Description

Large amount of close combat and was composed with Doom II textures in a more gothic style inspired by John Romero's work. Takes place in an enemy compound beyond our world. Replaces MAP 01, uses GZDoom source port, Doom II IWAD, recommended to turn off auto aim and enable mouse look. Thank You!

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The Archway
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skdursh Online
skdursh - - 474 comments

Looks cool, but one minor comment about the info above: You by definition cannot have a proprietary license on this as it uses/requires assets already owned in full by a separate entity. In this scenario that would be id/Bethesda. If it used fully custom textures/enemies and did not require DOOM II to run, only then could you *potentially* consider the possibility of possessing a proprietary license for it. It's not just you, but it's something that I constantly see people incorrectly label on their uploads to this site. I'm sure in the grand scheme of things, it really doesn't matter because it would never hold up anywhere legally, not that I think anyone would ever care to take it to those lengths over semantics, but it just kind of irritates me.

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lecutis Author
lecutis - - 1 comments

Thank you for this. I am new to the site and was wondering about that field myself. I have been sleeping on it wondering if i should should change it for the reasons you pointed out. Thank you for the clarification. I think GPL would be the correct license here but not entirely sure?

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