Welcome to the Cross of Iron development team's page!

To set things straight, our aims for Company of Heroes: Cross of Iron are:

  1. Good balancing;
  2. Better differentiating the current twelve 'doctrines';
  3. Historical accuracy;
  4. A truly 'rewarding' Rewards System;
  5. Using user feedback to best effect for the mod;
  6. Deploying constant updates;
  7. Simplifying the installing & updating process for the user;
  8. ... and last, but not least, making Company of Heroes an even more enjoyable game! ;)

What the dev team does NOT aim for:

  1. A realistic damage model: so no one-hit-kill AT shots, long-range MGs or total-range Howitzers;
  2. Dramatically changing CoH gameplay: so no building Tigers, Pershings or heavily increasing the pop cap;
  3. Using stuff without permission from other mods: all the third-party content has been given the green light to be used.

The CoI dev team is currently comprised of:

Lethal Dosage: mod creator, leader, coder, content creator;
Captain828: beta tester, image editing, installer & updater scripting;
Cel├ęstial: beta tester, coder;
Doombringer: graphic artist;
Georider: honourable member.

To apply for joining us, please contact us with information regarding your knowledge and what you would want to help with.

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Cross of Iron

Cross of Iron

1 year ago Released 2009 Real Time Strategy

Welcome to Cross of Iron, a Company of Heroes modification that aims for a better gameplay experience without making significant changes to the original...

Post comment Comments
Lord_Gabor Nov 6 2011 says:

Dumb question: Can I play multiplayer with others who have this mod, or Relic will ban me for something? Because your mod looks absolutely amazing, but I fear if I install it, I'll lose my multiplayer account.

+1 vote     reply to comment
crazychameleon Nov 8 2012 replied:

no, any mods work fine with multiplayer

+1 vote     reply to comment
iuwin Sep 15 2010 says:

you guys are the bomb ceep at it i will be happy to help you guys with eny thing

+1 vote     reply to comment
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Oct 4, 2009
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