Ever wondered how to make a mirror for half life 2 or any other source game(Orange Box)? Well, wonder no more, today you're gonna learn how to finally do it. You won't believe how easy it is.
Open up hammer and select the "reflectiveglass" texture
Make a brush using that texture. The brush will represent the mirror.
Note* Don't worry if you see black-purple texure in hammer, it's normal.
Select the brush and tie it (ctrl+t) to "func_reflectiveglass" and click "apply".
Compile and test it!
bohb;21092032 wrote: func_reflectiveglass is only available in the OB engine, ep1 and the original HL2 engine don't have it.
- You can only have one mirror in a PVS at a time, multiple mirrors will result in the HOM effect.
- You can't have a mirror in the same PVS as expensive water.
This is what happens if you have two mirrors facing one another:
What else can you use the mirror for? Well check this out:
magravn;21165841 wrote: You can also use those mirrors to make a really sexy floor:
Or to reflect crap in a sexy way:
The original tutorial can be found at Facepunch.com