Ennoble Studios is an independent game development team dedicated to creating unique, fun, intense, polished and memorable gaming experiences. We aim for values of deep gameplay that inspired us to become game developers ourselves. With vision of quality and love for creativity, through our dedication, care and insight we are creating games that spark the imagination of gamers worldwide. We strive to create those magic moments in gaming that make gaming special and valuable. We are inspired by classics, but powered by latest technology.
Shoot more demons in a procedurally generated rogue-lite FPS with realistic graphics style and old-school gameplay.
announcing disturbancy (new rogue-lite fps)
Dialogical is the latest and greatest dialogue management system for your Unity game. Dialogical was created to be best-in-class, lightweight, intuitive...
dialogical - dialogue management system for unity is now live
Psichodelya has finally been released on Steam.
[release] psichodelya - new shmup relesed on steam
We have released the Demo version out there. Read more about it inside, and find the link (and a challenge).
psichodelya demo is released
New levels, new design, new enemy models and gameplay improvements. More inside.
news refresh
Take a look a few of our latest models and how they look in-game. We're pretty proud of the quality of art going in, and it goes further to show this...
new artwork, new models and new members
Explanation of our scoring system for this game. Announcement for integrated online leaderboards system.
scoring rules
Showing some components to create a first level, atmospheric render with these components, and part of one of the strip for level. Demo coming soon.
latest art components
New video to show the art direction and the new soundtrack.
new video showing some art and music
Some new art for the game is up. A logo and concept image for your enjoyment.
new art for the game
Level sample & some thoughts on level design, slow gameplay and shooting
i know you like it hard
Bosses are always important, and often the most memorable part of a game. Here is how it will look in my game....
bosses in this game
There are 3 different ships in this game. They differ not only in appearance, but also in shot types. Read more...
playable ships
I have posted a video on YouTube showing the game's unplayable tutorial. It describes game's mechanics, rules and basic interface.
first video is up: game tutorial
This game uses BulletML to generate any kind of pattern imaginable!
bullet patterns
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