Doom exactly how you remember it, but with better sound quality to fit with modern standards!
Get ready for the 2.0 release of Doom Sound Bulb! It's better than ever before!
To install, you do so like any other Wad, just drag into your designated WAD folder and add the file to your ini file. There are 3 files in the zip, so I will tell you what each of them are for.
1. Doom_Sound_Bulb.WAD is the main file, designed for ZDoom based ports or any other ports that allow use of WAV files instead of Doom audio files. This allows for 16-bit files to replace the old 8-bit ones, which makes them far less noisy.
2. If you are using a more faithful source port like PRBoom, you're going to need to use Doom_Sound_Bulb_Legacy.WAD. This version has the same sounds, but converted to Doom's special sound format to work with pretty much any source port imaginable. However, Doom sounds are 8-bit, which means they have noise (aka quantization). DO NOT USE THIS FOR ZDOOM BASED PORTS! THERE IS NO NEED!
3. Finally, we get to the doom_sound_bulb_extras.pk3. If you've heard of the Sound Caulking mod, then you'll know exactly what this does, but on a much smaller scale and with sounds that ACTUALLY fit with everything else. But if you're not aware, this pack adds new sound effects for all the enemies that use duplicate sounds that don't fit their sight sounds at all, giving each and every one their own sounds. It also adds a new chain gun firing sound effect which also applies to chaingunners and Spiderdemons. This only works with ZDoom based ports.
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