Post tutorial RSS NeoAxis Video Tutorial: Resource Editor Basics

Learn this beast of a program and its many features! You can create new units, guns, physics models, static mesh! Every asset in your game is created and managed here.

Posted by on - Basic Mapping/Technical

Today we take a look at the Resource Editor...In this episode we will cover the following in four part video:

  • General overview of interface and control systems.
  • How to edit materials, how emission maps, normal maps, and specular maps work.
  • Learn how zipping up folders in your project can save space and are used in the game engine.
  • Overview of built-in particle editor and how to change basic properties on emitters and color faders, and control of quantity of particles on screen at any given time.
  • Learn how units are constructed and used in the engine, detailed explanation of what each property for GameCharacter/Unit is and how to properly use it.
  • Explanation of how to edit normal and alternative fire modes of weapons, explanation of how they types Gun, Weapon, WeaponItem, etc collaborate with each other.
  • Learn how to create your own dynamic props with custom physics!
  • Finally we cover how to create custom sounds for the engine and use them using opensource software.
Part 1:

Part 2:

Part 3:

Part 4:

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