Tag "cover system"
Cover System - Advanced Cover Movement & Inclines (DevLog #7)

Cover System - Advanced Cover Movement & Inclines (DevLog #7)

News

Implementation details for move out of cover, SWAT from cover-to-cover, and vault cover while sliding. Also a high-level overview of how I got cover movement...

Cover System - Peeking Around Cover (DevLog #6)

Cover System - Peeking Around Cover (DevLog #6)

News

Brief summary of my work the past week on getting peeking around cover and left-handed animations implemented.

Cover System - Vaulting Cover & Efficient Movement (DevLog #5)

Cover System - Vaulting Cover & Efficient Movement (DevLog #5)

News

Some details on my vaulting cover implementation, additional decision on how to handle aiming in cover (and why the decision was made), and new options...

Cover System - Adjacent Walls & Aiming (DevLog #4)

Cover System - Adjacent Walls & Aiming (DevLog #4)

News

Talking about my implementation for moving between adjacent walls of cover, aiming in cover, and a serious headache that had a simple solution.

Cover System - Basic Movement (DevLog #3)

Cover System - Basic Movement (DevLog #3)

News

Brief discussion on some updates I've made to my original cover system implementation ideas, and details on where I'm at with movement in cover.

Cover System - Design Philosophy & Implementation Ideas (DevLog #2)

Cover System - Design Philosophy & Implementation Ideas (DevLog #2)

News

Talking about my design principles for the cover system, the next big system that needs to be implemented in the game, as well as some initial ideas for...

Real-Time Dynamic Cover System for Unreal Engine 4

Real-Time Dynamic Cover System for Unreal Engine 4

Tutorial

Create a robust cover system in Unreal Engine 4 (UE4) that updates itself at real-time, responds to dynamic changes in the environment, uses multi-threading...

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