Tag "narrative game"  (0 - 30 of 62)
Devlog #49 | Mercenary Task Design Part II And Devlog #50 | The Fate of the Foe Post Crew Combat

Devlog #49 | Mercenary Task Design Part II And Devlog #50 | The Fate of the Foe Post Crew Combat

News

We finish our Mercenary Task Design post with its Part II and then talk about what happens at the end of a crew combat.

Devlog #48 | The Smolderbone Region

Devlog #48 | The Smolderbone Region

News

One of the latest content updates (Patch 0.5.30 Codename: Brimstone and Bones) brought with it a spacious region to explore, the most prominent part of...

A New Build is OUT - Patch 0.6.00 - Codename: Conquest and Dissonance

A New Build is OUT - Patch 0.6.00 - Codename: Conquest and Dissonance

News

It's been a long time coming but finally Mercenary Tasks are live in the latest build and another big change that comes with this build is Dissonance...

A New Demo Build is OUT - Patch 0.5.31. - Codename: Second Chances

A New Demo Build is OUT - Patch 0.5.31. - Codename: Second Chances

News

As you could tell from the list of changes, we have been busy improving the main game. We added several new regions, expanding it to about 70-100 hours...

Project Update - Devlog #46 | QoL Improvements and Vagrus in the Finals!

Project Update - Devlog #46 | QoL Improvements and Vagrus in the Finals!

News

A devlog post about the state of Vagrus - The Riven Realms and Digital Dragons Indie Celebration.

Devlog #45 | Event UI Revamp

Devlog #45 | Event UI Revamp

News

The long awaited rework of the in-game Events' UI is finally here! It brings a number of visual, gameplay, and quality improvements.

Devlog #44 | Beast Types and Trade Offers

Devlog #44 | Beast Types and Trade Offers

News

This time, we come to you with a double feature of sorts, combining two topics into a single devlog post: changing the types of the beasts of burden of...

Devlog #43 | Project Update - Equipment Design Changes

Devlog #43 | Project Update - Equipment Design Changes

News

A devlog post about the state of Vagrus - The Riven Realms

Devlog #42 | Faction Rewards

Devlog #42 | Faction Rewards

News

A devlog post about the state of Vagrus - The Riven Realms.

A New Build is OUT - Patch 0.5.30. - Codename: Brimstone and Bones

A New Build is OUT - Patch 0.5.30. - Codename: Brimstone and Bones

News

This patch brings new features and a lot of changes to existing mechanics.

Patch 0.5.29 - Codename: Perky

Patch 0.5.29 - Codename: Perky

News

This next patch is a bit lean on content but that is because we are gearing up to the next one that has a huge new region with tons of adventures awaiting...

Devlog #41 | Hirelings

Devlog #41 | Hirelings

News

Hirelings are a new kind of ally we have recently added to the game. They are in effect companions but can only be hired for a limited time - and for...

A New Build is OUT - Patch 0.5.25. - Codename: Beasty

A New Build is OUT - Patch 0.5.25. - Codename: Beasty

News

This patch brings new features and a lot of changes to existing mechanics

Announcing Acolyte; a Narrative Puzzle/Detective Game with Natural Language Input

Announcing Acolyte; a Narrative Puzzle/Detective Game with Natural Language Input

News

Acolyte: Prologue is the first act in a dynamic narrative experience that gives you your own Acolyte; a digital assistant you can talk to freely without...

Devlog #39 | Dynamic Pricing - coming soon

Devlog #39 | Dynamic Pricing - coming soon

News

A devlog post about the state of Vagrus - The Riven Realms.

A New Build is OUT - Patch 0.5.20. - Codename: Plunder!

A New Build is OUT - Patch 0.5.20. - Codename: Plunder!

News

Today, we are happy to share the changes we squeezed into this new update! Better yet, we have included two additional features that we managed to implement...

Devlog #38 | Companion Progression

Devlog #38 | Companion Progression

News

One of the most requested additions by our Early Access players has been Companion progression for a while now, and it's no surprise. Being a party-based...

Devlog #35 | Trade Tasks

Devlog #35 | Trade Tasks

News

What we call Tasks now in Vagrus are essentially procedurally-generated contracts offered by factions. If you fulfill the Task, you get rewards and reputation...

Devlog #34 | Companion Healing

Devlog #34 | Companion Healing

News

We have always planned a fairly elaborate system of healing mechanics but when creating 'Pilgrims of the Wasteland', we first focused on getting the main...

Project Update - The Demo is LIVE on Steam

Project Update - The Demo is LIVE on Steam

News

The time is upon us! As we have previously announced, a permanent version of Vagrus' free Demo has finally landed on Steam.

Vagrus coming to Early Access on July 22

Vagrus coming to Early Access on July 22

News

We promised that we would bring Vagrus - The Riven Reams to you in Early Access on Steam and GOG.com when we felt the game was ready for it.

#Letsplay Wednesday by Nookrium

#Letsplay Wednesday by Nookrium

News

Nookrium agreed to stream the open-world part for you.

Project Update - New Demo on Steam

Project Update - New Demo on Steam

News

The time is upon us! We are very excited to annuance a hughe Steam related news!

Devlog #32-#33 | Manual Save - Hunting and Foraging (Game Design Posts)

Devlog #32-#33 | Manual Save - Hunting and Foraging (Game Design Posts)

News

A devlog post about the state of Vagrus - The Riven Realms

Project Update - New Demo on GoG

Project Update - New Demo on GoG

News

The time is upon us! We are very excited to annuance a hughe GoG related news!

Devlog #31 | Vagrus Creation

Devlog #31 | Vagrus Creation

News

One of the last big additions to Vagrus' Open World Campaign that is now coming very close to being released is the character creation sequence at the...

Devlog #30 | Crew Combat

Devlog #30 | Crew Combat

News

Crew Combat is the most common way you will handle violent conflicts as you roam the wastelands of the Riven Realms. We wanted to give you a rundown of...

Devlog #29 | Sound Effects + Other News

Devlog #29 | Sound Effects + Other News

News

Project Update about game design and the progress of the development of indie game Vagrus - The Riven Realms.

Devlog #28 | Obedience and Unrest Mechanics

Devlog #28 | Obedience and Unrest Mechanics

News

We've been poised to implement a fairly complex system to make your journeys interesting and in-depth mechanics-wise, and we feel that Obedience-Unrest...

Open World Prototype Release is LIVE

Open World Prototype Release is LIVE

News

Hughe Announcement about the Open-World Prototype of Vagrus.

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