Description

DOES NOT AFFECT GAMEPLAY, ONLY TEXTURES! This is a faction cosmetic overhaul for Clear Sky, Replaces their blue navy camo for swamp brown and tan camo. I did not make the skins or models just complied and took assets to mix and match for more variety of characters, altered the files to use the new camo and outfit for clear sky soldiers.

Preview
DefiantDucky's Clear Sky Redux (1.43)
Post comment Comments  (0 - 50 of 59)
Commissar1032
Commissar1032 - - 489 comments

They look great!

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vorador1980
vorador1980 - - 183 comments

Beautiful work. The well-made variety for our favourite game is much appreciated. Thank you.

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Guest
Guest - - 689,891 comments

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Sheltzoo
Sheltzoo - - 39 comments

Not my type. They look like "military stalker" with clear sky patches on. These textures look really cool, but they lack the original clear sky camo.

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DefiantDucky Author
DefiantDucky - - 196 comments

Yeah that’s understandable, personally I wanted to use the new camo however if you would like I can easily make a pack just for the blue camo as well if you want to keep the faction the same colours?

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EnZuLian
EnZuLian - - 233 comments

That would be great. One thing about the old models is that everyone got used to the color schemes, every faction has its unique designs that makes them easily distinguishable without having to pull out the binocs all the time.

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Sheltzoo
Sheltzoo - - 39 comments

Ye, I would love that :D

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DefiantDucky Author
DefiantDucky - - 196 comments

1.21 - Original camo and textures fixes from the redux have been added - enjoy!

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darkvalleytraveler
darkvalleytraveler - - 11 comments

Great textures/models. Combined with your military pack, it makes life interesting trying to determine whom you are shooting at!

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DefiantDucky Author
DefiantDucky - - 196 comments

Hmm, really? Dunno if it’s just me but I can distinguish them between other factions even with the swamp camouflage. If it’s an issue let me know. Thank you for the support!

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steveo123
steveo123 - - 6 comments

Man before I added your 14.22 fix, the game would crash with some stalker_nebo error, and then after I added it, I just get a new crash. This is what I get.
Imgur.com

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DefiantDucky Author
DefiantDucky - - 196 comments

1. What version of COC are you playing on?
2. What mods do you have installed?
3. Where did this occur?

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Guest
Guest - - 689,891 comments

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Halkrath
Halkrath - - 63 comments

I have the same error @DefianyDucky.

I play 1.4.22, a lot of mods (about 70, AO, Outfit, HDPack... but the installation is stable), it occured in the small agroprom swamp right in the middle of it. First I got a nebu error, then I remembered your readme and added the DocX fix, now I get this error:

"FATAL ERROR

[error]Expression : ini->section_exist(imm_sect)
[error]Function : CHitImmunity::LoadImmunities
[error]File : hit_immunity.cpp
[error]Line : 22
[error]Description : medium_resistance[bone_protection]"

in the xray_user.log

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Kenterbee
Kenterbee - - 2 comments

It's an issue with the text in the ini file. All you need to do is edit the "DocX fix" .ini file. Just delete the part pertaining to [bone_protection] and it should clear up any issues.

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Dr_Dreem
Dr_Dreem - - 1 comments

Thanks so much for this :)

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DefiantDucky Author
DefiantDucky - - 196 comments

Thank you so much!

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orvis25
orvis25 - - 26 comments

Working COC 1.5r6 Thanks mate

Would love to see bandit, monolith, and loner HD models next form you :)

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Guest
Guest - - 689,891 comments

I'm getting this crash when I'm trying to go to Cordon

FATAL ERROR

[error]Expression : ini->section_exist(imm_sect)
[error]Function : CHitImmunity::LoadImmunities
[error]File : hit_immunity.cpp
[error]Line : 22
[error]Description : suit_gas_resist

stack trace:

0023:02A837E1 xrCore.dll, xrDebug::fail()
0023:07DCA7E6 xrGame.dll, CDialogHolder::IgnorePause()
0023:07CA147F xrGame.dll, CDialogHolder::IgnorePause()
0023:02A889C9 xrCore.dll, CInifile::remove_line()
0023:02A879CA xrCore.dll, CInifile::r_bool()
0023:07C9EF66 xrGame.dll, CDialogHolder::IgnorePause()
0023:004284E9 xrEngine.exe, IGame_ObjectPool::create()
0023:0045D1AC xrEngine.exe, CObjectList::Create()
0023:07E0CF38 xrGame.dll, CDialogHolder::IgnorePause()

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-_AlexV_-
-_AlexV_- - - 162 comments

I'm getting a crash when I'm trying to go to Cordon

FATAL ERROR

[error]Expression : ini->section_exist(imm_sect)
[error]Function : CHitImmunity::LoadImmunities
[error]File : hit_immunity.cpp
[error]Line : 22
[error]Description : suit_gas_resist

stack trace:

0023:02A837E1 xrCore.dll, xrDebug::fail()
0023:07DCA7E6 xrGame.dll, CDialogHolder::IgnorePause()
0023:07CA147F xrGame.dll, CDialogHolder::IgnorePause()
0023:02A889C9 xrCore.dll, CInifile::remove_line()
0023:02A879CA xrCore.dll, CInifile::r_bool()
0023:07C9EF66 xrGame.dll, CDialogHolder::IgnorePause()
0023:004284E9 xrEngine.exe, IGame_ObjectPool::create()
0023:0045D1AC xrEngine.exe, CObjectList::Create()
0023:07E0CF38 xrGame.dll, CDialogHolder::IgnorePause()

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Bazingarrey
Bazingarrey - - 499 comments

Crashes at Great Swamp.
Guess you have a missing file.

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CModelPool::Instance_Load
[error]File : ..\xrRender\ModelPool.cpp
[error]Line : 117
[error]Description : fatal error
[error]Arguments : Can't find model file 'actors\stalker_nebo\stalker_nebo_r_mas2.ogf'.

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Bazingarrey
Bazingarrey - - 499 comments

UPDATE: now it's the "suit_gas_resist" stuff again.

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BrancoX5
BrancoX5 - - 5 comments

I have the same error, did you fixed it?

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ajbrew
ajbrew - - 98 comments

The error file is "stalker_nebo_b.ogf" I just delete it from the models folder and dont experience any more crashes from cordon and swamps.

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Professor_Fox
Professor_Fox - - 4 comments

Hiya! So I was playing the game and had a crash on something in the swamp, and it had happened before with the Clear Sky pack again. I personally really like your models, so I did nab the Error message to hopefully help to fix it, unless I'm mistaken. In any case, thanks for your work, and good luck to you!(P.S.) Realized after posting that it's been a recurring problem, apologies for essentially spamming the board. :/

*ERROR MESSAGE BELOW*

---------------------------
Fatal Error
---------------------------
Expression : ini->section_exist(imm_sect)

Function : CHitImmunity::LoadImmunities

File : hit_immunity.cpp

Line : 22

Description : suit_gas_resist


stack trace:

0023:007937E1 xrCore.dll, xrDebug::fail()

0023:05BFA7E6 xrGame.dll, CDialogHolder::IgnorePause()

0023:05AD147F xrGame.dll, CDialogHolder::IgnorePause()

0023:007989C9 xrCore.dll, CInifile::remove_line()

0023:007979CA xrCore.dll, CInifile::r_bool()

0023:05ACEF66 xrGame.dll, CDialogHolder::IgnorePause()

0023:004284E9 xrEngine.exe, IGame_ObjectPool::create()

0023:0045D1AC xrEngine.exe, CObjectList::Create()

0023:05C3CF38 xrGame.dll, CDialogHolder::IgnorePause()

Press OK to abort execution

*MODS INSTALLED*
Ducky Mercenaries Redux
Ducky Military Redux
STCoP Weapons Pack 2.8 (v5)
TOSKA - Models (Installed this for Bandits, and overwrote other textures with the redux versions, may be the cause for all I know.)

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Kushan_Blackrazor
Kushan_Blackrazor - - 239 comments

Anyone narrowed down which model is causing the issue, and if so does the rest of the pack work with 1.4.22 if it is removed?

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ajbrew
ajbrew - - 98 comments

Found it to be "stalker_nebo_b.ogf"

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Kushan_Blackrazor
Kushan_Blackrazor - - 239 comments

Any luck getting the rest of the pack to reliably work if you remove that one?

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Halkrath
Halkrath - - 63 comments

Removing this gave me the same errors even when I kept and later removed the fix .ltx by DocX.

Maybe there are different errors? I get this one in agroprom.

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tassiokelvin
tassiokelvin - - 2 comments

i'm getting a crash in great swamp

FATAL ERROR

[error]Expression : ini->section_exist(imm_sect)
[error]Function : CHitImmunity::LoadImmunities
[error]File : hit_immunity.cpp
[error]Line : 22
[error]Description : medium_resistance[bone_protection]

stack trace:

0023:005637E1 xrCore.dll, xrDebug::fail()
0023:05A4A7E6 xrGame.dll, CDialogHolder::IgnorePause()
0023:0592147F xrGame.dll, CDialogHolder::IgnorePause()
0023:005689C9 xrCore.dll, CInifile::remove_line()
0023:005679CA xrCore.dll, CInifile::r_bool()
0023:0591EF66 xrGame.dll, CDialogHolder::IgnorePause()
0023:004284E9 xrEngine.exe, IGame_ObjectPool::create()
0023:0045D1AC xrEngine.exe, CObjectList::Create()
0023:05A8CF38 xrGame.dll, CDialogHolder::IgnorePause()

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DefiantDucky Author
DefiantDucky - - 196 comments

I’ll work on it, so sorry for the issues. Something with the nebo4.itx and Nebo_b2 messes with 1.4.22 for some reason. I’ll have a look.

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tassiokelvin
tassiokelvin - - 2 comments

I'm still having the same error with the update

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Kushan_Blackrazor
Kushan_Blackrazor - - 239 comments

You would think worst case scenario the engine would just ignore an .ogf it didn't expect to find...but then again X-Ray engine.

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yoghigpianiy
yoghigpianiy - - 2 comments

Если поможет. Вылет такой же, как и выше
"FATAL ERROR

[error]Expression : ini->section_exist(imm_sect)
[error]Function : CHitImmunity::LoadImmunities
[error]File : hit_immunity.cpp
[error]Line : 22
[error]Description : medium_resistance[bone_protection]"

in the xray_user.log

Удаляю модель staler_nebob2. Прохожу и вижу бандита без текстур противогаза и штанов. Удаляю всю папку моделей бандитов и ставлю от старой версии (HD2). Всё в порядке, бандит с ванильной моделью, в плаще,противогазе и с рюкзаком. Вылета нет. Возможно эти модели используют одни и те же хар-ки костюмов, но на самом деле они должны быть разными ? Короче где то они пересекаются с ошибкой.

If it helps.

I delete the model staler_nebob2. I pass and see a thug without textures of gas mask and pants. Delete the entire folder of models of bandits and put on the old version (HD2). Everything is in order, a gangster with a vanilla model, in a raincoat, a gas mask and a backpack. There is no departure. Perhaps these models use the same character costumes, but in fact they should be different? In short, somewhere they intersect with an error.

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Kushan_Blackrazor
Kushan_Blackrazor - - 239 comments

I tested the new version with Last Day (which is based on 1.4.22) and had no crashes. Wonder if I just got lucky and the troublesome models just didn't spawn for me yet.

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Kushan_Blackrazor
Kushan_Blackrazor - - 239 comments

Testing it more extensively on 1.4.22 removal of both nebo_b and nebo_b2.ogf files seem to be needed to avoid a crash.

An interesting side effect of this is that if you use the original Clear Sky colors, one of the models becomes pitch black (probably referencing something from the removed models for some reason?). The Redux colors work fine.

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Halkrath
Halkrath - - 63 comments

Thank you for your effort.

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DefiantDucky Author
DefiantDucky - - 196 comments

I've been reading through all the posts, I will be investigating asap

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Asenka6
Asenka6 - - 61 comments

anständige Installationsanleitung wäre Prima, bei mir Crasht der mist nämlich permanent, was mach ich denn mit dem Models Ordner?

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daftestofpunks
daftestofpunks - - 135 comments

Hey man, you gotta fix the weird bug with the blue camo variant. These are great models that fill some holes in the HD pack, and I can't wait to see what you do for the rest of the missing models, but that's a bit of a turn off lol.

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DefiantDucky Author
DefiantDucky - - 196 comments

do you have a screenshot and record of this bug? I've began trying to fix the pack

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HudsonsSkull
HudsonsSkull - - 87 comments

Love your work Ducky, I'm using all three of your redux packs. There is just one thing, this one clear sky outfit that for some reason doesn't look right when I play with DirectX 11 enabled...

Here are a few screenshots:

Oi64.tinypic.com

Oi68.tinypic.com

As you can see there are black spots showing up on parts of the costume.

I tried switching to directX 9 and it was ok. I also tried adjusting some of the settings with DirectX 11 but I can't seem to figure out what is causing this. I think it might have something to do with lighting but why only this particular outfit and not the rest?

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HussarMarinePl
HussarMarinePl - - 136 comments

Hello i got a little problem the model of the cler sky leather jacket is whole black. Is there somthing missing?

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Mirza47
Mirza47 - - 18 comments

I'm using CS Redux Camo with DoctorX fix and here is what I got : Imgur.com

I'm using DirectX 11 (Enhaced), maximum object detail, maximum texture detail, maximum shadow quality, SSAO mode : HBAO, SSAO quality : High.

If I remove the stalker_nebo_b.ogf and stalker_nebob2.ogf file, the game running without error but some CS models textures becomes black as kushanblac1516024302 said.

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HussarMarinePl
HussarMarinePl - - 136 comments

Can you make the exo model look like a one with suport motors and a gas mask? Looks great but with no gas mask and exo motors its not really a exoskeleton and running with no gas mask is strange.

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Jacob_MP
Jacob_MP - - 163 comments

Just a question that I've been dying to ask: is there any special software that was used in the making of this mod to edit the .ogf files and their associated textures?

On top of that, how does one go about viewing and editing .ogf files, only to make them usable in-game?

Oh, and great mod by the way. :)

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genegk11
genegk11 - - 11 comments

Hi,

How do you actually install this mod? I'm not sure where to put the .ogf files under "Clear Sky Models". Also, I'm not sure if I'm supposed to pick the original textures, the redux, or both.

Edit: BTW I'm playing on the Dead Air mod, but I know its supposed to work. I just gotta find where the clear sky models are. I have other character model/texture mods installed that change other factions, but they come with their config folder.

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BeeTLe_BeTHLeHeM
BeeTLe_BeTHLeHeM - - 35 comments

The "Clear Sky Models" folder is intended for modders. There's no need to copy it in the game folder.

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yoghigpianiy
yoghigpianiy - - 2 comments

Если поможет. Вылет такой же, как и выше
"FATAL ERROR

[error]Expression : ini->section_exist(imm_sect)
[error]Function : CHitImmunity::LoadImmunities
[error]File : hit_immunity.cpp
[error]Line : 22
[error]Description : medium_resistance[bone_protection]"

in the xray_user.log

Удаляю модель staler_nebob2. Прохожу и вижу бандита без текстур противогаза и штанов. Удаляю всю папку моделей бандитов и ставлю от старой версии (HD2). Всё в порядке, бандит с ванильной моделью, в плаще,противогазе и с рюкзаком. Вылета нет. Возможно эти модели используют одни и те же хар-ки костюмов, но на самом деле они должны быть разными ? Короче где то они пересекаются с ошибкой.

If it helps.

I delete the model staler_nebob2. I pass and see a thug without textures of gas mask and pants. Delete the entire folder of models of bandits and put on the old version (HD2). Everything is in order, a gangster with a vanilla model, in a raincoat, a gas mask and a backpack. There is no departure. Perhaps these models use the same character costumes, but in fact they should be different? In short, somewhere they intersect with an error.

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attackzone974
attackzone974 - - 344 comments

I may have just found the reason why, if using the original camo textures, the jackets turn to a blank black texture as mentioned before, and the reason why, using the redux camos the jacket texture shows up, and works as intended (but as HudsonsSkull mentioned, there are odd black spots around it).

In regards to using the original camos, the 'act_stalker_nebo_a.dds' file contains a blank texture, (the diffuse textures don't show up) which therefore is the reason why Clear Sky jackets appear black. I found a solution to this by deleting this file, which reverts back to the default one.

In regards to the black spots when using the redux camos, it may be because the normal maps for the 'act_stalker_nebo_a.dds' (specifically, the 'act_stalker_nebo_a_bump#.dds' file) file also contain a blank texture. I believe the solution to this is the same as
I stated before.

Similarity, 'act_stalker_nebo_h.dds' and its normal maps suffer from the same issue as well.

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DefiantDucky Author
DefiantDucky - - 196 comments

Interesting, I will be looking into this, which file on the redux is bothersome? the nebo_h.dds shows up fine my end, ive noticed a lot of the textures and models from Clear sky in CoC and mine are ported from clear sky game itself. Directx 9 shows minimal graphical issues however directx10-11 seems to show faults.

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attackzone974
attackzone974 - - 344 comments

Ah sorry I've been off STALKER for awhile so I can't exactly remember now which nebo_h file it was from so sorry.

But also I mostly played in DX11, never switched to DX9 so I'm not so sure about the textures appearing then.

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DefiantDucky Author
DefiantDucky - - 196 comments

no worries my friend, the new version should be fixed however that will be up to those reporting any further issues but the troublesome file has been modified since. thank you for getting back to me though.

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