OpenTomb is being developed by Konstantin Chistyakov (TeslaRus), with contributions by many TR community members.
Lots of things happened in our community lately - thanks to our new contributors, engine development entered into rapid development phase. In the last...
big changes! refactoring, spawning entities, ragdolls and more
After long delay, we introduce three milestones at once: new collision approach, which resembles classic (yet optimized) Tomb Raider room collision, quicksand...
new collision approach, quicksand and inventory features
At last, OpenTomb now features actual triggers and interactive keyholes and puzzleholes.
milestone: triggers and item interaction implemented!
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