Kingfriday1989 Stalker reanimation project 2 Un-official port made by merc
CREDITS TO KINGFRIDAY FOR THIS GREAT MOD SINCE 2009 SOC DAYS
CREDITS TO PYP FOR THE IRON SIGHT FIX
SRAP2 Is a mod made for CoP by KingFriday1989, this mod aims for a better Sounds, Weapon Stats, New weapon model fixes, and the most importantly, Reanimation. And now i ported this great mod to CoC. Credits to kingfriday!
Made only for 1.4.22!
Initial release 1.0
1.1
Thanks to PYP for the iron sight fix
1.2
The particles.xr problem is now fixed, ty PYP.
1.3
Some fixes, TY again PYP
Known bugs/glitches
Theres an error on AK74/2 Iron sights on low resolutions, idk how to fix :&
Thanks to PYP for the fix!
Before you install, make sure you dont have an weapon modifications, or a file that modifies the particles.xr file, because can mostly in the cases, crash the game.
Cool stuff man! Good work.
Here is an edit of the hud positioning for the AK74/2 + Deagle ironsights.
Puu.sh
Should just be copy and paste
Mega.nz
Oy thanks mate! i will give you credit! nicely done ;)
Warning, i have installed your addon,for me it's a must have but it cause random crash during level transition, notably around NPP and areas surrounding, some particles effect are missing, for me, deleting the file particles.xr of the folder have solved the problem ;)
Theres some problems when changing a level, but re-entering again dosent crash, or atleast in my game. If the problem with crashes is big i would look up the particles.xr and update it
yes its game breaking, now i play without the addon, but i miss this old shadow of chernobyl style of sprint (the vanilla call of pripyat style suck),this is the error i get when CTD:
Description : Particle effect or group doesn't exist
Arguments : monsters\polter_black_hidden
Mhm, try installing the game in a fresh new gamedata, if dosent work, i should take a look to particles.xr
nice work....
I have been waiting for this. Thank you so much.
Thank you for the patch for the particles, run flawlessly now :)
sorry for late response, but PYP did the mayority of the bug fixes! he is a good stalker.
No, u :)
OOOpa!
FATAL ERROR
[error]Expression : pm->m_animations.size()
[error]Function : player_hud_motion_container::load
[error]File : player_hud.cpp
[error]Line : 92
[error]Description : motion not found [knife_kick]
stack trace:
0023:02B437E1 xrCore.dll, xrDebug::fail()
0023:0C740D28 xrGame.dll, CDialogHolder::IgnorePause()
0023:73B7BD67 MSVCR120.dll, Concurrency::details::_SpinWait<1>::_NumberOfSpins()
0023:73B7BD7E MSVCR120.dll, atoflt_l()
0023:73B7BD8C MSVCR120.dll, atoflt_l()
0023:73B6BCAD MSVCR120.dll, finite()
0023:73B6AD30 MSVCR120.dll, _ValidateRead()
0023:73B6B727 MSVCR120.dll, sscanf()
0023:02B472F0 xrCore.dll, CInifile::line_exist()
0023:02B472DB xrCore.dll, CInifile::line_exist()
0023:77A816B7 ntdll.dll, RtlAllocateHeap()
0023:77A813EE ntdll.dll, RtlAllocateHeap()
0023:73B7E65D MSVCR120.dll, strtol()
0023:73B7E671 MSVCR120.dll, atol()
0023:02B3ED62 xrCore.dll, CInifile::r_s32()
0023:0C73FF74 xrGame.dll, CDialogHolder::IgnorePause()
0023:0C73FC1D xrGame.dll, CDialogHolder::IgnorePause()
0023:0C740E80 xrGame.dll, CDialogHolder::IgnorePause()
Somethin' went wron' here =D also "Knife kick?" WHAT? =D this mode includes some sort of ninja moves? %D
The knife works for me, that animation exists in wpn_hand_knife_hud_animation.omf, I can only assume your unpacker didn't unpack correctly or you added some other incompatible addon on top of this.
The Fort12 used to create a CTD when equipped in this addon, I mean back in the days when the mod got released. I don't know if the issue still exist in this pack tho', I'm just pointing this out in case you missed it.
Srsly?, when i was testing with the debug nothing happened to me with the Fort or its my idea.
To be honest, I like the normal vanilla weapons instead of other mods that features new guns and new ammo type but I always feel that the CoP guns feels to "bland and old" just like food. Thanks to you my friend!
Thanks friend.
can you make it compatible with CoC 1.5? I'm having several bugs, like insane ironsight zoom, several items not showing correctly, and a crash with the artifact detector
Actually i support the actual version of CoC sadly.
when 1.5 releases i will update my mods. :)
fine, i cant wait to use your amazing animations! very realistic
actually those animations are made by kingfriday, i just did an adaptation for CoC!
Anyone else getting CRAZY levels of zoom when using iron sights? Or is it just me?
Are you playing on CoC 1.5?
Yes I am. I assume that's the origin of the problem.
Hello, is there any option to don't touch textures? I deleted textures folder in order to don't modify original inventory textures, it works fine but guns in the inventory have no textures.. is there any solution? Anyway it would be cool if you add all textures for items such PDAs, magnetic key, kit medics, etc. Greetings.
Hello, its been a while since i played stalker and modding the game, but im here to help you, are you talking about the weapon invetory icons or the weapon textures? since SRAP modifies some weapons textures and also some icons iirc.
it works with CoC 1.5 R6?
Wow, year old reply! (kinda)
No, I dont think so, this mod was made for 1.4.22 in mind
Thank you so much for this. This is basically all I wanted, vanilla+ experience with the same weapons and mostly same models, but a bit better animations for everything.