The truth is, Source 2009,2007,2006 are Singleplayer Versions of Source. Source MP is for multiplayer.
But my point is, GMod 13 does NOT treat singleplayer like singleplayer. It treats it like multiplayer but no one can connect, which is why if you pause in "singleplayer" It does not pause and theres the disconnect button.
So this means, All along YOU were using the wrong engine You actually use Source MP for gmod 13.
So here is how to configure Source SDK/MP for gmod 13
Step 1: Go to Source Engine MP in the source sdk main menu and select "Edit Game Configurations"
Then add a new one named "Garry's Mod" without quotes. Change its directory to C:/Program Files/Steam/steamapps/yoursteamusername/garrysmod/garrysmod/. And "yoursteamusername" is your Steam Username (e.g. GmodFan) XD. And BTW if you use 32-bit windows, like me use Program Files(x86)
Instead.
Step 2: In the garrysmod folder (1st one not garrysmod/garrysmod/) Create a new folder named
"sourcesdk_content" without quotes then in sourcesdk_content create a folder named "mapsrc" without quotes
Step 3: Maximize Source SDK Again then open hammer with your Garry's Mod config
Step 4: Do NOT create a new map, yet we need to do one more thing thats IMPORTANT. Go To Tools/Options. then remove the FGD currently used, it's not the right one and replace the "base.fgd" with the "garrysmod.fgd" found in that garrysmod/garrysmod folder from Step 1, the FGD is at the very bottom. Select it then press Open, then when you get garrysmod.fgd rather than base.fgd, Click OK.
Step 5: Restart hammer and you are set for GMod 13 Mapping without errors!
Happy Mapping!
This was how i created the map "gm_freebuildingspace" It's on the steam workshop if you want to see it or proof the config works.
GREAT! Thanks for the feedback. I've been using source engine MP so far without knowing, it was set up by default. :) Lucky me!
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Hmm, strange. I don't get any css stuff in the editor. I have followed your instructions but I still won't get it to work. What am I doing wrong?
All content from CS:Source, Portal, Day of Defeat and other source games will not be automatically added to content in use. You have to copy all models/textures/sounds to gmod, or configure gameinfo.txt to use these contents.
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does this also apply to making TTT servers or will that require CS:S config?
I cant get any Half-Life 2 ep1, ep2, or counter strike models or textures, as well as not being able to get any custom textures I put in the materials folder. Any help?
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Thanks doc!
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Hmm, worked for me! try reinstalling Source SDK or try redoing the config
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You don't explain how to configure hammer properly, so most people won't find hl content if they try what you explain.
You can find a detailed explanation here:
pastebin.com/8NYjivpT
Please correct your explanation.
Worked for me, but i accept the feedback. Thanks!
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Am I the only one getting a Error 116? (Cache)
I have tried validating garry's mod like 3 times... Wth??
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Someone tell me how to "remove" the current FGD please.
It doesnt say in the instructions and I cant figure it out on my own...
I cant find the part where my username is.
I went in the following directory: C:\Program Files (x86)\Steam\SteamApps
AND IT WASN'T THERE.
Please Help Me!!!!!!!!
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hi im using windows xp 32 bit and its not working
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I get the "Failed to load default scheme file. The map views may be missing some visual elements" error when attempting to make a new map, Then no grid.
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When I use the SDK hammer and make a new map, it says, "Failed to load default scheme file. The map views may be missing some visual elements." and when I click OK, the map views ARE missing some visual elements. Imputing Garry's Mod's SourceScheme.res file into the SourceSDK/bin/orangebox /bin/resource (the resource folder didn't exist before I did this) did not help. It just removed the error message.
Going to the Garrysmod/garrysmod/bin folder, I opened up the hammer.exe in there. It asked whether i wanted to use the CS:S, DOD:S, or TF2 game configs, NOT the new GMod config. I select CS:S.
ERROR!
Setup file "gameinfo.txt" doesn't exist in subdirectory "D:/SteamLibrary/SteamApps/common /Garrysmod/cstrike". Check your ~game parameter or VCONFIG setting.
???
Great tutorial dude it helped me alot, but could make a tutorial on how make a playermodel?
I dont find the fgd
The .fgd would be under Game Data Files. Click add, find the proper file, and delete the old one.
Also found the proper file under Garrysmod/Garrysmod/bin
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I found the fdg and everything but when i restarted it, i thought i finished it but then it says, The directory or something is invalid, so i click run anyway then i click "New". Now it says "missing material wireframe or something like that, SO PLEASE HELP!
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