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New Merge v1.0 [ CoC 1.4.22 ]
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Alma666
Alma666 - - 208 comments

Oh! AO3! Thank you! You're aewsome!

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ColonelRH Author
ColonelRH - - 770 comments

Thank you ! Its only for CoC 1.4.22 ;)

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Alma666
Alma666 - - 208 comments

Yeah i figured that out the hard way! Imgur.com Heh i was in a hurry thinking this was for 1.5 Oh well xd

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ColonelRH Author
ColonelRH - - 770 comments

Lol , everyone is waiting for AO xD
Its ok

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Kuroshigi
Kuroshigi - - 35 comments

Great work man! See if you can add Smurth's Dynamic Hud as an optional addon in the next patch! Downloading this right now!

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ColonelRH Author
ColonelRH - - 770 comments

Yeah , sure thinking about a lot of things to add , just need to test first ;)

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ColonelRH Author
ColonelRH - - 770 comments

0.o whats going on with rating ? For real ?, if someone want to rate plz rate after trying the addon -_- i dont work for rating but i dont like to see this kind of things , this make me really upset and think that working on this addon was nothing more than a waste of time, im not working for any kind of pay back , just want to let this community alive and help other fellows to modd easily and get something special! I hope you understand my point guys :) , have fun ;)

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Amoch
Amoch - - 1,541 comments

Just ignore it, there are trolls here downvoting everything.

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ColonelRH Author
ColonelRH - - 770 comments

Thats a direct disrespectful act , for me rating is not a big deal from my part , but when someone get here to check the addon and see the rating ... well thats make a difference !! Anyway thanks mate hope you enjoy playing this or the other Merge ;)

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Shidentora
Shidentora - - 1,391 comments

Yea, a bunch of microbe IQ idiots that never saw a RL naked woman. Screw those lowlives:)

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ColonelRH Author
ColonelRH - - 770 comments

The same thing happened to my other merge ... but okey , all what matters is that the majority like my work , thats all what i need , thnx for the support mate , as long as i stand always for the community ;)

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Dakoneo
Dakoneo - - 1 comments

yeah sometimes it's trolls and sometimes it's cause of gamebreaking optional content.

If i use the optional scop texture you can't start or load a game. With Dans monster you can't even launch CoC.

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slipkid69
slipkid69 - - 1,335 comments

Downloading now and trying this baby out and thanks for the hard-work much appreciated.

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ColonelRH Author
ColonelRH - - 770 comments

Hope you enjoy it , i will be around in case someone need support ;)

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ParanoidCommie
ParanoidCommie - - 135 comments

no stcop? :(

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ColonelRH Author
ColonelRH - - 770 comments

Ill make an other version and upload it as an other addon , hope it wont take long cuz i have bad time management 'xD

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ParanoidCommie
ParanoidCommie - - 135 comments

no problem take your time.

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Detestt
Detestt - - 165 comments

Nice picks for this merge. Kudos.

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ColonelRH Author
ColonelRH - - 770 comments

More will be added once the time is right :)

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downlode
downlode - - 214 comments

Really good work, impressive mod. Looks, plays and runs great, thank you.

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ColonelRH Author
ColonelRH - - 770 comments

You are very welcome ;) soon it will be more . Stay around

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yanovarich
yanovarich - - 149 comments

"+Englis voices from all the trilogy", the **** is this lol, can you make an optional that doesn't have English voices? Cause the voice acting cant even be compared to the Russian ones, also you forgot the "h" in English

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ColonelRH Author
ColonelRH - - 770 comments

Okey look , first of all, English voices doesn't mean that i replaced all Russian ones just some basic voices like hello , speak to the boss/squad commender , speak up , its not over yet , ... and i made an exeption for the bandits so they have the normal russian voice to keep the cheeki breeki magic
In case that you want to remove this English voices just open your game folder / gamedata/ sounds then remove characters voices folder thats all xP ! .
Hope that i helped you , have fun

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ParanoidCommie
ParanoidCommie - - 135 comments

there is a faction fast travel script here?

can i replace it with something else?

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ColonelRH Author
ColonelRH - - 770 comments

You mean add the working one ? If yes then yes you can

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ParanoidCommie
ParanoidCommie - - 135 comments

can i merge DocX questlines and the xRay pda?

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ColonelRH Author
ColonelRH - - 770 comments

No , unfortunately MLR isnt compatible with the questlines addon but you can add the XRay pda today or tomorrow ill will make an update!

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ParanoidCommie
ParanoidCommie - - 135 comments

so thats why i have the xr_logic error :I

well i will wait for the update then

have a nice day

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ParanoidCommie
ParanoidCommie - - 135 comments

just wanted to note that the ambient sound restoration isnt compatible with dan's monster mod

and it is a nightmare with the warfare addon

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ColonelRH Author
ColonelRH - - 770 comments

Warfare isnt compatible with MLR

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ParanoidCommie
ParanoidCommie - - 135 comments

which is sad

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ParanoidCommie
ParanoidCommie - - 135 comments

you should add a few more lines from the English voices to the merge, apparently loners cant talk anymore :I

ambient restoration doesn't matter since i merged them fully with each other before i met this beauty

also, what do you think about the new "lost to the zone"?

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ColonelRH Author
ColonelRH - - 770 comments

It looks interesting, if its possible to add ill do so ;)

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ParanoidCommie
ParanoidCommie - - 135 comments

yeah and Full Simulation A-Life too

or Living Zone

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Whipster
Whipster - - 3 comments

COC 1_4_12 with 1.4.22 patch. Installed Merger 1.0 and have it working fine until I got to Radar. Telling me there is an issue with "PhysicsShellHolder correct_spawn_pos." for "rad_ammo_5.45x39_fmj" model.
Is the box ammo model missing or something? Also have warfighter mod on top of this, but I don't suspect it will do anything, since it's only monster and player .ltx

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ColonelRH Author
ColonelRH - - 770 comments

Try to enter from a different way , if its the same error then it may be a problem from the warfighter

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Whipster
Whipster - - 3 comments

Loads of battling, removed warfighter without an issue (didn't think that was the problem). Seems to be related to physics object ammo box stemming from xrcore.dll. Tried xrcore.dll from 1.4.12 (didn't think it would make a difference but tried). Even wiped my game dir and reinstalled everything, same crash, mind you the same save games were used.
I can get into radar from the north, as soon as I make a left on the road passed the bus stop, 25 or so meters passed I get ctd with the error message.
I would suspect that entering a different way would likely give me the same problem once I try to reach the area of ctd.
I figure you're likely more experience in figured this out than I, but don't stress yourself over helping me with it.

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ColonelRH Author
ColonelRH - - 770 comments

Can send me the crash log ? That would make identifying the problem more easier :3

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Kedaysien
Kedaysien - - 2 comments

same error like Whipster said

FATAL ERROR

[error]Expression : _valid( c )
[error]Function : CPhysicsShellHolder::correct_spawn_pos
[error]File : PhysicsShellHolder.cpp
[error]Line : 178
[error]Description : object: rad_ammo_5.45x39_fmj model: dynamics\weapons\wpn_ammo\ammo_545x39_fmj

stack trace:

0023:00B437BA xrCore.dll, xrDebug::fail()
0023:0F3A413F xrGame.dll, CDialogHolder::IgnorePause()
0023:00B459F8 xrCore.dll, xrCriticalSection::Leave()

only using the merge + dynamic faction relations and other texture mods like Absolute and SWTC

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Guest
Guest - - 690,730 comments

I have the same problem, only have the merge pack and texture packs installed, nothing else.

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ColonelRH Author
ColonelRH - - 770 comments

Is this crash is keep appearing constantly or randomly??

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tehDman
tehDman - - 96 comments

It's happened to me twice now in the same location. In the Radar running east alongside the big wall, just past the sleeping area thats behind the codelocked door.

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tehDman
tehDman - - 96 comments

I just checked in gamedata\meshes\dynamics\weapons\wpn_ammo and saw that there wasn't an ogf file for 545x39 so I tried copying a different one and renaming it as a placeholder, no changes. It's a constant crash.

EDIT: Funny thing, I remember having a similar crash with a Shadow of Chernobyl mod a long time ago. Seems like Radar's just cursed imo hahaha.

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Kedaysien
Kedaysien - - 2 comments

Hi ColonelRH, fantastic merge. I got one question though. Is the merge compatible with DoctorX01's dynamic faction relations?

P.S. well I guess it is, since it didn't replaced anything

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ColonelRH Author
ColonelRH - - 770 comments

Yes it should work , but not sure of the stability, try it and report back the results? Thnx in advance ;)

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Guest
Guest - - 690,730 comments

I would like to add some mods, like more artifacts quick travels and such... and the images of the weapons and outfits ****up... Can i do something about it? i think its the outfit addon that mixes everything up. :/

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ColonelRH Author
ColonelRH - - 770 comments

Screenshot may help ?

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Durandle
Durandle - - 27 comments

I do like merge mods, but it seems most of them avoid including mission mods, which is something I really wanted to have. Any plants to include something the Dr.X missions?

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ColonelRH Author
ColonelRH - - 770 comments

MLR includes new missions, new and old characters each one of them have some new tasks for you

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Edhel
Edhel - - 53 comments

I've played CoC with mostly weapon, outfit, and artefact addon. I'm now on my 3rd run and your merge is good work man :)

However I find that the unlimited stamina from run and jump is kind of make things way too easy. Do you mind to tell the "recipe" on how to change it?

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ColonelRH Author
ColonelRH - - 770 comments

Actually, the run and jump addon adds only running speed , walking and jumping level but if you want to add stamina we can talk privately :) cuz simply its like cheating and i wont encourage people to cheat ;)

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