A brand new EF2 RPG map to play on. Only a beta, but provides functionality and features for online RP
This is a open beta test of my new map based upon the Sovereign class vessel USS Ark Royal.There are 7 decks in total with major starship locations such as the Bridge, Engineering, Transporter room, Sickbay and many more.There are interactive features present around the map thanks to Chrissstrahl, including working turbolifts, transporters and replicators thanks to Chris's "Multi Option Menu" system.There are lots of other features, but i'll let you find out where they are :)The map is Multiplayer ready, and also playable in singleplayer, so wether you just want a look around, or a group RP, the Ark Royal will be ready for you.
This is a awesome map for a beta, it has Transporter, Turbolifts, Replicators and all the places you expect on a good RP map :)
ok, small name error fixed (whoops).
More features coming up for the final include
Features: Multi program holodecks
Planetside locations
Warp drive
Jeffries Tubes
And other little rooms to enhance the experience
Enjoy everyone!
Try other mirrors, since filefront is broken again, and moddb does most of the time not offer a alternative mirror.
Moddb.com
Well, the map is very good (I think it is much better than Enterprise-E :D).
I have some more suggetions for the map, which can be good:
- an enterable shuttle in shuttlebay,
- a warpcanal (which you can see from the bridge and messhall)
- a light switch in the mess hall to dim the light or turn it off.
- jeffriestubes and a deflector control room
But the current map is very good! Good work and good job!
Greetz JaK'Mar
I like the map a lot. Its big in the sense that there is a lot of rooms, yet small in the sense that rooms arent too big and keep people together.
The rooms looked very nicely as well.
Chrissstrahl asked me to give a few suggestions.
A lot of the features are already nice, i like the interactivity and HUDs.
One thing I would really like, would be if the map would be customizeable to fit the Roleplaying situations.
Examples off the top of my head would be allowing you to spawn crates in the cargo/shuttlebay, replacing the shuttle with that of a alien visitor, the ability to spawn NPCs around the map to make it seam more populated (maybe placeing them while in noclip), and changing the ship on the viewscreen.
Chriss told me there is an away mission part planned as well.
I think customization is important there too.
For example use admin menu, spawn a shuttle on the planet. -> Roleplay Scenario crashed shuttle, rescue survivors, or pick up Barclay from Risa (so maybe dark and friendly sunny planet?), or whatever.
In my opinion it would really be awesome to be able to somewhat adjust the map to fit the roleplay scenarios like that.
Direct download link, since no download does work any more...
Chrissstrahl.de
The best ever rpg ef2 track!
I am a member of a clan rpg x Mapnik and anxiously watching the fate of this.
However, capture occurs before the map would be good if the method itself is at least as good as the Star Trek Voyager Elite Force RPG-X e.
Because the current can not be selected rpg in the rank, the class was not classoknak and equipment, are in vain without a good way to track the strength incomplete.
Please do no use google translate or any else translator that can not connect or carry on the context from one to another sentence. I am unable to make any understand your text and I assume others have the same issue.
So, I would like to write until I think it unnecessary to develop the role-map from Elite Force 2 RPG mode at least until the process is not like the first part.
Nevertheless, the high court, I think the best developed so far and look forward to the final version.