Hello, today we will be changing audio files in Half-Life.
What we need: Audacity
So, if you're developing a mod of your own, or just want to change the sounds, here's how you do it.
Step 1.
Go to (For mod): C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\(MOD)\sound
Go to (For Half-Life): C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\valve\sound
Now you should see a big list with folders in it.
We'll be selecting the "barney" folder.
Now find the sound file "c1a0_ba_desk.wav" and copy the name.
Step 2.
Open "Audacity" (Download link is above)
You can do two things: 1.) Voice act, or 2.) Replace it with another audio file. But one thing is key in this, the bit-rate MUST be 88 for the audio file to be played in Half-Life. So let's just say you took a audio file of "Do you suck dicks?" (From FMJ) and you want to put it in there. First open it with Audacity and change the "Project Rate (Hz)" to "5500". It will sound ALOT different, may even be muted depending on how quite your sudio file was. You can fix this by moving that little slider on the left to the right. After you do that you need to click "Track>Stereo to Mono". This will make it have one audio channel instead of two, this is how they have it in Half-Life and this may or may not effect the outcome. Now export the file as a ".wav" or else it will not work. Make sure to name it "c1ao_ba_desk"
Now after you've done that just drag it in and replace it. To check if it's 88 we need to check it's properties. If the "Bit Rate: 88" is there then you did it right!
Now let's test it in-game!
Video
Well, that's all! if you have any questions you can reach me by commenting on this tutorial or commenting on the video! Thanks!
____________________________________________________________________________
Notes: For some reason lips will not move with the edited audio files. If anyone knows please comment on this post the solution.
HEY MAN. I HOPE YOU'RE THERE. I looking for HalfLife 1 version that includes the sound folder. None of my downloaded has it, so I can not do what you did there. I have media, maps, models, etc.. though. Where did you download your HL version. Please help me !
Here you go!
Dropbox.com
Thanks, I got it. Actually they hide those folders in pak0 file. Anyway, 5500 Hz sounds really suck, do you have any tricks to convert those files but still keep the quality ?
Okay, I tried a 176kbps file and it worked for the opening. On audacity set the Project Rate to 11025
Do you have an update on this?
nevermind i have fixed the issue
and I just realize that even with 88 bitrate audios, the character's mouth doesnt move !!
I'm currently looking into a solution for this.
You must File>Export>Options>Coding (just like that)>Unsigned 8 bit-PCM and characters mouth will move work 100%
This.
Hey, thanks. Actually I found out this is what needs to be done : 11025Hz + Mono + 8bit wav ~~> 88 bitrate !!!
8-bit raises the noise floor considerably - need strong recordings at a decent level. The 11025 rate is far below the Nyquist theorem's range of faithful reproduction. All of this factors into why it sounds different. Most of the higher frequencies are cut out from this. Try EQing a file like this and you'll see that anything after 8Khz makes nary a difference!
Help me please! I was going to change the ambience sounds "techamb1" with my own, I followed the steps and when I tested it, it did sound but it doesn't loop. Any solution?
The sound file that is used to replace was originally an MP3 file, then I followed your steps, exported to .wav then tested in the game.
search in the web how to loop sounds and you will find a site called looping a sound - valve developer community
i did what the site did and it works perfeclty. After you done what the site says, it will convert a cue file so put it in the folder and it should work
i have a solution. Neither than convert the file into wav you click other uncompressed files and then click options. Header select Wav Microsoft and encoding choose unsigned 8 bit PCM. There you go! Have fun making mods!
Does anyone know how to change all the sounds in the game but keep the file names? I'm changing every sound in the game to one audio file and I can't figure out how to make every sound on audio clip but keep the names so the game recognizes them.
I want to replace ALL files with a certain sound, while keeping their names in place. How do I do this?
Copy sound folder and paste somewhere
WTF? I CHANGED HZ TO 5500, CHANGED TO MONO, EXPORTED TO .WAV I SAW IT WAS 88 B/s AND ******* NOTHING 0 SOUND!!!!!!!
I noticed some mods have 88 and 176 bitrate sounds
I can't seem to get this to work, I set the project rate to 5500 and it's still silent. Also, I clicked properties and it says the bitrate is 160
Ok i bought original Hl from steam and it worked but npcs mouths doesn't open how can do it with mouth?
That's something I've been trying to figure out for the longest time. Can't help ya there man, sorry. :(
Does this work for Half Life 2 as well" Or some specifically, the Smod Tactical Project Live v2 mod? I've been trying to get it to work, but it just won't.
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.
I was about 14 or 13 when I made this tutorial, sorry for how crap it is.
Im seriously confused, I always end out with slow low pitched sounds, please help me.
I tried replacing the Gluon Cannon's "egon_run3" file and it refuses to work
it plays once but instead of looping the sound just cuts off.
"egon_off1" plays normally if i stop firing it though
I've come across this issue multiple times, is there any way for me to fix it?
no body cares you to fix looping cut.
This comment is currently awaiting admin approval, join now to view.
does it need GFCscape to be able to use the files?
HOW to make bitrate 88?
one way is to export it as a mp3 change it to 88 kps and mp3 wav convter