a all major platforms since 2006 and has developed high profile titles for industry leading clients. Triangle Studios is known for games such as Robot Dance Party and DancePad as well as self-published titles such as It came from space, and ate our brains and Cross of the Dutchman. Triangle Studios continues to push itself ahead of the industry-curve by using the latest technologies and recruiting highly talented and skilled employees.
Play the upcoming update today and tell us what you think!
Having trouble making it through hordes of aliens? Here’s some gear that will help you to stay alive (for another few seconds, anyway)
We’re hearing reports from all around the globe that cities are under attack by, I quote, “pink screeching abominations, unlike anything we’ve ever...
The remastered version of a dynamic co-op hit—It came from space and ate our brains—is available now on PC, XONE, PS4, and Nintendo Switch! Are...
'It came from space and ate our brains’ is a unique arcade top-down shooter that will require you to shoot with guns. But they are not just some ordinary...
The remastered version of 'It came from space and ate our brains' is coming later this year. It's an arcade twin-stick shooter, so the first question...
Triangle Studios is proud to announce the release of the digital download version of It came from space, and ate our brains. Which will be available as...
We're on a roll! Today's update is about those little details in CotD that make everything feel much more 'alive'.
Don’t try to fix things that aren’t broken, and improve things that need improvement.Today we’ll summarize all the changes we’ll make in the game...
As we stated on our blog, we are excited and happy that our studio is able to continue development for Cross of the Dutchman. There will be quite some...
Hi guys, Version 298 is now available for download! In the newest version we basically smoothened the rough edges on Tower Master.
Tower Master is a working and particularly fun game to play. But it's not finished yet and we have tons of ideas. So, what's the plan?
One of the most agonizing maps we've seen so far, created by Pieter! We dare you to try and beat it!
Welcome to the second part of Making the Demo. This time we will elaborate on some things we've talked about in the first part of this series, and also...
Hi, welcome to the first part of a new series that will be solely about the demo! We know that you of course haven’t played the demo yet, but we have...
Time to show you some of the progress we’re making. Here is something you’ve never seen before: the in-game Head-Up Display (HUD)! We’ve shown you...
We've got some great news for you today. We are very pleased to announce the team has started a new development sprint! Last time we did a sprint it went...
The alpha of Run! Humans Run! is available now! We're currently working on a crosshair for the laser, new enemies, upgrading the minimap and of course...
We've previously mentioned that we're doing a lot of research on how people lived in and around the era of Grutte Pier. Same goes for the buildings, surrounds...
Yesterday we’ve finally released the official gameplay traler, and we can safely say that responses so far have been very positive! As a final bonus...
It. Is. Finally. Here! The official gameplay trailer for Cross of the Dutchman is ready for all of you to behold and enjoy. For the first time, we're...
Another week filled with Kickstarter-rollercoaster-crazyness has passed, but our update is now overdue, so time to inform you about the latest on Cross...
We are now halfway through our Kickstarter campaign, and it is time to highlight one of the rewards we're offering. In this update, you'll get a sneak...
In the previous post in this series, we talked about creating our own terrain tool as the one we used wasn't flexible enough for our needs. The other...
We have now arrived at day 7 of our Kickstarter campaign, and even though we have had some great responses, things are not as well as we had hoped. Last...
A long overdue update on the topic of the terrain textures. As we are building the towns and cities we need for CotD, we noticed that our terrain textures...
We’re out the gates! Our Kickstarter project is live, and we will use our blog (and the Kickstarter site) to update our visitors on the progress! So...
For months we've been working internally on CotD, and with an avid group of followers, it's been quite the adventure already. However, we're kicking things...
Our previous concept art articles already showed the perspective and style that Cross of the Dutchman will feature. It is now up to the artists and designers...
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