Description

This is a tweak from the Brutal Doom mod called Project Brutality Final Tweaks: Update v1.1 -Soported for PB 2.0 -Pistol sound change -All weapons has the same high v1.0: -Sound of Pistol and Rifle shots. -The position of the weapons has the same high Installation: Add the Project_Brutality_Tweak.pk3 after the Project_Brutality_Final.pk3

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Project Brutality Tweak
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Valherran
Valherran - - 2,443 comments

Is the patch coming out any time soon? There were a couple of really bad bugs that made the game unplayable sometimes...

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pa1nki113r
pa1nki113r - - 1,460 comments

Which bugs? I've updated a lot since release?

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Valherran
Valherran - - 2,443 comments

In the last release you put out here on MODDB, there was a bug with one of your new monsters you put in. The flying red Hellknight with the orbiting fireballs, for some reason they were multiplying infinitely and causing massive frame drops, making the game unplayable til you killed it or restarted the level. There was also a bug with some of the enemies while idle, after a while they get bored standing there and start moving around, which caused some issues with map triggers as well as making sneaking around impossible.

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MachoMan890
MachoMan890 - - 316 comments

YES BTFG exactly, the the flying hell knight makes the game so ******* slow. Id suggest either lowering fireball count or removing it or replacing a new enemy. Cause its so ******* slow at times and my PC can handle most games on ultra graphics etc etc

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Addontester
Addontester - - 478 comments

the arfit is not removed and its optimized in pb 3.0

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KingApocalypse
KingApocalypse - - 36 comments

Please elaborate more on the teaks you've made

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Serathis
Serathis - - 468 comments

Yeah, a proper feature list would be great.

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MachoMan890
MachoMan890 - - 316 comments

What Brutal Doom needs is a voice pack from Blood of Caleb, his voice is perfect for Brutal Doom haha

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M4cron
M4cron - - 378 comments

i agree,i waant a caleb voice pack!

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NosEySLoT
NosEySLoT - - 42 comments

I LIVE, AGAIN!

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wpninja
wpninja - - 533 comments

So does this mod make the weapons raised higher?

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mtencza
mtencza - - 221 comments

I think they are raised lower cuz for the HMG I can't see the light bar that shows if the pre-spin is active or not.

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OrangeManner
OrangeManner - - 7 comments

In Project Brutality, some weapons was not correctly positioned, this means they was not in the same place where is crosshair does.
For example:
I.imgur.com
I.imgur.com
As you can see, weapon ironsights not same with game crosshair.

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OrangeManner
OrangeManner - - 7 comments

Whoops, doublepost.

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GaySteamBath
GaySteamBath - - 240 comments

ヽ༼ຈل͜ຈ༽ノ raise your weapons ヽ༼ຈل͜ຈ༽ノ

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OrangeManner
OrangeManner - - 7 comments

I was wrong, it tweaks something else.

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Vancer2
Vancer2 - - 445 comments

The crosshair on the DMR needs to be aligned with the scope.

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peeleman91
peeleman91 - - 1 comments

what exactly do you need to install this??

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Dan50
Dan50 - - 57 comments

This mod isn't compatible with the DRM free GOG versions of Doom from what I can see. It runs but the game goes between Brutal and regular Doom graphics.

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Skibbz0r
Skibbz0r - - 2 comments

mod works perfectly fine with my gog version, shouldnt be an issue... im using gzdoom and zdl launcher btw

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Guest
Guest - - 690,435 comments

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predaaator Author
predaaator - - 25 comments

Updated :)

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