Description

Less tool RNG and prices based on upgrade tier. Suit repair and upgrade costs based on their type. Technician bugfixes. MCM highly recommended.

Preview
Smoother Progression - rebalance of upgrade prices and toolkit mechanics [1.5.2]
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Grokitach
Grokitach - - 896 comments

Nice work, it is much needed. Did you think about making upgrade items viable ? Sine as I understand it, this add-on only changes how upgrades are working from the Mechanics system, but it doesn't change how upgrades can be applied by the player through the Vices right ? It would be cool to make upgrades installation more engaging because they currently are bags of roubles and that's it.

A simple way could be to not need tools if you have the upgrade item. I.e. you can install them early if you have the chance to find the correct upgrade item ? Or they would need repair kits charges rather than toolkits requirements.

Thanks for the great add-on.

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KronQ Author
KronQ - - 278 comments

I'm gonna reply here too just so it doesn't look like I'm ignoring this comment.

Workshop stuff might be way above my skill level. Personally I signed off the upgrade kits as a lost cause due to their poor balance in terms of time and resource investment, but I'll look into it once I get some inspiration. These are some good suggestions on improving them.

Thanks for the kind words.

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smeg1
smeg1 - - 37 comments

nice pfp

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plasticheart77
plasticheart77 - - 23 comments

Awesome addon, the beginning is damn hard anyway, this will help to ease it up a bit.

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ImSimClown
ImSimClown - - 68 comments

What does "Fixed bugged technicians" refer too exactly? Does this mod fix repair wait times bug occasionally eating your items?

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KronQ Author
KronQ - - 278 comments

Bug fixes are literally listed right under the mention about the fixes.
No, I haven't touched upon that bug, I'm never playing with that option enabled (I don't consider waiting fun), so I'm not familiar what is wrong exactly, let alone how to fix it.

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ImSimClown
ImSimClown - - 68 comments

Oh, I'm dumb. Thankyou for taking the time to answer!

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Danki!
Danki! - - 23 comments

I found a serious problem with WPO, even in MO2 not showing any conflict, in the game I can't fix the parts of the weapons when I try to fix it in Technician

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KronQ Author
KronQ - - 278 comments

Thanks for letting me know. I think I see the problem, WPO changes a line in a function that my mod overrides, that's why it doesn't work.

I've uploaded a patch, please let me know if that fixes it.

EDIT: patch is no longer needed with the current version of WPO

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Danki!
Danki! - - 23 comments

Thanks, it worked!

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BaldLoner
BaldLoner - - 7 comments

Hello what has changed with this new update and you added a Compatibility Patches Folder which is empty.

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KronQ Author
KronQ - - 278 comments

Nothing, I just removed an unnecessary patch, because the addon it was for got updated and no longer needs it. Unfortunately I can't choose for moddb to not bump it after removing some useless files.

The empty folder is there for the future, so I don't have to make it later, I'm lazy.

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rcop2398
rcop2398 - - 38 comments

Nice now i dont need to hoard upgrades in my stash or check every box/stash to find toolbox for my upgrades....Thx brother for the mod

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KronQ Author
KronQ - - 278 comments

Well, it is still advised to look for tools, but it's no longer such a crutch that prevents you from doing other stuff. If you have one of those games where you can't find that basic toolkit, you can just keep upgrading something like an SKS to turn it into a really good gun that's on par with much more modern stuff.

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Sciamuozzo
Sciamuozzo - - 4 comments

Heya there, stupid question: do you know if this is compatible with Traders Overhaul Complete?

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KronQ Author
KronQ - - 278 comments

It's fine. This mod should be compatible with vast majority of stuff out there. If there are some conflicting files with other mods then let me know and I'll make a patch for it.

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Sciamuozzo
Sciamuozzo - - 4 comments

Then I'm eager to test this out! I'll let you know if I run into any problems - thanks for your work and the kind reply.

Edit: I've been playing a couple of days and there seems to be no conflict whatsoever! Great! I would really recommend this mod to whoever wants to fine-tune the progression - I was really sad that I had to skip through all the starter and mid-game armors and weapons! Thanks a lot!

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maidresidence
maidresidence - - 171 comments

Very cool QronK, when we getting waifu update?

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KronQ Author
KronQ - - 278 comments

Gotta wait for 1.6, Tronex promised me upgradeable doujinshi.

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loneSTALKER00
loneSTALKER00 - - 347 comments

As someone who likes to use the simpler stuff for most of my playtrus this is a must have. Was able repair my CZ-75 and my TOZ-66 without selling both my kidneys.

Pairs really, really well with Grok's stash overhaul + no more unmarked stashes + faction based economy.

Great job, Stalker!

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MasterMindFromDOOM
MasterMindFromDOOM - - 51 comments

Great mod, love that it doesn't conflict with mod that allows to get all upgrades. 8/10, but I'm giving this 10/10 for author's pfp

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Ishmaeel
Ishmaeel - - 282 comments

What is this, easy mode for my beloved Anomaly? Are we enabling unskilled noobs who cannot deal with the hardcore aspects now? Catering to the casul crowd? Git gud means nothing anymore? I shall install it right away!

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KronQ Author
KronQ - - 278 comments

:wuw:

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Guest
Guest - - 690,787 comments

Does this addon work when installed through MO2? Because I can't find an option for this addon in the mcm menu.

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KronQ Author
KronQ - - 278 comments

I see people using it with MO2 all the time, make sure you are installing it correctly.

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Bloxyest
Bloxyest - - 6 comments

I'm not seeing the options for this mod in the MCM menu either, and when i try a new game as loner and go to the cordon mechanic, upgrades for the pm and jacket are still vanilla cost and locked from upgrading.

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KronQ Author
KronQ - - 278 comments

Yes, there was an error. Note to self to test even the smallest stuff before publishing. It should work now. Thank you for reporting.

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Bloxyest
Bloxyest - - 6 comments

glad to help :)

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maidresidence
maidresidence - - 171 comments

balance deb, fixifisicicisfxixis udpatedpadpesid fixisdisxixplsplslpslspplsslps rtytytrytytytrurtyrty

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KronQ Author
KronQ - - 278 comments

Thank you for your feedback, the board will discuss this issue at our nearest meeting.

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DoomBlackDragon
DoomBlackDragon - - 29 comments

Thank you so much for this mod. Often times I can never upgrade any of my gear. As the game rng hates me. Ether giving me nothing but tier 3 tools or giving me no tools. It like I have yet to find any tier 1 tools and only a few times getting tier 2. This becomes even sillier when the npc could not do tier 1 upgrades unless you give him children toy tools. Heck a lot of the upgrades when you think of them. Do not sound like they need a tool set. "This tier 3 upgrade. I will screw a filter to your mask." How does this need super tools?

Making this mod an instant must have always.

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domikoni
domikoni - - 15 comments

Hey there. This is fantastic. Huge improvement over the "no more tools for upgrades" mod I've been using.

May I ask what edits you had to make to give certain technicians exclusive access to certain upgrades? For instance: "Spleen can no longer do tier 3 upgrades, can’t upgrade exos to sprint, charges a lot"

I would like to take this a step further and perhaps make it so that certain factions have exclusive access to their faction's armors tier 3 upgrades. Or a certain technician specializing in doing a certain modification (like how Cardan is the only one who can do the exosuit sprint in vanilla CoP). Not sure exactly what direction I'd like to take, but I'd love to know what ltx's configure that stuff.

Thanks for the mod.

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domikoni
domikoni - - 15 comments

Actually, I think I just found it. Configs > misc > upgrade_infos > and then there's a config for what looks to be each technician with a way to set each individual modification.

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KronQ Author
KronQ - - 278 comments

Yes, you've got it. Unfortunately, the way upgrade configs are set up it's very inconvenient to try something like this. A lot of suits and weapons share upgrade trees in a pretty broad way, so it's hard to do finicky stuff like this without rewriting the upgrade and suit configs themselves to set them apart from each other. For one's particular needs it's fine if you've got the time for it, but releasing something like that as an addon would be compatibility hell.

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TheWorstDude
TheWorstDude - - 81 comments

Is it still compatible with Weapon Parts and Outfit Parts Overhauls?

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KronQ Author
KronQ - - 278 comments

Should be. If you get alerts about scripts conflicting, then it's intentional, it's safe to overwrite.

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Senaattori89
Senaattori89 - - 207 comments

How would the new version differ from the version in " DLTX MiniMod Repository" where this same file can be found "DLTXfied"? Neither have straight conflicts in my MO2 load order (playing 1.5.1) so I would like the use the one with most up to date fixes etc

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KronQ Author
KronQ - - 278 comments

Only the scripts were updated. You can take the scripts folder from the newest version and load it after the DLTX version. Or just wait for the repository to update.

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khalmika
khalmika - - 169 comments

Thanks a lot for this, now it's 100000000 times better, both early and endgame

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willrun4fun
willrun4fun - - 6 comments

Would it be easy to add the shotgun repair kit to an earlier stage? Make it so they could be purchased before handing in a basic kit.

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KronQ Author
KronQ - - 278 comments

Outside the scope of this addon. Would also create imbalance with the base game, because it can be used to repair very strong guns, like the Saiga and Vepr which you can loot on your first day in the Zone.

A lot of possible balance changes are gated by the terrible way the repairs and crafting is handled in this game by base configs, it would require A LOT of finetuning. With this addon I tried to make changes that aren't easy to abuse.

Besides, it's a very easy change to make, literally anyone can do it for themselves. Unpack the game files, find the trade_generic_mechanic.ltx, move the toolkit wherever you want, apply as an addon.

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Guest
Guest - - 690,787 comments

thanks for mitigating the analmeme

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Alone__Stranger
Alone__Stranger - - 110 comments

Hi) I see your addon have an update, but i dont really understand, what you added..) Can you pls explain for potatoe?) Im asking bcs i have DLTX version from Demonizied mini mod pack and i like more dltx because of conflict-free) Im tired of merging standart versions of mods, bcs i have much of them) about 300

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KronQ Author
KronQ - - 278 comments

Changelog is at the bottom of the description.

You can just use the scripts folder if you want to update, none of the configs have changed. That way you can keep using the DLTX variant and have it up to date.

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Alone__Stranger
Alone__Stranger - - 110 comments

Ok, thanks)

P.S. I already read the changelog, I just did not understand what this change does, it is written too complicated for me))

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KronQ Author
KronQ - - 278 comments

The new feature is that upgrade cost takes into consideration what type of suit is being upgraded. In practice low tier suits are now much cheaper to upgrade.

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Alone__Stranger
Alone__Stranger - - 110 comments

Oh, very nice then. Thank you again.

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Eldraen
Eldraen - - 43 comments

Just wanted to thank you for making this add-on, with this upgrades are actually worth getting unlike vanilla where you need to spend a fuckton of money just for a 5% upgrade on a makarov lol.
Aside from 🡣that🡣 the add-on is perfect btw, keep up the good work :>

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Eldraen
Eldraen - - 43 comments

I also got a suggestion, would it be possible to unlock Binocular upgrades like with the other ''starter'' guns?.
I don't understand why and how a technician needs a full set of expert tools to change the lenses of a pair of binoculars, yet having no problem in fully upgrading ''basic'' but somewhat complex weapons like the VZ 68 or OTS Kiparis without any tools.
Not to mention that it feels unfair to lock such upgrades behind tools on a basic and essential item like binoculars.

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KronQ Author
KronQ - - 278 comments

It is possible, however I'm not sure if I want to do that. Unless you are using addons that change the inventory slots roles, the binocs are a piece of dedicated equipment that stays with you throughout the whole game. With that in mind gradually upgrading them as you gather tools feels more natural than just straight up letting you do every upgrade from the start imo. If there were multiple types of binocs with different properties (like in Lost Alpha for example) it would make more sense gameplay-wise to have low tier ones fully upgradeable, but that is not the case here. You can still do the basic upgrades to them instantly, so it feels like a fair compromise compared to vanilla, where you can't do anything.

As for logic... Not many things in this game make sense. You can always squeeze out a theory that the mechanic is unwilling to part with his good lenses until you do him enough favors. ¯\_(ツ)_/¯

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