Cross of the Dutchman is an action-adventure game about our cultural heritage, the place where we come from (Friesland) and the language that the locals still speak (Frisian). It tells the true story of ‘Grutte Pier’ (Pier the Great), a folk hero who fought to free the land of our ancestors. Our goal is to create an authentic game that not only reflects the story of Grutte Pier, but also reflects living in the 16th century in a stunning game experience. Cross of the Dutchman is based on the folk legend of Pier Gerlofs Donia. He lived peacefully with his wife Rintsje in Kimswerd and he was destined to be a farmer. One day their village got plundered by saxon mercenaries. While he was trying to save the village from burning down, they caught Rintsje and killed her. In search for revenge he gathered an army around him and started fighting against the oppressors of Friesland. Soon his cause became a matter for all Frisian people, because he took it upon him to free Friesland.

Report article RSS Feed Making the demo, part one

Hi, welcome to the first part of a new series that will be solely about the demo! We know that you of course haven’t played the demo yet, but we have. Extensively… So in this mini-series we will talk a bit more about what you can expect when playing the demo. In this first episode we’ll talk about the necessary corners we had to cut to make the demo work on itself without the players having too much knowledge about the story beforehand.

Posted by Bram-TS on Oct 24th, 2012

Hi, welcome to the first part of a new series that will be solely about the demo! We know that you of course haven’t played the demo yet, but we have. Extensively… So in this mini-series we will talk a bit more about what you can expect when playing the demo. In this first episode we’ll talk about the necessary corners we had to cut to make the demo work on itself without the players having too much knowledge about the story beforehand.

First up is Great Piers famous sword. This formidable weapon is probably Piers most important trademark, letting him hack away at hordes of Dutch soldiers. At the beginning of the events in Cross of the Dutchman, Pier is leading a pleasant and happy life with his wife and children as a noble farmer. At that time Pier had no need for a sword, so he didn’t have his unique weapon yet. In the demo you will notice that you have the big sword from the start. We’ve decided to give the player this characteristic weapon to make the demo resemble the experience of the full game as much as we can.

That’s not all we had to change about our heroic main character. We have actually changed his whole appearance! The character model you’ll play with is the one you will use throughout most of the full game. This means it’s also the most memorable for most people.  At the time of the events in the demo however, Pier isn’t a warrior so, despite being extremely tall and strong, he doesn’t look like one. But in the demo, fighting is what you do the most so we’ve decided to go with the warrior-looking Pier model.

Another thing we had to change for the demo was the tutorial. For the full game we try our best to weave the tutorial trough the regular gameplay as slick as possible, but with demo this isn’t possible. Our wish with the demo was to throw the player right into the action as fast as possible. In a big game you can take your time for things like a tutorial, but with an action-oriented demo you just don’t have that time. Basically what we’re saying is: “Here’s what you need to do, and this is how you do it. Have fun!”

The final important change we’ve made for the demo is the location. If you’re familiar with the story of Great Pier you know that he isn’t really involved with the things that are happening in his land until his wife and children are murdered and his farm is burned down. You’d also know that this farm is located in the town of Kimswerd. Our initial plan was to let the demo start there.  Unfortunately the map of Kimswerd wasn’t ready yet so we had to use a substitute. We had some other maps however and the one for Arum was looking really great so we decided to use that one instead. Luckily for us this doesn’t break the storyline too much since Piers farm was located right between these two villages!

That concludes our first part of this series. Can you live with the changes we’ve made to the demo? Let us know in the comments!

Post comment Comments
booman
booman Oct 26 2012, 4:44pm says:

Yes a demo! I can't wait! Thanks guys for the hard work

+3 votes     reply to comment
Bram-TS
Bram-TS Oct 30 2012, 4:29am says:

Just keep an eye on this news page for more updates about the demo in the future!

+1 vote     reply to comment
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Cross of the Dutchman
Platforms
Windows, Mac
Developer & Publisher
Triangle Studios
Engine
Unity
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Official Page
Crossofthedutchman.com
Release Date
TBD
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