Patch between Anomaly's Open Backpack with FDDA. So that you don't trigger the open backpack animation when opening inventory, but will trigger that when clicking "Open Backpack"
Update: You don't need to download this anymore, since Open Backpack mod itself, now contains my patch. So I don't have to keep track on his update. But you still need to read the information on this page if you encounter crash.
THANKS SO MUCH for Feel_Fried's help. Couldn't make this without his help.
Patch between Anomaly's Open Backpack with FDDA. So that you don't trigger the open backpack animation when opening inventory, but will trigger that when clicking "Open Backpack"
Installation:
1. Install FDDA first, THEN go to FDDA's MCM setting, disable "Backpack Animation" and "Crouching Animation". If you don't have MCM (Mod Configuration Menu), download it HERE.
2. Install Anomaly's Open Backpack then (Version 1.1, if he updated to higher than 1.1, then this animation patch may cause problems)
3. Install my support patch
The load order is the same as the installation order. Do please read those two mods' own ModDB pages carefully.
Wow you've actually done it! Good work!
My game crash with this error every time I try to open inventory (it still play animation and then crash) :[
! [SCRIPT ERROR]: ...es/anomaly/bin/..\gamedata\scripts\bind_container.script:81: attempt to index global 'my_se_box' (a nil value)
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...es/anomaly/bin/..\gamedata\scripts\bind_container.script:81: attempt to index global 'my_se_box' (a nil value)
stack trace:
Yes, have exactly the same crash
Works good on my game. Need to disable fdda backpack animation in mcm first tho.
Inventory is now opening but on right click on backpack dont't have button to open it
Check for conflicts or if you install all the required addons
I use MO2. Only conflicts that he show between original mod and patch. Mod order the same as in description
having the same issue as you, everything is in the correct order and only 2 things conflicting are the mod and patch
The missing button is an issue on the original mod's end. You might want to check a file called "o_backpack.ltx.bak" in the original mod at location: Anomaly_Open_backpack\1.5.1\gamedata\configs\items\outfits\o_backpack.ltx.bak, and change .ltx.bak to .ltx
That solved the issue, thank you! :)
are you using the latest version?
I had the same crash because I was using the original release
download v1.1
Yep, last version
Disable FDDA's backpack animation first, in mcm setting.
Oh wow nice
ππ
beautiful working great
Such beautiful work keep it up stalker, but there is one thing, can you do something with artifacts. cuz when i put artifact in backpack I can't take radiations, if not that's okay.
thank you for reading this
oh yeah, that's a good point, but that's not my part of the job. Can you go to the original mod author and talk to him about this missing feature?
hmmm, i'll see if i can try tho thanks lad
Works well but somehow I equip back to my weapon a moment after the animation while still managing things in the backpack. Is it normal?
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{@} --- Invalid position for CLevelGraph::vertex_id specified: [-833.452332][11.602985][-633.752197]
Time continual is:79117
crouching = 0
crouched
! [SCRIPT ERROR]: ...warfare alfie + reshade\gamedata\scripts\zzz_skin.script:157: attempt to concatenate local 'anim_section' (a nil value)
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...warfare alfie + reshade\gamedata\scripts\zzz_skin.script:157: attempt to concatenate local 'anim_section' (a nil value)
stack trace:
I see there is no button to open the backpack and mod wont work i installed it creating a empty folder on mo2 then i put the gamedata but it is in disable any fix?
Yes. there is also no "open backpack" button
MSM is.
on / off backpack animation in MSM - does nothing
I will wait for the update
1.5.2
The "Open backpack" button has appeared!
I donβt know how it happened, but I reinstalled the mod, rebooted several times with and without the mod enabled and it worked. Thank you!
I should have written about it right away.
That's is a necessary one for immersive gameplay 100% there are just some minor problems that requires update. If you use mod hover over items mod, for example most likely you gonna put bpack in to bpack at some point and lost all **** eventually, problem two is artifacts dont release radiation to character that one someone mentioned before,also is noticeable that pack of meat icon for bpack animation dummy from FDDA when opening and closing shows up! Besides that very nice, top 5 immersive mod and hopefully there will be next update, at list hope so!