3D first-person shooter, as well as the planned online shooter. The main difference from CSDM - the availability of resources and the goal - as far as possible to get away from the game Counter-Strike.
V planned titles, achievements and perks, unlike CSDM which will classes. reminds play some Counter-Strike, but mostly ulon will be made in the direction of the dynamics rather than tactical component. Across Point yet working title, which may be izmeneno.Poka that the game only four weapons - a shotgun, pistol glock18, knife and c4 terrorists. But in the next versions we plan to expand the arsenal to the level of Counter-Strike. Just bias will be made in the side graphics. The game uses his weapon models, as well as texture, and soon will also be svoi.V card currently requires good testing. Just to be implemented the following game modes:
Team Deathmatch - total match, where two teams are fighting for life, and death Bomb defuse scenario.
- like Counter-Strike is a scenario where terrorists must plant a bomb, and special forces - to defuse ee.
- Unlike Counter-Strike, in this mode, the bomb is given to all.
Zombie mod - most likely this scenario will be implemented in the most last and will be implemented as an official game mode, and not as a mod.
Defence - Purpose SWAT - keep 2 points. The goal of terrorists - to destroy them, but not with bombs, but by "improvised."
Interesting ideas about scenarios accepted yet that the game is still under initial development and implemented some "tasty" things for mappers, such as HD texture, color correction map dynamic lighting on models, as well as completely new material system that allows the game without changing the code to create new materials, such as sand or grass, for example. volumes are based on the engine Gold Source, which is very convenient for me, so I stopped option on it, but the graphics component has been redone in a better way, however, the player can take neosvedomleeny engine for source. So, as the game has no launcher, this subject will vykladyvatsya updates that have to put manually, hopefully soon time I will correct this misunderstanding. data about the player, his number of headshots, deaths and kills will be stored on the game server, will also be available for modification of weapons, such as silencers and laser sights, they will also be stored on the server (this feature is already implemented ) and to recover the player when entering the server. So far, the profile of a player is determined by nick in the future I plan to add password protection. Screenshots will be published after testing on the server, most likely next week.
Change Log: 12.11.2012:smile + Added a timer+ Added the account teams.* Fixed progrigryvanie sound at the end of the round.+ Added display timmeyta nickname, even if it is behind the wall.+ In the menu of the game adds the ability to specify the time of the round.