It allows compatibility with custom weapon mods, however many features will no longer work. Do not load a brutaldoom.pk3 with this, (otherwise it will override the changes this makes). At the moment it is strictly for GZDoom v1.6.1 onwards.
Forum.zdoom.org
Many stuff from Brutal Doom is still here: location-specific damage, monsters crawling around without legs, you can explode heads, improved gore and blood like gibbing enemy to pieces (even big ones such barons and mancubus), etc. Also creative liberties have been taken with implementing
*Particle Fire Enhancer Mod from Z86
*PerKristian's SFX mod
*Sbrightmaps
But, due the compatibility issues for other mods, many things will be missing.
- You can't perform fatalities.
- You can't rip zombies with the chainsaw or chaingun
- Players have no custom deaths
- You can't push enemies away with melee attacks
- You can't grab barrels
- You can't have the Revenant rocket launcher, or the Mancubus flame cannon.
- No blood scretching through the screen when you shoot an enemy at point blank range.
- You can't melt enemies with Plasma (unless the plasma projectiles in the weapons mod has the damagetype of "Plasma")
- Big enemies are hard to gib.
- Exploding an enemy head too close may cause damage to you.
- No tied up Marines.
Alternate Version: Brutal Doom Vanilified - Its like Brutal Doom Lite except it contains smooth weapon animations, problem is some weapon mods glitch when used in conjunction with it.
Multiupload.nl
(buried)
doesn't work with Zandronum.
In the description section on this page: "At the moment it is strictly for GZDoom v1.6.1 onwards". Once this gets out of beta phase, it will probably be Zandronum compatible.
Awesome
I had neither Zandronum or GZDoom when i discovered this (this version) and GZDoom didnt work for me, but the other does, all I have to do is Drag Brutal 19.pk3 every time I play onto Zandronum's .exe file
Your GZDoom version is vastly old. Update it; Devbuilds.drdteam.org
final version is out, its now based on the official v19 release rather than the test versions.
OMG!!! 66 MB AND 6 KB?,OMG,666..
bug: the super shotgun doesn't appear in the inventory. If anyone can figure out how to fix (something to do with official v19 changes).
Incompatibilities encountered:
D2TWID - Secret-related. There will be some sound oddities in one of the secret levels. Just open the D2TWID.wad file with the SLADE tool, delete the DEHACKED file there, and replace it with this one: Multiupload.nl
I'm getting compatibility issues with this version of Lite and the Russian Overkill mod. Specifically, while Brutal still loads fine and the RO weapons and main menu work, I'm always assigned the default Doomguy instead of being able to pick one of the three RO characters, and the HUD, character sounds and starting weapon are all default. This happens regardless of load order. I'm testing this with other versions of Brutal Lite now, but I figured it should be made known.
Will there be a version of this mod for bdv20?
Will a Brutal Doom v20 version come out soon?
dear modder sorry i did not know what that button was for.
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