Reanimated Compact SMG MP5 featuring a vanilla MP5 model kitbashed with Gunslinger and Insurgency 2, resulting in a variety of MP5 variants.
The MP5 is one of the most famous and wide spread firearms of its class. The MP5's compactness, accuracy and reliability have made it a favourite of numerous military, law enforcement, intelligence and security organisations the world over.
Preview
note
-All of my weapon reanimation use 0.6 hud fov and im sorry, but i won't do 0.4 hud fov
you can use this tool instead DRAGGABLE HUD EDITOR.
-You might notice hand clipping around the handguard. This weapon was animated with Old Dog Hands, so if you're using THAP Hand, the issue will occur.
[Reserved]
Ver1.0
-Initial Release.
Ver1.1
-Re-adjusting the hand position so (hopefully) it blends well with THAP or Old Dog Hand.
-Minor model tweak to ensure gloves are no longer visible if there is clipping.
Ver1.2
-Tweaked reload animation so the player get a better view of the reload animation & Hopefully DX8/9 icon fix
you really done a good work,bro!
How about make a reanimation of an94?
proceed to download it instantly!!!!
very good 10/10
god damn ! he did it
woooo lessgoo smol g3 smg pog
this is a gun!
Loving the mod, but it conflicts with Weapon Parts Overhaul [ Moddb.com ] though, I tried to run both and the game crashes.
get the latest version of WPO Github.com
Thank you, it doesn't crash upon equipping anymore with the newest PWO, but it still crashes when I hover my mouse over the mp5 icon in my inventory, it doesn't crash if I avoid hovering my mouse over it though
you know what, the latest wpo is ******
use previous version instead
That WPO version worked, TYSM, 10/10.
Though it seems like there is no overheating when you mag dump, not sure if it's WPO's or this mod's problem, but this is neglectable so good work.
nvm, I was blind, the author removed overheating from WPO for now so you're good
Hey weird question wanna right click on the RPG or the other 2 explosive weapons RG6 and the M79 and would you tell me if you encounter a crash too.
You are the only person who is encountering the same error as myself.
Thanks bro if you let me know that would be awesome I think WPO is crashing the game with any explosive weapons.
HK416 Next?
moddb have one hk416 reanimation now
Moddb.com
not yet
I love your animations, keep it up! :)
10/10
Btw, do you plan to add Idling animation in the future?
If you're referring to the inspect animation, I'm sorry, but I won't do it.
Thanks for great animations!
I have one issue and one question
Issue:
After misfire animation weapon fully reloads.
At your preview i don't see this problem.
Question:
Will you do patch for THAP ?
the addons meant to be played with WPO
LOVE IT :)
What is the difference between MP5A2 and MP5A4 in terms of models? They look almost the same even with their icons.
The difference is in their fire modes. The MP5A2's fire modes consist of semi-auto and full auto, while the MP5A4 is almost the same but has a three round burst mode.
Okay, but I would have preferred the MP5A2 to have an older version of the receiver like the Fraser
I was planning on adding more variants for the early model of the MP5A2. You can see it on my WIP ModDB blog; the model is ready. However, I think it's better to stick with the current model of the MP5A2.
Great, maybe I can look forward to you releasing it as an optional add-on or something?
Expression : M2.valid()
Function : attachable_hud_item::anim_play
File : F:\ANOMALY BUILDS\xray-1.5.2 - UPDATE 2023-12-23\xray-monolith\src\xrGame\player_hud.cpp
Line : 462
Description : model has no motion [idle], section wpn_mp5sd_sk1_hud
Arguments : anomaly_weapons\wpn_mp5sd\wpn_mp5sd_sk1_hud.ogf
stack trace:
make sure anything related to mp5 is not conflicting, and put the addons on higher priority
Overwrites loose files on the 9aVSK reanim by SeDzhiMol. Is this fine or should I only use one of them? MO2 says 9aVSK is losing file conflicts in scripts (mark, core, fix, cancel, positions, common, loads)
if the conflict is the script folder it's not really a problem
Be nice if they could take BAS scopes.
Thats what turned me off from using it. Splendid models though!
some icons are missing in DX8, the only visible one is the base MP5, and it's blurry
Does this have ammo check animation?
sadly no, and it never will.
Very pretty! Would this work with Zements reposition addon?
im sure not.
Hey man, love the animations - definitely using these over the Gunslinger ones
Just one question, do you know what could be causing the Suppresed firing sounds to not work? I'm using this on the latest version of GAMMA, the Unsuppresed and the MP5SD ones work however.
my ltx is not touching firing sounds, only their reload sounds. pls check anything that might conflicting with my addons