An independent Russian game production company with an emphasis on producing, developing and prototyping commercially attractive game products for modern platforms. The company was founded in 2004 by a famous Russian computer game developer Andrey “KranK” Kuzmin, the author of the well-known PC games “Vangers: One for the Road”, “MOBL”, “Spanking Runners”, “Perimeter”, “Yumsters!”, “Musaic Box” and others.

KranX Productions provides full professional production services including developer selection, high quality concepts, design, documentation and project management. Our in-house development studio with over 30 people capable of prototyping our gameplay concepts as well as developing full-scale titles for PC and console platforms.

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Updated 3 years ago Released Oct 2009 Single Player Arcade

Hammerfight is about 2D battles of flying machines equipped with various slashing, piercing and blunt weaponry.

Musaic Box
Musaic Box

Musaic Box

Updated 1 year ago Released Oct 2008 Single Player Cinematic

Uncover all of your grandfather's sheet music, hidden in his home amongst a treasure trove of gorgeous antiques and musical relics. Melodious music box...

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bandlay Jan 17 2013, 4:15pm says:

hey how do i get 1.006 i dont know how to get it

+2 votes     reply to comment
ruben0981 Aug 9 2011, 1:02pm says:

Great game, no problems to report...runs smooooooooth on my Win7 it keep up the good work!

+2 votes     reply to comment
JNFlet Aug 2 2011, 10:17pm says:

Hammerfight is great but please address some things in 1.006. In arena, we should not be losing honor points for hitting a foe that has lost his weapon but is still shooting his guns. Why aren't the damaged opponents so keen to get their weapons back as the relatively undamaged ones? We have to litterally herd them into pick-up range of one to kill them honorably and it can be very difficult to do with a lot of crumbled structures about. Also, why must so many of these enemys explode with the killing hit, thereby damaging the destoryer? Even if they're begging for us to end it? And why are the mortar and exploding barrel percussions so powerful from even off screen?

+2 votes     reply to comment
JNFlet Aug 3 2011, 2:41am replied:

And now in Tribal Wars, after making a hard hit, it seems my weapon is in a different dimension. I can see it as normal but it will not connect with a foe. While I can still throw projectiles effectively, I can't win a round that way. And I can still get beat up by everything else on the screen.

+2 votes     reply to comment
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Jul 23, 2011
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KranX Productions
KranX Productions
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