Animation fix for buggy guard in the Rookie Village(CoC 1.4.22 - 1.5r6).
With 1.4.22 patch he keeps moving his hands and unholstering his weapon.
With 1.5 he stands still, which not correct either.
This is now fixed: the guard doesn't twitch anymore. Instead, he shall put his weapon onto his shoulder from time to time, inspect the neighbourhood for dangers etc. As it should be.
New game is not required.
Thank you for this!! It reminds me of the guard in ShoC :)
Out of curiosity, how did you reassign the anims? I've been toying around with editing .ogf through notepad ++ but have no solid proof of success yet
Seriously? Just open l01 escape in the SDK and edit a waypoint in the this place, or any way/anim point. They have an animations in a logic.
Hi av661194
1st nice to see some bug fixes, very appreciated :)
2nd why is there a spawns.rar file (with two renamed .ltx files in it) in the gamedata sub directory?
Was the rar packed into the patch by mistake or is it part / necessarily for the actual bug fix?
wbr Spawnkiller
The archive contains the corrected files. They are not needed for the game. I put them for an example.
Its sad that main developers of the mod no need to a SDK-masters, who can make fix this **** or any ****.
What they are doing? Right, add to the team a MODELLER. No SDK-worker, a MODELLER, awesome! The mod is dead.
Uh... what?
does this mod/addon play nice with others?
using...
AO
OA (plus AO/OA patch)
Smurths DH
Warfare
and other small addons (Ignite Me, binoc tweaks, etc.).