Raidcall uses the Client-Server Model to transfer data, rather than using the P2P Model such as Skype, which takes up more bandwidth from user. When user is talking in this Client-Server model, RaidCall sends one stream of data to the RaidCall server , then the server broadcasts it to other users in the same channel. Hence it requires very little bandwidth for voice communication and support more than 1000 slots per channel.
No engines, games or mods appear to be published or in development by Raidcall Application. We suggest you add engines, games and mods you are developing here (or update existing engines, games and mods on the site which should be linked with this Developer & Publisher).