We’re back with more pictures of assets! The textures are coming along pretty nicely as well, but we’ll keep those for another time. For now, let’s take a look at how the cities in CotD are taking shape. The following buildings are specific buildings that you’ll see return in most of the cities. The blacksmith, bakery, butchery et cetera. The sides of the buildings are quite straight because most of the time these buildings were packed together along the waterways that ran through the cities. All visual elements are interchangeable to allow us to create buildings that are different in each village, using the same assets.Update: Ronald prepared a better picture showing the Wireframe of the Butchery in comparison to a render with a skylight. Looks great!
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This sounds like a great concept!! I was just having a discussion with a friend about how games have matured to the point of being a valid storytelling medium for more adult concepts & nonfiction topics - this sounds like a great way to share history & heritage with folks, while being genuinely fascinating to boot! Totally tracking this!
Really nice work
very nice assets! I love the specially attention to detail. sometimes you can't really see certain details when the textures are mapped on.
Great Job!