Adds a kit that allows one to upgrade Saiga 12s "Nerd" to have drum magazine and full auto upgrade route.
REQUIRES DLTX! Seriously, do yourself a favor and install DLTX
Adds a kit that allows one to upgrade Saiga 12s "Nerd" to have drum magazine and full auto upgrade route.
- The conversion kit is sold by regular traders of ecolog, dolg, army, isg, monolith, with the faction goodwill of 800 (supply level 4)
- The drum saiga nerd can only be bought from ecolog faction (~50% restock chance), with the faction goodwill of 1000 (supply level 5)
Required mods:
Install with MO2 or manuallty.
P.S.
Post in the comments all errors and weapons which can be modified to have silencer.
My modding discord (link)
Change log
10-01-2023
- fixed other scopes for isg saiga
- additions to trader_autoinject (some gamma additions?)
07-01-2023 hotfix
- added text strings for isg variant, that i forgot
- fixed wrong model name for one of isg scopes
07-01-2023
- added models and stuff for default game ISG version of saiga
- fixed weight values
- better icons for saigas
05-01-2023
- added models and stuff for default game Saiga-12S (actually Saiga-12K, but who cares)
04-01-2023
- initial upload
now this is hilarious
impressive
awesome! finally a horde sweeper! :D
btw, will it be a patch or smthing for mags redux?
I have no idea how, i will gladly accept help :)
when you download the mags redux modification, there are instructions in the folder on how to adapt it to any weapon mod, I apologize for the mistakes, I use a translator
AA-12 but russian?
or Usas-12, but yes
Can we get this for the isg variant as well?
Might do next, currently uploading for default game saiga
I actually did it i have all animations edited, soo will add as soon as i export and prepare all the files
uploaded, check it out
man its look cool ,i wonder what kind of trader will sell the drum mag kit
ecolog, military, dolg, isg, monolith
who is dolg
the "fun auto switch" upgrade is missing in the new one lol
I re-done upgrades, so if you have have old saigas, just launch in debug mode F7 -> 1 to spawn a new onw F7 -> 9 to restore upgrades you did.
странно но у меня у одного при беседе из за этого мода вылет ? я уже и по новой начал играть все ровно при беседе вылет .. без мода норм
logi pozalujsta v studiju
cool should be install before Boomsticks or after ?
and what are this too folder?
2. Labeled icons
2. Unlabeled icons
should i install both? or just one
intall it after BAS, and for the 'labeled icon' is to add name tag to the item more specifically the convertion kit (the saiga drum doesent have the name tag), so yeah choose one the first is to add name tag, the second is keep it as normal icon
after? it uses dltx, so no matter? no it's only one of two
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CModelPool::Instance_Load
[error]File : ..\xrRender\ModelPool.cpp
[error]Line : 120
[error]Description : fatal error
[error]Arguments : Can't find model file 'dynamics\weapons\wpn_addon_world_models\wpn_case_archangel_world.ogf'.
stack trace:
could you help me, please?
Cool error. Where do you keep your BaS again? I mean, its kind of hard requirement, no biggie :)
you need the newest BAS
man i loved that gun thank you
compat patch for GAMMA?
Or just by being DLTX will it not break things?
That should be the case yes, but your mileage may vary
What if i have an already upgraded one?
Can i just disassemble that one and use a stock, brand new one?
I can't uninstall this mid-game, right?
What about a kit for the mosin with nice polymer furniture and supressor support. Maybe a smoother bolt for better fire rate?
What? it's bolt action, why would you need a drum for it? not happening :)
I didn't ask for a drum mag.
Just asuggestion. It's up to you on what to add.
I have a different mod for scopes and suppressors Moddb.com , but what suppressor would fit it?
the ISG saiga is somehow missing the localization files(it shown as "ISG_saiga_somethingsomething_BAS"), idk maybe just error on me
I simply forgot, it's fixed now
Is new game necessary?
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FATAL ERROR
[error]Expression : <no expression>
[error]Function : CModelPool::Instance_Load
[error]File : ..\xrRender\ModelPool.cpp
[error]Line : 120
[error]Description : fatal error
[error]Arguments : Can't find model file 'dynamics\weapons\wpn_addon_world_models\wpn_case_archangel_world.ogf'.
efp has the old bas version
so i guess that explains it
BaS
Expression : <no expression>
Function : CModelPool::Instance_Load
File : ..\xrRender\ModelPool.cpp
Line : 120
Description : fatal error
Arguments : Can't find model file 'dynamics\weapons\wpn_addon_world_models\wpn_case_archangel_world.ogf'.
stack trace:
man, just look at other comments
forgot to troubleshoot a problem, isg saiga (with drum mag) will crash to desktop if the weapon equip with the aimpoint t2 (the low one)
so far the other optic work fine, for now
should be fixed now
Another thing i noticed is that your mod overwrites the "trader_autoinject.script" file that is in the "G.A.M.M.A. Weapon Pack" add-on integrated by the GAMMA team
I used WinMerge to see how different the files are, and they don't seem to have that many differences besides some specific parameters that your file has, but GAMMA does not, like:
AddScriptCallback('trade_custom_update')
SendScriptCallback('trade_custom_update', npc)
["yan_stalker_sakharov"] = true,
and
function load_state(m_data)
if m_data.tm_custom then m_data.tm_custom = nil end
end
function on_game_start()
RegisterScriptCallback("load_state",load_state)
end
There are other differences, but i would really recommend you to check them, since that would mean maybe a GAMMA patch, right?
I really want to use your mod, but i won't do it if it would mean that it will cause me bugs and maybe potentially kill my save
This mod will solve the fact that high level semi-auto or full auto shotguns are extremely hard to come by in GAMMA
you can test it out, i usually append stuff to trader_autoinject, so if you'll end up with a bigger file send it my way.
What do you mean a "bigger file"?
Sorry, I'm just your average mod user, I don't know **** about coding, even less modding
What would happen if I don't use your "trader_autoinject.script" file at all and only use the GAMMA included one?
I really don't want to spend the last 2 or 3 hours to find later that something killed my save and all that time would be lost in vain
Sorry for the continuous nagging, I just want to be sure that I won't be wasting time in this because of what I mentioned above
meaning after you merge it will it have more lines (i.e. bigger). then send it to me for compat and done
Ok thanks bro, I appreciate your help, I'll send it to you in a couple of minutes
This is the file i got after combining both files on win merge
Mediafire.com
Most of the lines you added are lost, and GAMMA ones are added
updated
Thanks a lot bro, you are a lifesaver
10 points for Gryffindor!!!