Monolith Productions has become largely known for its LithTech Development System, an engine used for many games produced by Monolith.

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Reflective surfaces

Reflective surfaces

F.E.A.R. Level Design/Theory 1 comment

How to create a reflective puddle in your level, and how to make your own reflective textures.

Upscaling LithTech 2.X Engine games

Upscaling LithTech 2.X Engine games

Starting a mod Tutorial 1 comment

Tutorial on making upscale mods for LithTech engine based games, mostly for LithTech v2.x, such as No One Lives Forever or Aliens versus Predator 2.

Adding working enemy AI

Adding working enemy AI

F.E.A.R. Mapping/Technical 2 comments

In this tutorial I will write about adding AI to the map that will fight you back. Sit tight, relax and read. Enjoy... :)

Importing level geometry from Blender

Importing level geometry from Blender

F.E.A.R. Mapping/Technical 2 comments

To celebrate Blender's 2.8 release I wrote a tutorial on how to import meshes from Blender to F.E.A.R.

Alma?

Alma?

F.E.A.R. Level Design/Theory 14 comments

In this tutorial I will show you how to set up trigger system that will send command to the game and respond with Alma's appearance...

Replacing weapon models

Replacing weapon models

F.E.A.R. Weapons Modelling 23 comments

Finally after 13 years a tutorial on how to replace weapon models is written. This was written for my own reference but I hope I can inspire others to...