All In A Day's Work
Third Person ShooterAll In A Day's Work is a fast paced survival platformer-centric shooter, in the similar vein to Contra, Metal Slug and various survival shooters. However...
Salutations! We are four students of game design and digital art courses studying at RMIT University. We are currently working on our final assignment, using the Unreal 3 Engine in UDK form, without the aid of a programmer - hoping to produce a small engaging game.
All In A Day's Work is a fast paced survival platformer-centric shooter, in the similar vein to Contra, Metal Slug and various survival shooters. However...
The Team behind 1187. Where we discuss and plan all that we need to. This is a non public group, just for the dev's and beta testers.
Action Forms original first person shooter, Chasm: The Rift was released in 1997 for "mouse and keyboard". The developers later went on to make the Carnivores...
The New Industrial Paradigm Labs design creative solutions making possible to put a completely new dimension of aesthetics into existence.
The Republic at War mod team. Only primary development staff are listed here.
omg i seen this on youtube and i wanted to know what it was can but i never got a chance to ask. and can you give me tips on usking udk
@ghost59 tips? I'd say know your limits when working in UDK - the worst thing you can do is have all these ideas, but not execute them. Otherwise, check out the Unreal Developers Network, and the UDK forums - great places for info.