Tag "user interface"
Gym Empire - Meet Joe!

Gym Empire - Meet Joe!

News

Meet Joe. A lot more than just your Gym Empire guide...

Grim UI

Grim UI

Mod

3 alternative user interfaces and an optional mod for each theme and vanilla. Support for Grim Dawn base game without expansions is included.

News about Shopping Day

News about Shopping Day

News

Last news about the development of free game Shopping Day, a critical game about shopping, the problems of modern life, capitalism and consumerism.

A New Look For Gym Empire

A New Look For Gym Empire

News

It was starting to become obvious that a fresh new look was needed for Gym Empire.

The UI Maniac

The UI Maniac

News

In this post, you'll know how I'm a UI maniac, and you'll also see the beginning of the Quest for a Quest System. Keep tuned.

7 UX Lessons From The Trenches

7 UX Lessons From The Trenches

Tutorial

In showcasing my team's game at a few game events, we learned a few lessons on UI and condensed them into a simple, practical list.

Upgrades and Revamps

Upgrades and Revamps

News

Some of new sprites for Higher Tier Monstructs, New Maps and much more!

Computer Tycoon's GUI didn't have a good start

Computer Tycoon's GUI didn't have a good start

Feature

Computer Tycoon is the first game about Computer Evolution. It is a strategy and management game hybrid in which you see a lot of data. Showing a lot...

Katyusha user interface

Katyusha user interface

News

Introduction of the user interface and a first glipse of the inventory.

Last Regiment Dev Blog #20 - Artificial Intelligence and Creating the Tutorial

Last Regiment Dev Blog #20 - Artificial Intelligence and Creating the Tutorial

News

We're marking things off our checklist as we prepare the game for PAX South next year. How do we make the AI seem more human? How do we create a fun and...

Last Regiment Dev Blog #19 - Visual Improvements and Gameplay Changes

Last Regiment Dev Blog #19 - Visual Improvements and Gameplay Changes

News

We listened to feedback and made a lot of changes in how the game looks and plays.

Last Regiment Dev Blog #18 – Changing our Decision Making and Refocusing our Marketing Efforts

Last Regiment Dev Blog #18 – Changing our Decision Making and Refocusing our Marketing Efforts

News

There's a funnel of decision making when it comes to selling a game and when you fail at the first step, the rest of it doesn't matter. We apply this...

Last Regiment Dev Blog #17 – The Lore Building Process

Last Regiment Dev Blog #17 – The Lore Building Process

News

One of the challenges in writing a video game is fighting the urge to write the story and letting the player make his own. But before you can write a...

Vanilla UI Plus

Vanilla UI Plus

Mod

A Fallout 3 and New Vegas mod that greatly improves the user interface without compromising the original style.

Intuitive Controls Mod

Intuitive Controls Mod

Mod

This mod overhauls the game controls and camera, allowing more fluid and intuitive gameplay. It is now feasible to play without frequent pauses or cumbersome...

Usability and Performance Update to Panic Cube!

Usability and Performance Update to Panic Cube!

News

Updated Panic Cube to enhance performance and increase readability of text, and other minor usability fixes!

Maximum HUD -dD Edit-

Maximum HUD -dD Edit-

Download

This is my personal edit of Dancso Maximum HUD. Supports widescreen and additional HUD features.

Updating the user interface

Updating the user interface

News

A small update on our current progress with the game.

First Look at Streamlined UI

First Look at Streamlined UI

News

Aiming to offer a UI that suits many player styles & smooth gameplay.

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