Tag "materials"
Gumballegal's mixed Garry's Mod RTX assets pack

Gumballegal's mixed Garry's Mod RTX assets pack

Download

basically a few materials to have fun in Garry's mod with RTX, including mirrors, glowing bars and a few replaced assets

2023 Abyss Asset Showcase

2023 Abyss Asset Showcase

News

An Abyss development update showcasing new models and materials.

2023 Abyss Asset Showcase

2023 Abyss Asset Showcase

News

An Abyss development update showcasing new models and materials.

"Star Trek: Bridge Commander" Export Preset for Adobe Substance 3D Painter

"Star Trek: Bridge Commander" Export Preset for Adobe Substance 3D Painter

Download

This preset export any textures from Substance 3D Painter to a "Bridge Commander" compatible TGA-format.

Doom Enhancement Project

Doom Enhancement Project

Mod

Doom Enhancement Project (DEP) is a collective name for mods I created or compiled for Doom, Doom II and Final Doom games, based on some existing Doom...

Fabrics and Textures of Semisus

Fabrics and Textures of Semisus

News

Wanna learn more about our development? In this article, we talk about the development process of some assets you will see in the world of Profane: the...

Custom beta-style SMG

Custom beta-style SMG

Download

A custom version of the Beta SMG, designed by request.

TSM Editor Materials v2

TSM Editor Materials v2

Download

this file it helps something people.. if he make new custom maps for doom 3 game... this file is free for everyone... so you can use it, I have changed...

Grey Carpet Texture

Grey Carpet Texture

Download

This is just a grey carpet texture. Not much. I have to make this summary over 50 characters. Please use.

[CopperCube] Scripting - Load Textures Externally

[CopperCube] Scripting - Load Textures Externally

Tutorial

This lesson will show you how to make games made with CopperCube can load textures externally rather than pack it inside the game executable.

Material names, for asset creation (3d models, weapons, etc)

Material names, for asset creation (3d models, weapons, etc)

Tutorial

Rather than use textures, often materials are used for models Here is a list of some. Note: Just set the material name and make sure your export options...

SourceForts 1.9.6 - Community Patch

SourceForts 1.9.6 - Community Patch

Download

Hey, this is part of Acer's / KGQ / NP's SourceForts archive. This pack includes every currently known SF map, with content from SF betas/leaks, remakes...

Prosperous universe wiki! - development log #149

Prosperous universe wiki! - development log #149

News

With Julian wrapping up his freelance audio project and Martin in the process of moving, it was Michi’s turn to power through this week by himself...

New Textures and Materials!

New Textures and Materials!

News

Hey guys! Long time no see, but we've been busy nonetheless. Last week a lot of new textures and materials started pouring in from our artists at an amazing...

The making of the (skins of the) enemies of BoE

The making of the (skins of the) enemies of BoE

Tutorial

A short article about some texturing tricks I used.

Melon in zone.

Melon in zone.

Game

Take watermelon to finish using breakable machines.

How it works

You can tag anything on ModDB on ModDB, and all tags can be voted up/down by the community depending on their relevance.

Official tags, as well as up-voted tags will appear higher in the list as they are deemed the most relevant.

If you discover a page that does not have any tags applied, why not help out the community by submitting tags, or posting a comment with #tags in it, which will be automatically linked.