Description

Unreal Tournament 2004 Model Battlefield 2: US Assault Soldier including camo texture Team "skins" support Install: Put the BF2SoldierAnim.ukx file into the UT2004\Animations folder. Put the BF2SoldierAnim_camo.ukx file into the UT2004\Animations folder. Put the BF2_Assault.upl file into the UT2004\System folder. Put the bf2_us_soldier.utx file into the UT2004\Textures folder. All rights belong to their respective owners. Bugs: Woodland Camo texture doesn't have a character selection image.Uses the BF2 Assault character selection image and when using the adrenaline combo to go invisible part of the characters don't go.Busy working on fixing it. Credits: EA and DICE for Battlefield 2 Epic for UT2k4 BfMeshView by Martjin Buijs maxdamage for the shader setup,etc... ParkisG for the rigging

Preview
Battlefield 2 US Assault Soldier with woodland camo
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sentaX
sentaX - - 4 comments

Hey, I've been ogling this addon and since it's been very well put together I wanted to send you a message regarding some issues with Unreal 2004 modding as I've been starting out myself.
Regardless, here are some notes regarding this modelpack:

-the non-camo option doesn't load on the character select screen, the error reads:
Warning: Failed to load 'B2SoldierTex': Can't find file for package 'B2SoldierTex'
Warning: Failed to load 'BF2SoldierAnim': Can't find file for package 'B2SoldierTex'
Warning: Failed to load 'Mesh BF2SoldierAnim.B2AssaultSoldier': Can't find file for package 'B2SoldierTex'

-when trying to log to servers with models that have spaces in their names the game freezes, in contrast to playermodels that either use underscores or type names in camel case that do load correctly

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maxdamage Author
maxdamage - - 214 comments

Thanks for the info. I have updated the package and added _ to the names in-game for multiplayer compatibility.Never done mp so I didn't know this.

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sentaX
sentaX - - 4 comments

I've just tried them out and I'm happy to say both of them can now be played as and work in game. Have no idea whether or not the blank spaces are what causes some models to not load in MP though, but UT2004's name strings can give plenty errors by themselves (for example you can't name two models with the same exact name else only one of them will load).

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