Description

A pack of scope and sight reticles for standalone Boomsticks and Sharpsticks mod as well as GAMMA modpack.

Preview
Dots and reticles extravaganza
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Kuez Author
Kuez - - 171 comments

πŸ“UPDATE NOTES:

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Kuez Author
Kuez - - 171 comments

Thursday 28th of March:

β€’Made all of the Classic and Vortex UH1 EoTech reticles 50% smaller

*the green versions are still completely washed out when looking at them through NVGs, unless I'm a pepega and do not know which setting to tick to prevent this πŸ˜‚

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Stalker_Boss
Stalker_Boss - - 1,716 comments

Oh yeah I need this update, redownloading!

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Larrylangosta
Larrylangosta - - 364 comments

omg he is back!!!, let's go baby wooooooooooooo!!!!

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Kuez Author
Kuez - - 171 comments

Enjoy finally not having to tinker with folders for ages! πŸ˜‚

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Simbrave
Simbrave - - 216 comments

Welcome Back, Nice update

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Kuez Author
Kuez - - 171 comments

Thank you! Enjoy! πŸ˜‡

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Timo2024
Timo2024 - - 65 comments

Amazing thank you!!!!

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Kuez Author
Kuez - - 171 comments

Thank you Timo. Enjoy!

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ResidentJungle
ResidentJungle - - 47 comments

handy mod ... thanks ;)

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Kuez Author
Kuez - - 171 comments

Enjoy! :)

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ZeD_MnizD
ZeD_MnizD - - 275 comments

I use the Shader Driven Scopes-DLTX addon ( Moddb.com ) and your compatibility patch for it, when I press the grenade launcher (alternative aiming) button, this error appears on the B&S sights:
Drive.google.com

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Kuez Author
Kuez - - 171 comments

Hey ZeD, that is quite normal.
What my patch provides is just correct values of the shading size for each scope - it certainly doesn't introduce this problem.

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ZeD_MnizD
ZeD_MnizD - - 275 comments

It turns out there is no way to fix this?

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Kuez Author
Kuez - - 171 comments

Not on my part, no. πŸ˜…

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adriendor69
adriendor69 - - 23 comments

Really nice work, insane.

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Kuez Author
Kuez - - 171 comments

Thank you Adriendor! πŸ˜‡

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swafromsteam
swafromsteam - - 95 comments

Can I change the size of the EOTech holographic sight picture? It's very large, so much so it almost reaches the borders of the sight picture. The ones shown in the gifs are much smaller. If you could let me know how to change the size that'd be much appreciated.

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Kuez Author
Kuez - - 171 comments

Hey swafromsteam, I assume you are using an EoTech that is attached further down the gun (towards the end of the barrel)?
You can send me a screenshot if you can.

If you want to do it yourself, then:

1. Enter one of the EoTech's gamedata folders until you reach a .DDS files.
2. Open each .DDS file with GIMP for example (more advanced image manipulation software).
3. In case of GIMP hit CTRL+S and resize as you see fit.
4. Before exporting as .DDS with the same name, hit CTRL+SHIFT+A, then CTRL+A and choose "Crop to selection" option from the Layer menu in the top left corner.
5. Once that is done you can export the edited .DDS file - once again you need to maintain the name and file structure.

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swafromsteam
swafromsteam - - 95 comments

Yes I am, to be exact AK-47 Beard with the sight on the handguard. I'll try and it do it myself soon, if I doesn't work by me messing something up or something else happening I'll send a screenshot. Thanks!

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Kuez Author
Kuez - - 171 comments

swafromsteam, in that case you only need to edit "wpn_crosshair_eotech_553_dynamic_far" and "wpn_crosshair_eotech_dynamic_far" because these are the ones that are used on EoTechs attached further.
They are already a bit smaller in comparison to their standard counterparts, but oh well... Still too big for your liking. 😏

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goodelad
goodelad - - 14 comments

Eot sight is too large, this is true, I skipped it and have the same but small as GAMMA provides. But the rest is insane, thanks a lot for your work!

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goodelad
goodelad - - 14 comments

Just skip it during the installation) As I did

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Guest
Guest - - 689,966 comments

crashing when I go to x8 is there a fix?

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Kuez Author
Kuez - - 171 comments

I.kym-cdn.com
On a serious note, unless the culprit is one of the scopes.xml files or scopeRadii.xml (which you would see in the crash popup or in the logs) I definitely didn't have anything to do with it. πŸ˜…

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Justus1976
Justus1976 - - 17 comments

Hello.
Will this work on vanilla anomaly 1.5.2?

Anyway great work! Looks amazing.

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Kuez Author
Kuez - - 171 comments

Hey Justus1976, not really... All of the DaRE components are aimed to work with BaS and GAMMA.
I was tinkering with base Anomaly scopes, but making them for guns with subpar animations and models is very... Unpleasant.

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Justus1976
Justus1976 - - 17 comments

ok.
Thank you for your hard work anyway.
Looking great!
I will try my self tinkering something, just for giggles 🀭

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MotorolΒͺ
MotorolΒͺ - - 23 comments

Hey, do you think it's possible to expand upon the Sight window cleaning option?
i.e. being able to pick and choose which sights to clean or not.

Suggesting this because i hate how dark the Kobra is, but don't really mind how the other sights are.
Love your addon, hope you consider taking a look into this.

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Kuez Author
Kuez - - 171 comments

Hey MotorolΒͺ, the files that are responsible for those are a bit of a mish and a bit of a mash, but I'll see how I could enable more options - once I play around with the necessary Fomod options and have the spare time to actually do it. πŸ˜…

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MotorolΒͺ
MotorolΒͺ - - 23 comments

No worries, take your time dealing with that code spaghetti lol.
Thanks for the fast reply btw.

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Guest
Guest - - 689,966 comments

well, this's a good addon, thank you. i noticed that GAMMA seems to have already included this addon(just 99~101# addon in MO2), it's ENABLE already. but it was overwritten by a few other addon from GAMMA, so addon doesn't work in game. so, If i want it to work, i should DISABLE 99~100# addon and manually install this addon, sort it on lastend? or just manually install this addon?

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Kuez Author
Kuez - - 171 comments

Yea, Grok hasn't repositioned these in a while. The best course of action would be to just download and install it as a new, separate addon, last in order (just like you can see in the installation manual in the description).

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Guest
Guest - - 689,966 comments

hi Kuez, thank you for the amazing addon. I just have a small issue with NV Scope, the Nightvision effect is not applied, is it a conflict with beef's nvg or a load order issue if you are aware of such an issue ?

many thanks again

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Kuez Author
Kuez - - 171 comments

Hello there,
I never heard of such an issue.
Could you elaborate?

Remember that normally when one wears NV headgear, it is turned on by holding the N key, but the NV scopes are turned on by a separate key - if I recall correctly it was just pressing M.

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Guest
Guest - - 689,966 comments

thank you, it was just this easy, on my keyboard the NV scope toggle is B :)
but I have now I smaller issue when I toggle the NV scope to night vision mode the whole screen is green when I ADS instead of just the lens/scope. I'll try to figure it

thanks a lot again from a newbie on Stalker Anomaly !
modders like you make this just an incredible experience

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Kuez Author
Kuez - - 171 comments

I'm not actually sure if Beef's NVGs remade how the NV scopes function.
Originally the NV scopes worked just like that: the whole screen lit up with the green filter.
In case it didn't that's how they always been.
When you use Beef's NV headgear the radius of the NV shader conforms to the scope's chassis - it gets smaller and round, regardless of generation, but as I said, that doesn't happen with NV scopes by themselves.

Anyway, thank you for the kind words. πŸ˜‡

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Guest
Guest - - 689,966 comments

you deserved it ! hope you keep making cool stuff :)

for my issue, I installed this nv-binoc-scopes-toggle-v106-beefs-shader-v111dx8-version-included

it makes only the scope have NV !
have a great day :)

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BalasarWindstriker
BalasarWindstriker - - 25 comments

The Forest Hunter and 98 Kurtz have no zoom with this mod.

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Kuez Author
Kuez - - 171 comments

BalasarWindstriker DaRE doesn't change any of the weapon LTX files which store information on zoom magnification or whether it is available in the first place. πŸ˜‰

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Guest
Guest - - 689,966 comments

Can you add Binocular Reticles for me and my bro? would really appriciate it.

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Kuez Author
Kuez - - 171 comments

Sorry, but binos were given up on a long time ago as there wasn't anything substantial to do with them. Even the aspect ratio wasn't done as it just doesn't matter.

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adendrus
adendrus - - 7 comments

Hello, first of all, thanks for the wonderful mod, I don’t know how to play without it at all) I faced such a problem, when you use the night vision scope, the whole screen also looks like I turned on the night vision device, I don’t use night sights in principle, but I’m still a perfectionist in the middle I wish everything was perfect)
Drive.google.com
Drive.google.com

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Kuez Author
Kuez - - 171 comments

adendrus I have no influence over how NV Scopes work, I just made the textures.
Also, I don't know what is up with that line on the first picture you linked - on my end, there are no such artifacts.
As for the second picture, it's just a vanilla BaS scope, that would also be fully lit, if it wasn't for the area around the scope's chassis being completely covered up.

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dombrowskiz
dombrowskiz - - 2 comments

Anyone have a fix for the eotech sizing? Im using it on a standard nato rail, unlike the other dude and it is still way too big. Im playing w/ gamma.

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Kuez Author
Kuez - - 171 comments

How does it look like dombrowskiz?

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dombrowskiz
dombrowskiz - - 2 comments

Ive been looking at other reviews/install guides and I think its big by default, not a problem on my end. I would like it if you could make it about 30% smaller. Other red dots like ekp are perfectly sized, its just the eotech thats bulky

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Guest
Guest - - 689,966 comments

Great mod, thanks! Btw how can i make eotech reticle a bit smaller? Is there some console command?

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Kuez Author
Kuez - - 171 comments

Thank you.
Since there's demand for it, I'll make the reticles smaller when I have the time for it - which is not going to happen until at least the end of March. o7

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not_ur_mother
not_ur_mother - - 48 comments

good mod

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Kuez Author
Kuez - - 171 comments

Thanks. πŸ˜‰

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not_ur_mother
not_ur_mother - - 48 comments

i have a problem with some of the scopes where the scopes don't fit right to the actual case of the scope, any config i missed? it's not the first time i have this mod version, since i recently unistalled it to start a fresh mod assembly in MO2, and now it has this new problem for me
Ibb.co
Ibb.co
i didnt know where to upload the screen prints so i just uploaded to a website on google search, hope its not a problem, if you don't trust unknown links like me, i can upload the pics to some other reputable website you may prefer

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Kuez Author
Kuez - - 171 comments

2D Reticles - Patch for Shader Based 2D Scopes not_ur_mother
If it still doesn't work, put the mod last in load order in your Mod organizer.

*also, unrelated, but do this for crying out loud πŸ˜‚: Youtube.com

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not_ur_mother
not_ur_mother - - 48 comments

You were right my friend, i did need to reinstall the mod with the 2D scopes patch, i must have done that the first time, but not the second, hence the bug, thank you for taking the time to adress my issue. I also came around and removed the watermark XD, thanks for that too, i've had that for years and simply got used to it, you're the best.

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Kuez Author
Kuez - - 171 comments

You're most welcome. Glad you got both things working. πŸ˜‚πŸ˜‡

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