Raidcall uses the Client-Server Model to transfer data, rather than using the P2P Model such as Skype, which takes up more bandwidth from user. When user is talking in this Client-Server model, RaidCall sends one stream of data to the RaidCall server , then the server broadcasts it to other users in the same channel. Hence it requires very little bandwidth for voice communication and support more than 1000 slots per channel.

Current Projects

No engines, games or mods appear to be published or in development by Raidcall Application. We suggest you add engines, games and mods you are developing here (or update existing engines, games and mods on the site which should be linked with this Developer & Publisher).

If this profile is not used to publish or develop engines, games and mods we recommend you contact us and we will move it to the groups section and this page will display a blog instead.

Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Established
Jul 12, 2010
Privacy
Public
Subscription
Open to all members
Homepage
Raidcall.com
Contact
Send Message
Email
Members Only
Membership
Join this group
Group Watch
Track this company
Share
Embed Buttons

Promote Raidcall Application on your homepage or blog by selecting a button and using the embed code provided (more).

Raidcall Application
Raidcall Application
Statistics
Members
3
Rank
435 of 16,895
Watchers
2 members
Files
2
News
2