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Escape from Chernobyl addon pack for Anomaly 1.5 Update 4 Hotfix 8. New version with Boomsticks and Sharpsticks in description!
Here is Colt 1911 family aimed down sigts & icons fix by Spetsnaz666 -> Icons & 1911 fix (main pack include it)
Pack from Moddb is not needed, this one has all that it's need inside.
Some reticles from "Anomaly Scopes Revision v1.023" didn't want to cooperate with "ЦЕМЕНТ's viewmodels: FIXED EDTION" so i cutted them out. I cutted new animations too.
Since there is no "HD icons" and "boomsticks" merging patch, I used version with vivid icons.
- added Boomsticks and Sharpsticks by Mich_Cartman (credits: Mortan (STCoP Team), Andrejs Green, LsdPro, unethicalrus, Gunslinger Mod Team, _Mr_Vlad_);
- added ЦЕМЕНТ's viewmodels: FIXED EDTION by Thfpjct (credits: ЦЕМЕНТ);
- added Knife works in inventory by Feel_Fried;- Quick Melee - No Equip by Feel_Fried;
- disabled 'Absolute Nature Redux' for better performance;
- disabled 'Model Redux v0.1 - Monolith' which causing crashes;
- updated 'ammo check script' - now it includes 4 new blades;
- updated new game loadouts - now new AKS-74U cost 400 points and I added spare mag for it;
- minor changes to trader presets, more traders will sell KS-23 ammo and better NV gogles;
- set Hud FOV to 0.67 or above (Vanilla Anomaly armament has been adjusted for it)
- change the key assignment for the underbarrel grenade launcher ("V" is now used for quick knife attack)
This is a "ready to go" addon pack. It contains 57 addons and few fixes which brings to S.T.A.L.K.E.R a little of Escape from Tarkov experience.
Optimized for 1920x1080 16x9 screen, DirectX 10/11 resolution ONLY.
Just drop it to your main game folder and play.
Clean Veles by Vyticoz: Cleans up the screen of the Veles Detector. Now looks better while using NVG.
HD + DD Models 1.2.1 Beta by Vyticoz: Repackage of Ninja_Nub's HD Models and DefiantDucky's Redux Models. Replacing most of the faction character's models with HD ones.
Model RRedux v0.1 - Monolith by Darth_Shepard: Another model replacement addon. Replacing Monolith faction models.
T.H.A.P EXO-Device Addon by ICHICROW: New hands texture for Exo suits.
Hip By Demosfen In Aanomaly by Vasyan_Odinochka (credits: Romann, Demosfen): Hip model from Call of Chernobyl by Demosfen.
New Armor and Item Icons by Maximilyan: Replaces some icons such as armor weapons and items with new ones.
New Weapon and Item Icons by Maximilyan: Adds clarity and brightness to weapon icons. Also replaces some icons (backpacks, night vision device,box of bullets).
Death Animations [2.4 - 3.0] by AyyKyu: Adds death animations for killed NPCs. They'll now have numerous animated reactions to a variety of death types.
Hollywood FX v1.1 by DeathOrchid: This addon improves the in-game impact effects and makes them more Hollywood-like. With this addon, dust, smoke, and debris, will now fly around, bounce off surfaces, and linger in the air, meant to increase the intensity during firefights within the game.
Modern Torch (Flashlight) by aaaanon: This mod adjusts the torch (flashlight) to be more modern with 4x light distance (90m), larger light radius and color change.
Modern Headlamp by aaaanon: This mod adjusts the headlamp to be more modern with 4x light distance (100m), larger light radius and color change.
NVR [Update 4 Compatible] by Iretuerye: Changes night vision post-process and add some custom vignettes, night vision glasses now have more differences.
Anomaly Scopes Revision v1.023 by Iretuerye: Adds open scopes and new reticles for holographic sights.
Open Scopes Ano1.5b3 by Sheldon_Lee: New sight textures.
STALKER EFT Binocs by ◆DaimeneX◆: New binocular animations.
EFT Inspired Main Menu by ◆DaimeneX◆: New animated menu background.
Nav's Masks Remade v1.2 by navjotski: Real-life based masks built from the ground-up. Top grade with realistic damage cracks.
Anomaly HD Portraits by bishibosh: Adds HD portraits which replaces the old ones.
Absolute Nature Redux Anomaly Adoptation by Mich_Cartman (credits: brainscorcher, CrommCruac): Absolute Nature Redux for Anomaly.
Weather Edits by Snaefells: Adjustments mostly dedicated to fog settings and some minor tweaks here and there.
Personal Custom GUI (v2.1) by Thfpjct: New inventory, loadout and dialog menu textures.
High Resolution Maps v1.2 by Bazingarrey: Higher-resolution maps upscaled with Gigapixel AI, also more saturated, and added very small sharpening to the maps after upscaling to bring out more details.
High Resolution Mutants v1.01 by Bazingarrey: Higher resolution mutants textures upscaled with Gigapixel AI and added small sharpening to them after upscaling to bring out more details.
SVD Animation Replacer v1.7 by Souvlakii (credits: STCOP, GaRRuSS): Replaces the slow animation, that the SVD originally had with better ones from STCOP. Replaces the reload sounds with Escape From Tarkov samples.
FN FAL Animation Set 2.0 by Souvlakii (credits: PYP - configs, EFT - sounds): New custom animation set for the FN FAL, features custom reload sounds.
Kiparis Animation Set by Souvlakii (credits: EFT - sounds): Custom animations for the Kiparis with custom reload sounds.
JSRS Sound Mod by Solarint: Completely overhauls all the gunshot sounds with new assets. New Distant Sounds, new stereo first person sounds, 8 layers of audio for each weapon, variable sounds for each guns for more variety, new explosion sounds.
Misery Boots v2.3 by OG_Grinskin91: Footprint sound from Misery mod
Injury Audio Extended by DesmanMetzger: Extends the injury mechanic for NPCs. Vanilla and additional sounds have been specifically picked to suit each faction and each voice type, with muffled mask audio for NPCs that have gas masks on.
Voiced Actor [3.0] - Russian Voice by DesmanMetzger: A Russian rework of the player voice addon from AyyKyu.
Escape From Tarkov: Impact, Crack, Fly-By Sounds by Souvlakii: Replaces the bullet cracks, whine sounds and impact sounds with the ones from Escape from Tarkov. (I didn't merge base.ltx, replaced only sound files).
Escape From Tarkov: (SMG) Reload Soundpack v1.1 by Souvlakii: Replaces the submachine gun reloads with the ones from Escape from Tarkov.
Escape From Tarkov Aim Rattle by Souvlakii: Aim Behaviour change, which features gear rattle from Escape from Tarkov.
New Main Menu Music by ComradeMisha: This addon replace the Anomaly main menu theme to Bandit base music.
Total Artifact And Attachment Overhaul v11 by Nekousagi: This mod makes artifacts actually useful, makes junk artifacts into real artifacts and also rebalances attachments.
Aim Down Sights Tweaks by JDAC: This addon tweaks the aiming position of most of the weapons in the game.
Fluid Relations v1.0 by Favkis_Nexerade: Addon for dynamic relationships that removes some limitations. Now all factions can change their relations with each other, but there are limits that make sense.
Returning Of White Dots by Audixas: Restores white dots of dead bodies on the minimap.
Dialogue Expanded v2a by indyora: Increases the amount of dialogue in the game to bring more depth to the world.
GhenTuong Tasks Pack v2 by GhenTuong: This addon brings more tasks to the game.
Arszi'S Immersive Dynamic Tasks 1.0.2 by Arszi: 6 new quests for Butcher, 4 new quests for Sakharov and 1 new quest for Fanatic.
Arszi's Mutant Bleeding v1.1 by Arszi: Now, mutants will be able to bleed.
Arszi's Campfire Roasting by Arszi: Added ability to roast low tier mutant meat by a campfire, without any cooking kits.
Arszi's Thirst Overhaul by Arszi (credits: meatchunk, tdef): This mod rebalances thirst and water intake completely, including losing water while bleeding.
Trader Overhaul Complete 1.24 by AGoodSetOfPistol: An extensive overhaul of all of the traders in the zone.
Anomaly Magazines by wuut: Adds a variety of magazines and a loadout system.
Anomaly Magazines (EXTENDED)_ v2.8.2 by Ohotnik (credits: hetza + ytry-7, sganon, vivid): Includes 3D models, fixed localisation, adaptations, fixed calibres and added new extended magazines.
Updated Ammo Check plugin from Muh Mags Pack 1.5.3-9 by sganon (credits:wuut, Ohotnik, Zukuu): This plugin hides the default ammo counter on the bottom right and instead lets you check the ammo in the magazine by pressing B. Now it works with extended magazines too.
Body Health System v3.4 by Favkis_Nexerade: Adds head, torso, arms and legs health system.
EFT Full Medic Item Overhaul v2.4 by DerChrom (credits: Souvlakii, Icarogib): Full EFT Medic Item Overhaul for Body_Health_System_v3.4.
EFT Medical Interface v1.4 by DerChrom (credits: Icarogib): New medical interface for EFT Meds Overhaul, You can check your health by pressing "H"
EFT Health 1.1 by Icarogib (credits: DerChrom): Similar to tarkov health UI (16:9) for EFT Medical Overhaul and Body Health System.
Stalker NPC Rank Weapon Loadouts by m5spiritonfire: Every faction has completely changed npc loadouts based by rank.
Mistercat's Realism Addon by misterkat: I used only death_generic and death_items files from it as a base for my tweak
Faction Change Adjustments by dexter136 (credits: loldiman2): Allow faction change to loners, require goodwill to change factions, adjust goodwill on faction change, and allow changing Hip's faction to your own.
Better Sorting addon by fastique: Adds 2 new tabs, one is solely for the medicine, and the other is for the armor/weapons upgrades
Faster Tooltips addon by PiggeryJokery: Reduces the delay before tooltips appear when you hover items in your inventory.
Anomaly Scopes Revision Alignment Fix 16x9 by adaptedBOB;
Colt 1911 family aimed down sigts & icons fixes by Spetsnaz666;
Anomaly Magazines - Weight And Text Fixes by Sparkynton (credits: wuut);
Update 4 NPC PDA crash fix by Tronex;
I brought some changes on my own too:
- max carry weight is set to 55 kg and it's default;
- adjusted the position of the slots on the screen. I increased size of their their icons too, to be more readable;
- added 1 more use to repair items but weapon degradation and repair mechanics remains vanilla;
- changes to death_items: slighty better chance of bandage and water drops and you will find more old or damaged bullets than good ammo;
- changed max uses of some meds to be more EFT-like (e.g. CMS from 2 to 5 uses) and adjusted their price. I added new meds to corpse drops also (same chance as other meds);
- ranked loot: Lvl 1 rat will drop max 10% condition of weapons and outfits, lvl 100 chad can drop max 50% condition, now you can feel who you taked down;
- traders will buy items with at least 30% condition;
- minor changes to trader presets, more traders will sell KS-23 ammo and better NV gogles;
- updated 'ammo check script' - now it includes 4 new blades from B&S;
- updated new game loadouts - now new AKS-74U cost 400 points and I added spare mag for it.
Hotkey "H" to show health
Hotkey "B" to check ammo
Credits of all the addon makers which I used:
aaaanon, adaptedBOB, AGoodSetOfPistol, Andrejs Green, Arszi, Audixas, AyyKyu, Bazingarrey, bishibosh, brainscorcher, ЦЕМЕНТ, ComradeMisha, CrommCruac, ◆DaimeneX◆, Darth_Shepard,
DeathOrchid, Demosfen, DerChrom, DesmanMetzger, dexter136, fastique, Favkis_Nexerade, Feel_Fried, GaRRuSS, GhenTuong, Gunslinger Mod Team, hetza, Icarogib, ICHICROW, indyora,
Iretuerye, JDAC, loldiman2, LsdPro, m5spiritonfire, Maximilyan, meatchunk, Mich_Cartman, misterkat, _Mr_Vlad_, Mortan (STCoP Team), navjotski, Nekousagi, OG_Grinskin91, Ohotnik,
PiggeryJokery, Romann, sganon, Sheldon_Lee, Snaefells, Solarint, Souvlakii, Sparkynton, Spetsnaz666, STCOP, tdef, Thfpjct, Tronex, unethicalrus, Vasyan_Odinochka, vivid, Vyticoz, wuut, ytry-7, Zukuu.
Average
103 votes submitted.
No B&S? :(
Any chance for a compatibility fix with B&S?
Not sure, never tried it. There are patches for trader overhaul, anomaly magazines, JSRS Sound Overhaul and Vivid icons... you can try it to implement it on your own risk. I didn't want to use it since that will bound me to use boomstick weapons only (HUD fov difference).
thank you for including my mod i will try your modpack soon once i am done finishing my latest mod, i have a new version for npc rank weapon loadouts to be posted soon which is focused on better balancing of pistols by ranks and includes 3 weapons i wasn't including in the loadout, protecta aim, ak-74m PKA and AK-74N Eotech with RPK magazine i will notify you once i upload it
so if i try the game with your mod using my current resolution (2540x1440)16x9 will i have any issues?
Bloody hell, I forgot I used reticles from "Anomaly Scopes Revision" too, I thought they were in one pack with "Open Scopes Ano1.5b3", I need to correct description.
Anyway I checked content of reticles addons, there is only option for 16x9 or 4x3 screen resolution, there is no mention anything about display resolution. So everything should working good. But if you'll have any misalignment issues with Vykhlop or Wintorez sights, try to replace scopes_16.xml and ui_ingame.xml from original addon.
it is a good idea to use my latest version of stalker npc rank weapon loadouts mod there was stuff to fix and the pistol balance is now a lot better that it used to be, it also includes 3 weapons that were not used in the loadout files and are now working
Moddb.com
there are addons that fix the fov difference
Moddb.com
Moddb.com
try to merge with B&S
Looks like I figured it out. I'll just put customized addon version with all needed files inside.
I think that this models pack Moddb.com is better than "HD + DD Models 1.2.1 Beta"
Is this compataible with soundscape overhaul?
Yes, it was in pack initially (Living Zone v1.0.9 too). But i cut it out, Zone was too quiet for me.
i am fixing that soon with my current mod (just getting out of cordon alive is a great feat specially if using rookie gear), testing to see stability so far 100% stable when all locations are done and tested for stability i will post it.
Is this savegame compatible?
Should be. But you need to wait for traders restock to get new stuff loaded.
Are you gonna make this compatible with the new update? it seems to not work with it
Its working with anomaly 1.5 update 4 hotfix 8, go figure check your files and remove any mods that you use
Not working
Its is
Is crafting not possible or am I just missing something?
I didn't change anything with crafting. I checked out and i could craft repair kit without any problems, maybe you don't have tools or recipe
How to craft items?
Beautiful selection, issue solved, actually the mags werent broken but deformed, my bad
Sugestion: add a mod manager with those files so we can pick which addons we wanna use and which we do not to make this more dynamic
Every scope there is isn't centered, they're impossible to use. They take only the right half of the screen. My screen is old but 1920x1080, so I don't know why there's any issue.
EDIT: they work fine on DirectX 10 but not on 9.
Sorry, my bad. I forgot to add it's DX 10/11 only
Try reducing the texture detail.
Oi Ronnie i get horrible stutters when using this, blyat, any help?
Probably Absolute Nature causing performance drops; try to delete "levels" folder and from "textures": "detail", "grnd", "ston", "trees", "vine" and "water" folders
do you run your untouched compilation smoothly ? if so how much ram you got?
For future features, any way to integrate it with Body Health System Drug Description?
For all B&S worshippers:
Version with Boomsticks and Sharpsticks here ---> Drive.google.com
No need for previous pack, it have everything inside.
I'm getting crashes with the Monolith Model Redux v0.1 mod
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CResourceManager::_GetBlender
[error]File : ..\xrRender\ResourceManager.cpp
[error]Line : 67
[error]Description : fatal error
[error]Arguments : Shader 'models\exohelm' not found in library.
stack trace:
Help would be appreciated, the crash only occurs in Limansk for some reason.
Hmm... someone had same crash with exohelm shader...
Is it happens on specific quest or just random? It never happened to me and I hunted down many monolith with exo in Limansk.
I don't know why, looks like addon maker doesn't know either. Easiest solution is to disable this addon, you don't need to erase every single file.
Just cut out "stalker_monolith" folder from gamedata/meshes/actors/
that should disable new armor textures
i have encountered the same problem and the error is caused by shader is failed to load up try to run it in DirectX 10 or 11.
thanks Ronnie for the fix, really helped with the stutters but its still odd somehow, i can run high res HD beta textures just well with solarint heavy addons but with your compilation its a pain in the *** idk why.
Oi Ronnie im trynna build a custom compilation with your addons and files, whats the order to enable the EFT health hud with a mod manager and get it fully working? i can't get it right
I can't seem to skin mutants with the B&S inclusion. Even with the knife out it just says "you need a knife to skin this mutant." I know B&S says it allows you to skin them even when it's in your backpack but that doesn't work either. Is this a bug or am I missing something?
doesnt it says you need a bigger knife? maybe your tool is not fit for some monsters.
Functions in knife_manager script looks good, you probably tried to skin boar or something. I don't know how the scripts treat the new knives (can skin big mutants or not). Maybe only like simple 6H4 bayonet. Try with some decent blade from Butcher
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Updated ammo check plugin for Boomsticks and Sharpsticks --> Drive.google.com
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Why can't I pick up damaged weapons? I press F and immediately the char throws it away and mumbles something in russian
One of your arms might be broken
Hi there,
my game just crashes every time i want to load a save.
This is at the end of my log:
Pastebin.pl
Any idea what to do?
But new game working good? I guess this save is not from clean anomaly. You had to use some other weapon addons or something.
I made an entirely fresh anomaly install. just for this modpack, in a different place than my personal anomaly install.
Had another save that ran in similar crashing, thought not much about it and tried another character.
I wouldnt mind trying another character, but maybe i am not alone with that problem.
Edit:
Throw me into a vortex, now the game works again. I did literally nothing but launch my own anomaly and try launching your mod with different characters. Suddenly it works again.
Ah well its the zone i guess.
Thanks for your time :D
Just X-Ray things :D
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