Description

Reanimated Compact SMG MP5 featuring a vanilla MP5 model kitbashed with Gunslinger and Insurgency 2, resulting in a variety of MP5 variants.

Preview
MP5 Reanimation
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NickolasNikova Author
NickolasNikova - - 126 comments

[Reserved]
Ver1.0
-Initial Release.
Ver1.1
-Re-adjusting the hand position so (hopefully) it blends well with THAP or Old Dog Hand.
-Minor model tweak to ensure gloves are no longer visible if there is clipping.
Ver1.2
-Tweaked reload animation so the player get a better view of the reload animation & Hopefully DX8/9 icon fix

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CaptainBacchus
CaptainBacchus - - 63 comments

you really done a good work,bro!

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CaptainBacchus
CaptainBacchus - - 63 comments

How about make a reanimation of an94?

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Larrylangosta
Larrylangosta - - 364 comments

proceed to download it instantly!!!!

very good 10/10

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Bass-Junkie
Bass-Junkie - - 533 comments

god damn ! he did it

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Colonel_Kappa
Colonel_Kappa - - 7 comments

woooo lessgoo smol g3 smg pog

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jakepronto
jakepronto - - 49 comments

this is a gun!

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Tommy_Atomic
Tommy_Atomic - - 7 comments

Loving the mod, but it conflicts with Weapon Parts Overhaul [ Moddb.com ] though, I tried to run both and the game crashes.

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NickolasNikova Author
NickolasNikova - - 126 comments

get the latest version of WPO Github.com

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Tommy_Atomic
Tommy_Atomic - - 7 comments

Thank you, it doesn't crash upon equipping anymore with the newest PWO, but it still crashes when I hover my mouse over the mp5 icon in my inventory, it doesn't crash if I avoid hovering my mouse over it though

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NickolasNikova Author
NickolasNikova - - 126 comments

you know what, the latest wpo is ******
use previous version instead

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Tommy_Atomic
Tommy_Atomic - - 7 comments

That WPO version worked, TYSM, 10/10.
Though it seems like there is no overheating when you mag dump, not sure if it's WPO's or this mod's problem, but this is neglectable so good work.

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Tommy_Atomic
Tommy_Atomic - - 7 comments

nvm, I was blind, the author removed overheating from WPO for now so you're good

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Theisgood
Theisgood - - 568 comments

Hey weird question wanna right click on the RPG or the other 2 explosive weapons RG6 and the M79 and would you tell me if you encounter a crash too.

You are the only person who is encountering the same error as myself.

Thanks bro if you let me know that would be awesome I think WPO is crashing the game with any explosive weapons.

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Lobberstorm
Lobberstorm - - 183 comments

HK416 Next?

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CaptainBacchus
CaptainBacchus - - 63 comments

moddb have one hk416 reanimation now

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NickolasNikova Author
NickolasNikova - - 126 comments

not yet

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Lassie💛
Lassie💛 - - 277 comments

I love your animations, keep it up! :)
10/10

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Tommy_Atomic
Tommy_Atomic - - 7 comments

Btw, do you plan to add Idling animation in the future?

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NickolasNikova Author
NickolasNikova - - 126 comments

If you're referring to the inspect animation, I'm sorry, but I won't do it.

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Guest
Guest - - 692,426 comments

Thanks for great animations!

I have one issue and one question

Issue:
After misfire animation weapon fully reloads.
At your preview i don't see this problem.

Question:
Will you do patch for THAP ?

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NickolasNikova Author
NickolasNikova - - 126 comments

the addons meant to be played with WPO

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noobmanmk.1
noobmanmk.1 - - 25 comments

LOVE IT :)

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GDI_Amiya
GDI_Amiya - - 206 comments

What is the difference between MP5A2 and MP5A4 in terms of models? They look almost the same even with their icons.

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NickolasNikova Author
NickolasNikova - - 126 comments

The difference is in their fire modes. The MP5A2's fire modes consist of semi-auto and full auto, while the MP5A4 is almost the same but has a three round burst mode.

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GDI_Amiya
GDI_Amiya - - 206 comments

Okay, but I would have preferred the MP5A2 to have an older version of the receiver like the Fraser

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NickolasNikova Author
NickolasNikova - - 126 comments

I was planning on adding more variants for the early model of the MP5A2. You can see it on my WIP ModDB blog; the model is ready. However, I think it's better to stick with the current model of the MP5A2.

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GDI_Amiya
GDI_Amiya - - 206 comments

Great, maybe I can look forward to you releasing it as an optional add-on or something?

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Phen0м
Phen0м - - 54 comments

Expression : M2.valid()
Function : attachable_hud_item::anim_play
File : F:\ANOMALY BUILDS\xray-1.5.2 - UPDATE 2023-12-23\xray-monolith\src\xrGame\player_hud.cpp
Line : 462
Description : model has no motion [idle], section wpn_mp5sd_sk1_hud
Arguments : anomaly_weapons\wpn_mp5sd\wpn_mp5sd_sk1_hud.ogf

stack trace:

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NickolasNikova Author
NickolasNikova - - 126 comments

make sure anything related to mp5 is not conflicting, and put the addons on higher priority

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SKAT-041
SKAT-041 - - 5 comments

Overwrites loose files on the 9aVSK reanim by SeDzhiMol. Is this fine or should I only use one of them? MO2 says 9aVSK is losing file conflicts in scripts (mark, core, fix, cancel, positions, common, loads)

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NickolasNikova Author
NickolasNikova - - 126 comments

if the conflict is the script folder it's not really a problem

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Airhound
Airhound - - 8 comments

Be nice if they could take BAS scopes.
Thats what turned me off from using it. Splendid models though!

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KasaneT
KasaneT - - 8 comments

some icons are missing in DX8, the only visible one is the base MP5, and it's blurry

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TomasaurusREKT
TomasaurusREKT - - 353 comments

Does this have ammo check animation?

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NickolasNikova Author
NickolasNikova - - 126 comments

sadly no, and it never will.

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Gulp343
Gulp343 - - 770 comments

Very pretty! Would this work with Zements reposition addon?

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NickolasNikova Author
NickolasNikova - - 126 comments

im sure not.

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Guest
Guest - - 692,426 comments

Hey man, love the animations - definitely using these over the Gunslinger ones
Just one question, do you know what could be causing the Suppresed firing sounds to not work? I'm using this on the latest version of GAMMA, the Unsuppresed and the MP5SD ones work however.

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NickolasNikova Author
NickolasNikova - - 126 comments

my ltx is not touching firing sounds, only their reload sounds. pls check anything that might conflicting with my addons

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