Description

Patch between Anomaly's Open Backpack with FDDA. So that you don't trigger the open backpack animation when opening inventory, but will trigger that when clicking "Open Backpack"

Preview
Open Backpack's FDDA Animation Patch
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Punpun000
Punpun000 - - 92 comments

Wow you've actually done it! Good work!

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AyeBlin
AyeBlin - - 365 comments

My game crash with this error every time I try to open inventory (it still play animation and then crash) :[

! [SCRIPT ERROR]: ...es/anomaly/bin/..\gamedata\scripts\bind_container.script:81: attempt to index global 'my_se_box' (a nil value)

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...es/anomaly/bin/..\gamedata\scripts\bind_container.script:81: attempt to index global 'my_se_box' (a nil value)

stack trace:

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emi_ergg
emi_ergg - - 11 comments

Yes, have exactly the same crash

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Punpun000
Punpun000 - - 92 comments

Works good on my game. Need to disable fdda backpack animation in mcm first tho.

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emi_ergg
emi_ergg - - 11 comments

Inventory is now opening but on right click on backpack dont't have button to open it

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Punpun000
Punpun000 - - 92 comments

Check for conflicts or if you install all the required addons

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emi_ergg
emi_ergg - - 11 comments

I use MO2. Only conflicts that he show between original mod and patch. Mod order the same as in description

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kyleschwartz23
kyleschwartz23 - - 4 comments

having the same issue as you, everything is in the correct order and only 2 things conflicting are the mod and patch

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bb84 Author
bb84 - - 45 comments

The missing button is an issue on the original mod's end. You might want to check a file called "o_backpack.ltx.bak" in the original mod at location: Anomaly_Open_backpack\1.5.1\gamedata\configs\items\outfits\o_backpack.ltx.bak, and change .ltx.bak to .ltx

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kyleschwartz23
kyleschwartz23 - - 4 comments

That solved the issue, thank you! :)

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Guest
Guest - - 693,453 comments

are you using the latest version?
I had the same crash because I was using the original release
download v1.1

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emi_ergg
emi_ergg - - 11 comments

Yep, last version

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bb84 Author
bb84 - - 45 comments

Disable FDDA's backpack animation first, in mcm setting.

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Simbrave
Simbrave - - 236 comments

Oh wow nice

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arab3ske
arab3ske - - 9 comments

πŸ˜ŽπŸ‘

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morgannoor1991
morgannoor1991 - - 484 comments

beautiful working great

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Scorpion_
Scorpion_ - - 13 comments

Such beautiful work keep it up stalker, but there is one thing, can you do something with artifacts. cuz when i put artifact in backpack I can't take radiations, if not that's okay.

thank you for reading this

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bb84 Author
bb84 - - 45 comments

oh yeah, that's a good point, but that's not my part of the job. Can you go to the original mod author and talk to him about this missing feature?

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Scorpion_
Scorpion_ - - 13 comments

hmmm, i'll see if i can try tho thanks lad

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PaIette
PaIette - - 46 comments

Works well but somehow I equip back to my weapon a moment after the animation while still managing things in the backpack. Is it normal?

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Guest
Guest - - 693,453 comments

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Silny01
Silny01 - - 6 comments

{@} --- Invalid position for CLevelGraph::vertex_id specified: [-833.452332][11.602985][-633.752197]
Time continual is:79117
crouching = 0
crouched
! [SCRIPT ERROR]: ...warfare alfie + reshade\gamedata\scripts\zzz_skin.script:157: attempt to concatenate local 'anim_section' (a nil value)

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...warfare alfie + reshade\gamedata\scripts\zzz_skin.script:157: attempt to concatenate local 'anim_section' (a nil value)

stack trace:

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Michy20212
Michy20212 - - 3 comments

I see there is no button to open the backpack and mod wont work i installed it creating a empty folder on mo2 then i put the gamedata but it is in disable any fix?

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GrishaFilin
GrishaFilin - - 47 comments

Yes. there is also no "open backpack" button
MSM is.
on / off backpack animation in MSM - does nothing
I will wait for the update
1.5.2

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GrishaFilin
GrishaFilin - - 47 comments

The "Open backpack" button has appeared!
I don’t know how it happened, but I reinstalled the mod, rebooted several times with and without the mod enabled and it worked. Thank you!
I should have written about it right away.

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munja05
munja05 - - 49 comments

That's is a necessary one for immersive gameplay 100% there are just some minor problems that requires update. If you use mod hover over items mod, for example most likely you gonna put bpack in to bpack at some point and lost all **** eventually, problem two is artifacts dont release radiation to character that one someone mentioned before,also is noticeable that pack of meat icon for bpack animation dummy from FDDA when opening and closing shows up! Besides that very nice, top 5 immersive mod and hopefully there will be next update, at list hope so!

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