Ravager
FightingRavager is a 2D Open World Platformer with 12 unique characters to ravage your way across the land. Each character has different upgrade abilities to...
A developer and publisher of the upcoming game called Ravager inspired by Norse Mythology.
Ravager is a 2D Open World Platformer with 12 unique characters to ravage your way across the land. Each character has different upgrade abilities to...
TaleWorlds Entertainment is an independent video game development company, founded in 2005. Having grown from the initial two founders, TaleWorlds now...
A developer and publisher of first person shooter games including MarineGo.
We are a small but international game development studio comprised of both casual modders and aspiring game developers, all of whom are volunteers. Under...
PiratesAhoy! is a community for all fans of pirates and the Age of Sail, centred around games, books, and movies. We are best known for our 'New Horizons...
Bohemia Interactive Studio (BIS) is an independent computer and console game developer based in Prague, the Czech Republic. BIS currently employs over...
EA Games is one of the leading publishers and developers of video games. Some of EAs most successful products are under the 'EA Sports' label.
Hi! I played your game, "The Prism" and really liked it. I've always wanted to make games like you did and you inspired me. Of course I understand that doing something of that caliber is no easy task but I want to see how far I can go. So I was wondering, to make a game like that, how did you do it? Did you use a programming language or perhaps some game designer program and what would you recommend I try? I do have a bit of programming knowledge through Codecademy. Thanks for actually reading this far and hopefully responding.
I apologize for the really late response as I've been busy with Ravager among other things.I seldom check my profile, but focus on my games. It really touches me to hear that i inspired people like you. In order to make a game like the Prism, I used a program called Game Maker Studio. It has its own built in language but also drag and drop components. Personally, I do not consider myself an experienced coder, so i try to make up for it with my artistic ability. It took me about 2-3 months over the summer to make the Prism, but it was not my first game. I had created and explored and designed a few other test games in my earlier years before i got good enough to make a game like the Prism worth publishing. I highly recommend getting Game Maker Studio and teaching yourself through youtube videos. Its easy to pick up and intuitive for users. Don't expect to do well on your first game, but it is something attainable and easy.
Good Luck!