Raidcall uses the Client-Server Model to transfer data, rather than using the P2P Model such as Skype, which takes up more bandwidth from user. When user is talking in this Client-Server model, RaidCall sends one stream of data to the RaidCall server , then the server broadcasts it to other users in the same channel. Hence it requires very little bandwidth for voice communication and support more than 1000 slots per channel.

(browse maps & skins)
Added | Game Name | Type
RaidCall v 5.0.2
Game

RaidCall v 5.0.2

Oct 12, 2010 Full Version (1.98mb) 0 comments

It's that time again. Another new version5.0.2 is getting ready to release. Here are the most recent updates in this version: 1.Drag and drop for moving...

RaidCall Official Version 5.0.0 Released!
Game

RaidCall Official Version 5.0.0 Released!

Sep 5, 2010 Raidcall Application Full Version (1.94mb) 0 comments

We are really pleased to announce that with our official release version of RaidCall 5.0.0 we have introduced some exciting new features. This is a very...

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Jul 12, 2010
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