I always thought it was weird that the "western" factions in STALKER don't speak English. This addon attempts to change that by replacing the vanilla voice of the Mercs and UNISG with the voice of the Replica Soldiers from F.E.A.R.
Here's a sample clip:
(Optional Player Voice): Fully replaces the player's voice with that of a Replica (pain sounds, squad commands, angry yelling).
REQUIRES AyyKyu's Voiced Actor addon. Be sure to install their addon first, then overwrite the original sound files with the ones found inside the "(optional player voice & FEAR combat music)" folder.
Link to AyyKyu's Addon: Moddb.com
Sample of player voice:
(Optional Campfire Stories Fix): Fixes Merc and UNISG NPCs still occasionally telling stories in Russian around campfires. [NOTE] This also disables campfire stories for all other factions.
[CHANGE-LOG]
v2.0
-Removed a few remaining Russian voice lines
-Added improved player voice using AyyKyu's Voiced Actor addon
v1.1
-Added Optional Campfire Stories Fix
[ I DO NOT OWN THESE VOICES. THEY ARE THE PROPERTY OF THE DEVELOPER/PUBLISHER OF F.E.A.R. ]
Will try. Those games were awesome.... and creepy.
Replace campfire stories and misc voice clips with empty files and you'll have a perfect mod.
I was thinking about adding that as an optional part of the mod. It just sucks that if you do replace the campfire stories with empty files that it will remove stories for all the factions, not just the Mercs and UNISG.
Another side effect of doing this is that NPCs will appear to laugh randomly around campfires. While factions do share the story voice files, they all have their own unique laugh tracks in response to a story ending.
Hey, this looks awesome, but I want to only install it for UNISG, which killer file are they?
Killer_1 or Killer_3?
The Mercs and UNISG share both folders unfortunately. The difference is that Killer_3 is for NPCs wearing a gas mask(they have a muffled effect) and Killer_1 is for NPCs without a gas mask.
any way i could install it so i get a bit of both mod and
"vanilla" ?
You could install only one of the folders, so either just killer_1 or just killer_3. killer_3 is used more by experienced/well equipped NPCs, while killer_1 is used more by rookies.
it would be awesome if only some squads speck english and another maybe russian. those mercs also come from many different countries, reflecting it ingame this way would be badass
Yeah that would be nice. The closest thing you can do right now is install half of the mod, like I explained in my reply to JACKTE above.
How'd you extract the voice lines from FEAR? I've thought about doing it before but never got around to it.
I didn't. But someone did uploaded all their voice lines on YouTube.
I downloaded that video and then chopped up all the voice lines I wanted using Audacity.
So does that mean there are potentially more lines to be used from this or have you exhausted all of the available audio lines? What I mean is; is there a set limit of lines you can use, or can you just keep going? If you can keep going I might try adding more lines myself.
So its kind of a complicated answer.
>Are there potentially more lines to be used
The answer is probably not. The same guy that uploaded this video also uploaded three other videos of Replica radio chatter/voice lines. All four videos combined makes for about 18 minutes worth of voice lines and in the description of the last video he seemed pretty certain that he had extracted all the Replica audio files from FEAR.
>Have you exhausted all of the available audio lines
No, and this is for two different reasons. The first reason being that a lot of lines just didn't fit. So in STALKER the combat call outs are very vague and NPCs have a lot of lines dedicated to idle conversion. In contrast, most of FEAR's combat call outs are hyper specific("Behind the sofa!"/"Check the office!"/"Behind the vending machine!") and the Replica have very few idle voice lines(in comparison to STALKER NPCs). Because of this I had to get pretty creative when I was replacing voice lines. Making sure the call outs were vague enough for STALKER and that the idle lines sounded at least somewhat natural. So even though I do have A LOT of voices lines left over, they just don't fit well in the context of STALKER. The second reason I'm less sure about because I don't fully understand how STALKER handles voice lines for NPCs. When I went through replacing the voice lines for the Mercs I made sure to match the amount of new voice lines with the amount that was already there. This is because I'm not sure if the code that references the voice lines has a hard-coded amount of lines it can call from or if it will update if it detects additional files with the same naming convention. However even if that is the case, you still run into the same problem I listed previously, which is that sadly most of the Replica voice lines just don't fit in STALKER.
I hope this answers your question!
.
Probably one of the most perfect Addons ever made for any STALKER mod.
FEAR voices for STALKER's mercs...!
There is a mod for making the mercs' voices speak in German. I've used that before. Works quite well.
Perhaps a marriage between the FEAR voices and the German ones would be a match made in heaven? If there were ever to be scumbag mercs illegally inserted into the Zone, you could bet that they'd be from NATO lands.
This is a GREAT addon. Thank you for releasing it, along with a sample video. That's very thoughtful and smart of you!
I'm glad you like it!
new game?
Nope, old saves/games will work fine.
Thanks!
Great addon, works like a charm on the Npc's. However, I am not getting the actor death/pain sounds even though the files for the optional replacement are in the sounds/actor folder.
Edit: Tested is some more, there are pain sounds for walking into an electro and other anomalies, but upon death or getting shot/attacked by mutants will not trigger any of the replica sounds.
I can confirm that this issue has been fixed thanks to the updated player voice options.
Thank AyyKyu's for their excellent Voiced Actor mod!
Hello, I would like to ask if it's possible you could make a variant of this mod to work with Call of the Zone.
I understand it's a matter of replacing audio in \characters_voice folder, but the issues is that the structure is different within that folder compared to the way the voicelines are set up in anomaly.
Sorry, but I don't think that's going to happen. I made this mod mainly for personal use and I really only play Anomaly. That being said if anyone wants to take the files from this mod and port them over to Call of the Zone they're more than welcome to.
Is this work with RC18?
I'm not sure. At its core this addon is just a sound replacement mod(unless you want to change the player's voice, that has actual scripts/code). Because of that it should be very compatible with most other addons.
I got a few questions regarding modding Mercs / UNISG voice modding:
1. Is it possible to give UNISG their own voice over set?
2. Is it possible to add more "killer" voice types to increase voice over diversity amongst those two factions?
1. No, not without making changes to the game's code, both factions use the same sounds files. The difference between the two "killer" folders is that one is for NPCs without a gas mask and the other is for NPCs with a gasmask.
2. Yes, you could change one of the killer folders to use a different voice, I've actually been debating adding the Replica voices from FEAR 2 to replace one of the current killer folders. The main problem is finding a game that has enough voice lines that fit the context of what STALKER NPCs can say(like attacking, taking cover, throwing a grenade, etc...)
Hi I have some idea
For Mercs voice it possible to use voice file of shadow company from call of duty MW2?
Hey, I managed to make this mod work with just UNISG, could I get your approval to upload a version where it adds the Replica voices to only UNISG? Optionally I can walk you through how to do it, and you could have an optional version!
Go nuts buddy
Hi, how did you do it? I want to do the same but I haven't been able to