Welcome to Steel Cyclone Studios! Currently a small one-person indie game company ran by Jordon McClain, Steel Cyclone Studios provides high quality custom apparel, shoes and soon free-2-play video games. As both a gamer and developer, I strive to create an experience that empowers players and gives voice to consumers while closing the gap in what you want on the market. I am committed in providing you with updates, behind the scenes, setbacks and successes in what is the making of a game. I invite you to join my journey from code to controller. You can support by exploring Steel Wear for some awesome apparel and accessories. If you like what we do please subscribe to my social media! Many thanks to our fans and supporters!
This is a video demonstration of the muzzle flash and blood splatter effect I recently got working in the game. The game engine is build upon the XNA 4.0 Framework and MonoGame. I have also attached the temporary gun model to the sample marine character. The blood splatter and muzzle flash effect is an animated billboard. A billboard is simply a 2D sprite rendered in 3D space. This is a fake way of rendering complex effects and models. If the camera moves to view the blood splatter effects' sides as of now, it can no longer be read. Now I just have to rotate the animated blood splatter sprites so that they will always face toward the camera. This is so the blood splatter effect will appear fully 3d. Thanks for watching and I look forward to posting my next progress video update.
Check it out on YouTube: Youtu.be