ORIGINAL
Final
We all have those problems where we can't wrap our minds around how to polish up an area and make it look good. In this tutorial I will attempt to show you how to make your grungy maps look good.
Posted by Dredile on - Intermediate Level Design/Theory
ORIGINAL
Final
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Finally, a very good video about level design, no more, no less. Well explained and all. Great work!
subbed on youtube, very great tutorial and i would like to see more :)
Good video, for such an hard concept.
I'm going to try and do this...
Shall work on level, see how it turns out.
Nice video but personally I wouldn't suggest mainly using light spots. Most sources don't just light a particular area, they light everything around them to an extent. Because of that, actually you should use another "light" entity with every "light_spot" entity. At least I work like this.
That is what I say in the video lol
You said don't use lights, use light_spots and I said all light_spots require another light. How is that?
well i say that lights are to light up the ceiling next to the light_spots in the lighting part of the tutorial.
It's true that you should have a light entity wherever you're using light_spot entities (unless you're outdoors in which case environmental lighting should usually be sufficient), but you don't necessarily need a 1:1 ratio. A single light entity can often provide good pan-directional lighting for several light sources.