UPDATE Jan 18th
Full sprite/texture replacement, lots of sound replacements and some tweaks to "fear" Project Brutality up a bit. Enjoy!
FIX to 16:9 Visor not showing correctly
Changes:
New sounds for: Doomguy, Imps, Zombies Flesh Wizards, Lost Souls, Demons, Pickups, Secret Areas, AutoShotgun, SSG.
Increased bullet damage for HMG and Autoshotgun (slightly), slightly less recoil with Carbine
Faster, tougher Demons, tougher Flesh Wizards
Spectres are completely replaced by Nightmares (credit below)
New sprites for Lost Souls/Phantasms
New ambient music (not shown in first demo video)
New brightmaps (not shown in first demo video)
New Music
Full Retexture
########## INSTALLATION GUIDE ##################
Create a shortcut to Desktop of gzdoom or whatever port you're using (I'm using GZDoom, I suggest you
to look for the equivalent method for loading files with Zandronum and similar).
Right-click --> Properties
Target (Two steps beneath "Type", should look something like C:\gzdoom\etc.)
Write this: -file
and copy-paste the "add to exe" txt file I've provided.
IF you're loading Fearrific with different mappacks etc. put the mappacks FIRST, then PROJECT BRUTALITY 2.0, THEN Fearrific files.
That said, enjoy the mod of the mod of the mod of the game, have fun!
-Vic7im
Credits in a random fashion:
Saegiru for the UDV addon
Sergeant Mark IV: Brutal Doom
Project Brutality Team: Project Brutality
Z86: SBrightmaps
HellStorm Archon: Doom Ambient Pack
TheDarkArchon/Ezxariarch:Nightmare
MagicWazard:Phantasm
Ghastly_Dragon/Captain Toenail:Lost Soul
Links:
Doom Ambient Pack: Forum.zdoom.org
SBrightmaps: Forum.zdoom.org
All custom creatures: Realm667.com
Version 3.0 (final, this time) is finally out!
Watch it here: Youtube.com
MEGA Download link for the non-modular (just one big .pk3) version:
Mega.nz
Enjoy!! -Vic7im
FAQ: Man those nightmares are well, a nightmare! How do I remove them completely?
###
(wuss) Delete the DECORATE file within the .pk3
Once its uploaded, the latest Fearrific version (now called "And Hell Followed")
Enjoy!
file deleted ?
give me a new link please :D
I have to say: This is a soo good mode! well, there's just one thing i don't like much, this is the doomguy voice (not that it's BE bad, it's i prefer the original PB voice. haha!) you make some good piece of work, man, nice job! i realy apreciate this!
Absolutely fantastic, this mod is simply amazing.
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So I've been pretty much play PB with this version and the nostalgia version. I love the HECU marines vs the Quake Strogg sounds ... really feels old school but the sound effects should revert back to PB to be more Doom like.
For example the Imps and Dark Imps sound similar so I removed the Imps sound using the Doom 3 sounds and it adds more variety. Too much similar makes it almost feel like a demake of Quake.
Textures are great. Its my default setup for now.
Can't wait for your 4.0 version.
I'm really enjoying the texture pack in particular for this. It's nice to have a darker reskin of the levels that isn't so hi-res that it clashes with the rest of the map and enemies. I do wish it was a little less grey though, since tiling is really noticeable in certain areas.
Is it possible to get a version with everything but the enemy recolors? I love the sounds, brightmaps and nightmare enemies, but I'm not really a fan of the new look that several of the enemies have, just a preference.
Best Texture Pack for PB!
How can i use dat HUD?
It's in the files I've sent you, but only for 4:3 resolutions. I'll plan on doing the 16:9 version today and provide another download link (yesterday had issues, sorry!)
For those wondering, the HUD is a recolored version of the Doom4 E3 presentation demo
Will there be more modular system like in previos versions, where you can decide what you want or dont want ? For example i may decide that i want to play starter pack with its own soudtrack, but i will be unable do turn off Fearrific music etc. I really think modular system is much better then "all n all" pack.
But anyway thanks for your work. Great addon, really like specter mechanics, makes you always be on your toes.
One more question - are nightmares tied to texture pack from now on or is it a glitch ? When i load nightmares without textures i see only exclamation marks where they should be. If texture pack is loaded everything is fine.
Loads order is as follows
PB 2.01
Nice Wall Blood
F4 Core
F4 Textures
F4 Nightmare
F4 HUD 1
F4 HUD 2
Yeah, I may have overlooked that by copying the wrong files, sorry about that.
For now its tied, I'll upload the fixed version as an answer to your post..
Loving this update so far, the new torch sprites and and hell cavern textures are really creepy now. Playing map of chaos Doom 2 with 40 ambience and dark doom lite just absolutely looked amazing.
BTW care to comment on the bright maps you used? Seems like the monster eyes are slightly darker but the attacks they let out are much much brighter then the SBrightmaps. Then again it could be just from the dark palette recolor, not positive
Question though, do you happen to know what that really strange noise is I keep hearing every now and then when I am shooting my weapons or reloading? Its like a weird gulping noise, thats my only way to describe it :p.
Also is there a chance you could separate textures and music into separate wads for better custom wad compatibility?
Check the comments, theres a MEGA link for the modular version!
As for the noise, thats the "music" for that level, gwts under the skin huh?
As for the brightmaps, I'll try to work on an update during Febraury but no promises, kinda swmaped irl
Thanks for letting me know. Imo the brightmaps are fine, I just meant it seemed neat and what not lol.
Haha sorry for misunderstanding then, just woke up =)
I've modified some SBrightmaps, but I honestly don't remember, sorry! Maybe because imps/zombies etc have a "breathing" animation" that wasn't done in SBrightmaps, so I did it myself and probabaly messed things up with the palette.
I don't really remember :P
Nah it looks really good, I have always wanted better brightmaps to slightly fit the brutal animations better, nice work man.
Update: New version will include 16:9 and 4:3 new HUD, along with static effect when armor is damaged (below 50, gets increasingly fuzzier)
Screenshot above shows part of the effect.
Let's kill some demons
Updated all sprites for Project Brutality 2.0. Most of the stuff is color-corrected to give it a more dark,gritty look.
Also, buffed Demons' speed, can crowd you pretty quickly now.
This based on my playthroughs, I'm not (yet) taking in account any feedback atm. If you want to share your thoughts about PB's difficulty (along with the nightmares) feel free to write it down here!
Until next update
Vic7im
I love this mod!!
It really rivals the PSXDoom version in atmosphere and touch, with the same mods.
The textures are amazing. It gives a new, more harsher and bleak feeling, specially on the base (I still haven't got to Hell).
Thanks for making the Nightmares modular and the mod itself! Now I can dig deep in this mod, fully experience what it has to offer until the end and combine with other mods!
Thank you very much :) the pack was specifically designed for vanilla Doom/DoomII
Final update before release (which will happen when Project Brutality is updated)
So far:
Balance Tweaks:
Demons are faster and tougher
Buffed Railgun/Revolver damage (no more nerfguns at the highest difficulty)
Sounds:
Improved sounds for Doomguy (combination of Sarge sounds from QIII and QII Marine)
Improved some weapon sounds, as well as some monster sounds
Some changes to Music tracks
Textures:
Most demons redone/perfected. No more green haired zombies for example.
4:3 and 16:9 HUD (shown above)with dynamic static effect when armor is low (can be toggled with the mugshot).
This is the last update before release. If there are any gamebreaking issues feel free to post them here. Cheers!
You might put a PK3 file only textures HD of Fearrific (the Dark Textures of Fearrific are the best in All)
There's a modular version of the mod in a comment I made some days ago (its a MEGA link)
There youll find the texture pk3
Or do you mean separating sprites from textures?
Thanks Dude ! ... the dark textures are amazing !
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Oh yea btw I think I figured what that strange noise comes from, I think it happens whenever a killed enemy slumps to the ground. It makes like a strange Yulp or Gulp noise lol. Really really odd but atleast I know what it is now and won't be driving me as crazy now :p.
It's done. I'm playing a little bit to see if there are any overlooked things (sounds and sprites, mostly).
Hopefully I'll upload it somewhere between tonight and early tomorrow, and I'll upload the modular one here, the complete on MEGA.
Good to hear. kinda hope you didn't change the color palettes and brightmaps too much, I really liked them. You are probably the only modder I know that matched his textures with the birghtmaps soo well and gave the monsters their glowing eyes as well. Most people who make brightmaps don't bother with the eyes for some reason.
ITS HAPPENING
Hello Vic7im
Do 16:9 users get the new Doom4 HUD? Read your read me file but cannot work out the HUD load order.
PB comes with a base file 'A', a PB add-in 'B' and two more 'C' files for the alternate visor graphics and doom-guy face.
Loading Base file A, PB add-in then HUD1 & 2 gets an error. Base 'A', PB add-in and HUD2 gets the standard Doom Visor. Just HUD1 & HUD2 gets a zoomed in visor.
LOL - its late here down-under and this old gamer cannot crack the code. Whats the load order to get this new visor of yours working?
Love this add-on and really want to play with the new helmet. Many thanks!
Yeah - I guess HUD1 file is only needed for the new look visor but it only works if I set a 4.3 ratio in the GZDoom set-up. I can see 16.9 folders in the file. I have missed something simple here I think. Using GZDoom2.1 dev build pre1666.
I also should have said I am using the modular download 25/1
Hey there.
I have no problems running a 16:9 version of the hud. BUT I've found a bug related to the 16:9 visor not showing correctly.
FORGET about the PB add-in. You only need PB, my files and any compatibility patches (like for KDIZD).
Yes, I agree - I should have said the HUD elements display correctly - It's just the 16:9 visor overlay playing-up. Thanks for the reply, and thanks for FEARRIFIC and all your work.
No problem. Uploading the fixed version now. It features the static effect correctly too.
Thanks for the kind comment and the support, and good job on the bugsplat mate, could've been nasty without your help =)
Just tried the fix and... brilliant! I really like the static effect together with the new helmet, generates a whole new sense of tension and gives the old well played levels a new life. Once again many thanks.
Can you double check the grenade launcher and super grenade launcher sounds (give all weapons to yourself). When I fire both, there is no sound from the firing of it, but the thump and reload works.
If I only load the F4 core file, it works. With the rest it does not.
Well it's the Q1 grenade launcher sound. I've been trying to replace it with something better but couldn't for unknown reasons :\
Try the GL from Complex Doom.
No it's not like that. I have plenty of choice but for unknown reasons the game plays that sound even if I replace it with something else XD
I think I found it. In F4_core.pk3, STGrenadelaunch.txt it looks like you have commented out a few lines where it should playsound? I did not compare it to the original PB txt files yet and really tired to check it today. Brain is fried from a long meeting.
Can you double check that when you have time?
i love the new hud and its static effects from armor damage. just curious i wanted to get the static effect without the actualy helmet graphic getting in the way so i tried deleting the VISOR43 and VISOR 169 to try and get rid of the helmet border but i keep getting a view of being zoomed in on the top right corner of the helmet graphic that goes around the edge of the screen. any way to achieve this?
I'm having a real hard time setting up the target in the shortcut. Can someone please copy and paste their working one here?
Would REALLY appreciate it.
\gzdoom.exe -file Project_Brutality.pk3 F4_Core.pk3 F4_Music.pk3 F4_Nightmare.pk3 F4_Sounds.pk3 F4_Sprites.pk3 F4_Textures.pk3 F4_HUD1.pk3 F4_HUD2.pk3
BOOM!!! Thanks!
Use ZDL. -> Forum.zdoom.org