Tag "Log"  (0 - 30 of 32)
Devlog Update #1

Devlog Update #1

News

A few words explaining were we are standing today. Our objective is to turn this series into an ongoing one.

Slow burn – Development Log #125

Slow burn – Development Log #125

News

With Easter getting in the way of work, it’s been a short week for the team. Martin spent his time working for AirlineSim, so he’ll be taking a timeout...

Pre(pre)-Alpha release

Pre(pre)-Alpha release

News

I have a near functional version of the main gaming mechanincs so I'm releasing a functional multiplayer build of the game for anyone who'd like to take...

Corporate design – Development Log #124

Corporate design – Development Log #124

News

With Michi still locked in the engine room, Julian was able to confirm some exhibition events, and Martin finally started working on a whole new feature...

Team meeting time! – Development Log #123

Team meeting time! – Development Log #123

News

In a rare case of sociability, the simulogics team left their respective caves to get together IRL this weekend. Michi has an upcoming overhaul of the...

New game tutorial & custom notifications – Development Log #122

New game tutorial & custom notifications – Development Log #122

News

While Julian took a breather this week, Martin has implemented customization options for notifications and Michi took care of some backend stuff to pave...

Elder Tales 3D MMO (LOG HORIZON)

Elder Tales 3D MMO (LOG HORIZON)

Game

Summary will be later,please dont angry.project in workshop,now game is not ready and you cant download game

Rotten Escape - Dev Diary

Rotten Escape - Dev Diary

News

A small side project of simple and yet challengingly fun possibilities. Rotten Escape is an endless runner (jumping) type of game with some rhythm embedded...

Alpha #5 now live!

Alpha #5 now live!

News

On Wednesday, we finally launched our fifth Alpha test. It’s going to run for at least four weeks and you can still join by signing up in this forum...

House Tyrell - Progress Update

House Tyrell - Progress Update

News

Done some work on house Tyrell and their associated castle, Highgarden. Have also started designing buildings for townsfolk and other citizens in the...

House Bolton - Progress Update

House Bolton - Progress Update

News

"But the greatest rival to Winterfell was always the Dreadfort, and my ancestors, the Red Kings of House Bolton. If tales can be believed, we fought from...

Factions and fictions – development log #120

Factions and fictions – development log #120

News

The next alpha test is scheduled to start next week and we can’t wait to see how it goes. It will feature tons of improvements, re-balancing and new...

March test preparations – Development Log #119

March test preparations – Development Log #119

News

This week, Michi got into the nuts and bolts of the Expert system while Martin was busy preventing us from breaking European law. Julian has finished...

Lists, experts, and lists of experts – Development Log #118

Lists, experts, and lists of experts – Development Log #118

News

This week, you can catch a sneak peek at two upcoming features: notifications, which Martin has been working on, and the reworked, more detailed traffic...

Dev'ing at the speed of light - Development Log #117

Dev'ing at the speed of light - Development Log #117

News

While Michi and Martin (!) continued working on the technical side of things, Julian has mainly been writing down ideas and planning tasks for the coming...

Half Life Log Prop Models

Half Life Log Prop Models

Download

Half-Life log models. 256x256 textures and low poly

Update #4: You can take THAT to the Bank!

Update #4: You can take THAT to the Bank!

News

Welcome to the FOURTH Update on our explosive, epic, and downright strange game, OINK!Here we talk about the new additions, revisions, and all things...

Update #3: Items, Items, and EVEN MORE Items!

Update #3: Items, Items, and EVEN MORE Items!

News

AustinTheMagnificent here with the third of many updates in our amazingly strange, fun, and explosive game, O'ink!

Track prototype, AI, Networking

Track prototype, AI, Networking

News

Last month or two we spent implementing great things on the project. It was hard, sometimes fun and as the result, we have these points to show you: New...

Tilt Log

Tilt Log

Game

This game's goal is to make boy to avoid bombs and get coins.

Development Update #1

Development Update #1

News

Now that Glitchbuster has been approved on Steam, it is time to start polishing it, and look for testers.

Development Update #1

Development Update #1

News

Now that Glitchbuster has been approved on Steam, it is time to start polishing it, and look for testers.

Devlog update#2

Devlog update#2

News

The second update of the Battlecruiser game where I talk about some utility scripts and simple shaders.

Dev Log #4

Dev Log #4

News

Our game changes as of May 17th, 2017 are as followed.

Dev Log #3

Dev Log #3

News

Our game changes for September 1st, 2016 are as followed.

Dev Log #2

Dev Log #2

News

Our game changes for August 24th, 2016 are as followed.

Dev Log #1

Dev Log #1

News

Our game changes for August 18th, 2016 are as followed!

Art Update #2 - Characters behind the scenes

Art Update #2 - Characters behind the scenes

News

Our Character Artist talking about a few new workflows and an upcoming new enemy in the making.

Art Update #1 - The Beginning

Art Update #1 - The Beginning

News

Visual Update #1 - Updates thus far and what to expect in the near future

Jeff's Tower Character Development Log

Jeff's Tower Character Development Log

Feature

Team character artist Carl Edvard Skånøy talking about his characters worklow so far.

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