Description

E.Nigma42 has released his official AO3 port, link in the description. Remember to install it separately to this addon (my patches won't work with his version!) Start with a clean/patched gamedata.

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Arsenal Overhaul 3 for CoC, version 2.0
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ticchi
ticchi - - 150 comments

Hi I installed OWR3, if I want AO3 how can I remnove OWR3 to use AO3?

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slawr34 Author
slawr34 - - 154 comments

If you have a gamedata backup, delete the modded gamedate and use your backup.

If you don't have a gamedata backup then delete gamedata, run the CoC auto updater - it will re-downloaded critical missing files (cool feature Epic!). Once the updater has finished restoring your game files you'll be good to go. But before you do anything further, make and keep at least a single backup of an unmodded gamedata folder so you can easily uninstall and change mods or revert to vanilla.

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Chinaski
Chinaski - - 56 comments

...run the CoC auto updater - it will re-downloaded critical missing files (cool feature Epic!).

Nice one, man.

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VikCleDoom
VikCleDoom - - 1,302 comments

can i, you know.. manually delete the owr3 weapon files then put this? no problem starting a new game, i just want to know

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slawr34 Author
slawr34 - - 154 comments

OWR3 alters a lot more than just the w_weaponname.ltx(s). You're best off following the advice above. Even if you have a copy of OWR3 and you use it to track down and delete each file that OWR3 changed you'd still need to run the updater as its possible OWR3 altered critical files that AO won't replace.

But at least for next time you'll have a backup ;)

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VikCleDoom
VikCleDoom - - 1,302 comments

oh i will indeed, i can see how useful that is.
Im gonna do what you said, hopefully it'll be ok and stuff, thanks! this AO3 looks amazing, i hope the colt1911 is as good as the one in owr heh

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VikCleDoom
VikCleDoom - - 1,302 comments

hey emm, the game now says 1.2.23 after the AO3 installation, something to do with config files right? this happened to you?
i used the manual patch after i saw this but it still says 1.2.23

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slawr34 Author
slawr34 - - 154 comments

Yeah my menu reads 1.2.23 despite being fully updated.

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VikCleDoom
VikCleDoom - - 1,302 comments

hopefully nothing serious..

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Nuor
Nuor - - 572 comments

change line 5 of _g.script to GAME_VERSION = "1.2.24"

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VikCleDoom
VikCleDoom - - 1,302 comments

yeah thats easy of course, but the thing with the game saying 1.2.23 is that AO3 conversion was built upon that version not .24 but i guess is not big deal anyway.
Thanks.

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Twilight2k
Twilight2k - - 229 comments

Worked perfectly...thanks! Looks amazing!

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Mustang_Esp
Mustang_Esp - - 77 comments

Nice more weapons!! I expect this mod have physic scopes, not sprites like OWR3. Otherwise both mods are amazing.

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slawr34 Author
slawr34 - - 154 comments

Post your experiences with the mod as you get started, I'm keen to get an idea of how stable it is.

xoxo

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Mustang_Esp
Mustang_Esp - - 77 comments

I ******* love it!!. Really nice work. The use of the weapons feels so real, for example with sub-machineguns it's so hard to hit at long distance but are lethals in short-range, with pistols the same, and yes, pistols are very useful. I was started a game like mercenary and the first combat with bandits was so intense and so complicated if you don't take care. I'm playing with "Hard AI aim" and "Ironman mode" I'm sure it will a big challenge to survive, and this looks so sexy...

Before finishing I have a problem with kobra sight (maybe with all "reflex" sights), the croshair appears not centered or are dissapeared. Yes, I'm using static lightning in this PC... :( Any solution?

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slawr34 Author
slawr34 - - 154 comments

Well first things first I don't deserve any thanks. Arsenal Overhaul's author is the excellent E.Nigma42, here's the Moddb.com page for AO.

Secondly I didn't even adapt it for CoC, I came across the player who'd created it and got the initial build off him. When I realised how well he'd adapted it I reuploaded here so as many people could try it as possible :)

Lastly, I know specifically the kobra doesn't work in static lighting - and I'm pretty sure that extends to all reflex sights. Could you use DX9 Dynamic lighting? With the right settings you should be able to run the game with a good fps.

If your graphics card isn't really the issue you could try using this utility Moddb.com which allows CoC to access more of your RAM - but this could make your game unstable. Make sure you back up your stalker_coc.exe if you decide to try it.

The last two images in this album of me getting blown away by a Mil Squad shows what a kobra should look like: Imgur.com

Edit --- If you want to use the patcher you have to rename your Stalker_CoC.exe to Stalker_CoP.exe, then follow the instructions and when you go to place your .exe back in CoC's install dir make sure you rename it back to Stalker_CoC.exe.

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AzranSA
AzranSA - - 5 comments

I'm getting this crash whenever I try and pull out my knife. I only have this mod and the Improved Knife addon (non-OWR) mod installed.

FATAL ERROR

[error]Expression : pm->m_animations.size()
[error]Function : player_hud_motion_container::load
[error]File : player_hud.cpp
[error]Line : 92
[error]Description : motion not found [knife_kick_1]

stack trace:

0023:002770A1 xrCore.dll, xrDebug::fail()
0023:0563F8D8 xrGame.dll, CDialogHolder::IgnorePause()
0023:5313BD67 MSVCR120.dll, Concurrency::details::_SpinWait<1>::_NumberOfSpins()
0023:5313BD7E MSVCR120.dll, atoflt_l()
0023:5313BD8C MSVCR120.dll, atoflt_l()
0023:5312BCAD MSVCR120.dll, finite()
0023:5312AD30 MSVCR120.dll, _ValidateRead()
0023:00260399 xrCore.dll, IReaderBase<CStreamReader>::find_chunk()
0023:00279270 xrCore.dll, CInifile::line_exist()
0023:0027925B xrCore.dll, CInifile::line_exist()
0023:5313E65D MSVCR120.dll, strtol()
0023:5313E671 MSVCR120.dll, atol()
0023:0025C092 xrCore.dll, CInifile::r_s16()
0023:05640244 xrGame.dll, CDialogHolder::IgnorePause()
0023:0564215D xrGame.dll, CDialogHolder::IgnorePause()
0023:056421E3 xrGame.dll, CDialogHolder::IgnorePause()

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slawr34 Author
slawr34 - - 154 comments

AO uses its own unique knife -
Gfycat.com . The conflict is probably causing a crash. Delete w_knife.ltx from your gamedata folder.

It's worth noting the most recent patch increased the strength and reach of the knife, making that addon less important - hitting an enemy on the head will nearly always be an instant kill with the RMB attack: Gfycat.com

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AzranSA
AzranSA - - 5 comments

Yup, this worked. Thanks.

Out of curiosity, the suits added by AO3 (such as the Radiation and NBC suits) are available here, correct? It's 1:1, right?

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PassiveAggressive
PassiveAggressive - - 454 comments

Watch out for deadly zombies headshoting you from 50m. They've ended my 5h ironman run.

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Villainz
Villainz - - 366 comments

I would wait for the official AO3 conversion simply because theres no support if something were to go wrong and it could be discrediting to E.nigma42. Whos to say what this "annon" added or removed.

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Olku_
Olku_ - - 2,074 comments

(buried)

E.nigma42 is SLOW AF with his porting. It seems like he doesn't have time or he is just lazy. Other people seem to care more about the mod than him

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slawr34 Author
slawr34 - - 154 comments

I wouldn't go as far as to say that. Honestly this shouldn't become a very charged thing, talking to Lowpro here too.

An anon managed to fix up a very clean port of AO3 decided to share it, because unsurprisingly playing AO3 with CoC is very fun.

I've been playing it for about 8 or so hours now Lowpro and it's basically just vanilla AO3. I've looked through the mod files and there's nothing out of place.

If E.Nigma wants it taken down then I'll do it. That's his right. And I'm not particularly mad that it will take potentially a month and a half from now for him to publish the next AO.

It's not even an argument of 'can't rush quality' or 'it's his mod he can take his time' - more so that we've got some pretty solid proof that E.Nigma can deliver on his promises and then some.

I'm just looking forward to what goodies he'll be pulling out of his sleigh at Christmas.

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NanoTheBandit
NanoTheBandit - - 1,259 comments

E.Nigma is currently working on 3.1 and then he will import it afaik

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MariusLecter
MariusLecter - - 15 comments

as long as the AKM, AKMS and 7.62x39 ammo are intact I could care less about anything else

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Victimus
Victimus - - 59 comments

I encounter a lot of crashes.

Trying to use detector crashes the game.
a lot of pistols crash the game [walther99 animation]

So far its really problematic but aside from crashes, good as always.

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Victimus
Victimus - - 59 comments

I did small test a while ago, looks like my Game-files are corrupted, as Same mod runs without any problems on second PC.

Ill see if after re-instaling it will keep getting back, if so, ill upload all you need here.

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Lonewolf100
Lonewolf100 - - 26 comments

awesome i was waiting for this!
only thing is the scope textures are cut off, i can use them but not the right size.
my screen res. is 1366x768 and i'm using static lighting dx 8.

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xenotekno
xenotekno - - 77 comments

Your resolution is a problem but your direct x version is another > CoC doesn't support direct x8 :)

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Lonewolf100
Lonewolf100 - - 26 comments

i have directx 11.2 installed, it says on the graphics menu ''static lighting (dx8)''

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VikCleDoom
VikCleDoom - - 1,302 comments

well, then change it to enhanced dynamic ligthing (dx9 or dx10 or dx11) if your pc can handle it. But yeah, this mod wont run with static lighting (dx8)

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KebabRemovalExpert
KebabRemovalExpert - - 3 comments

Thanks! I needed this so bad!

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BlackGus
BlackGus - - 77 comments

The Gauss Cannon have wrong icon in inventary, unique problem/bug for the moment.

I.imgur.com

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PerXX
PerXX - - 191 comments

I'm having an issue with attaching scopes to guns. No guns appear to accept any guns. I've tried PSO and 1P29 with AK74, AN-94 and AKS-74N. All guns say that they support the scopes, but I cannot attach them. Silencers attach as they are supposed to.

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slawr34 Author
slawr34 - - 154 comments

Make sure you have the weapon out (i.e. in your hands). Bug/Feature from AO3.

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PerXX
PerXX - - 191 comments

That seems to work, thanks :)

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PerXX
PerXX - - 191 comments

Follow-up question; How does one remove a scope once it's been attached to a weapon?

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slawr34 Author
slawr34 - - 154 comments

Equip the weapon you want to remove a scope from, then use multitool item item you get at the start of the game.

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PerXX
PerXX - - 191 comments

Hmm, I don't a multitool in my inventory.. Guess I must have sold it accidentally :(
Do you know if it is possible to buy one somewhere, or maybe spawn one somehow?

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alanqsmithee
alanqsmithee - - 19 comments

I'm wondering the same thing, I don't know if I sold it, stashed it somewhere several maps away and forgot about it or overwrote the game file it's in somehow. I haven't noticed if any vendors sell it.

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slawr34 Author
slawr34 - - 154 comments

You can't drop or trade it, and you should start with one in your inventory.

Out of curiosity, did you start Clear Sky?

Try quicksaving and quickloading. If that doesn't work, use debug mode to spawn one on you - its under misc items, called the addon box.

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PerXX
PerXX - - 191 comments

Debug mode worked. I started as a Loner in Cardon. I tried starting a new game for testing, and I got the tool there, so not sure why I didn't have one in my main game.

Now I just need to figure out why the Mechanic won't accept the advanced toolkit ;)

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alanqsmithee
alanqsmithee - - 19 comments

Didn't start Clear Sky, but I did use an addon by Ddraig on the SA forums. I installed it after AO but when I noticed some icon bugs because of it, I reinstalled AO on top of it. That fixed the icons; I don't know at what point my tool disappeared because I only just now noticed.

I'll try quicksave/load when I get home; how do I use debug mode if that doesn't do it?

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PerXX
PerXX - - 191 comments

Create a shortcut to stalker-CoC.exe, and add -dbg to the target field. Once you've loaded your game, press ESC to go to main menu, and press S to open the Debug Menu.

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alanqsmithee
alanqsmithee - - 19 comments

That worked, thank you! (The tool was under misc. weapons, rather than misc items)

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yanovarich
yanovarich - - 149 comments

It seems that Monolith can't throw grenades properly, they throw it a couple of feet away from them and then they die from the explosion, I don't know about the other factions though.

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alanqsmithee
alanqsmithee - - 19 comments

I think other factions might do the same thing. I've been hanging around Freedom's base and some genius thought it would be a great idea to throw a grenade at a cat. I didn't witness it but I heard an explosion and next thing I know someone's dead over there.

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Guest
Guest - - 690,680 comments

Can't describe how satisfying it was to get my first bandit kill with a scoped Mosin Nagant.

Must have mod

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xenotekno
xenotekno - - 77 comments

Really good ! Thank tou for your work :)

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alanqsmithee
alanqsmithee - - 19 comments

Found a bug: the FT-200M uses the world model (ground object) of a Steyr AUG, and when you aim it, it's off the the right a little instead of looking through the built-in scope. If no one else has noticed this, I might have a conflict with another mod.

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slawr34 Author
slawr34 - - 154 comments

Check in the Known Issues.

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Mech_Eng
Mech_Eng - - 79 comments

I see things relating to the scopes and ammunition but nothing about the detectors.

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Mech_Eng
Mech_Eng - - 79 comments

Nevermind the last comment, my internet was being a bit buggy and thought this was your reply to me. Doing a clean install of CoC, that will probably fix things.

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