Implementation details for move out of cover, SWAT from cover-to-cover, and vault cover while sliding. Also a high-level overview of how I got cover movement...
Brief summary of my work the past week on getting peeking around cover and left-handed animations implemented.
Some details on my vaulting cover implementation, additional decision on how to handle aiming in cover (and why the decision was made), and new options...
Talking about my implementation for moving between adjacent walls of cover, aiming in cover, and a serious headache that had a simple solution.
Brief discussion on some updates I've made to my original cover system implementation ideas, and details on where I'm at with movement in cover.
Talking about my design principles for the cover system, the next big system that needs to be implemented in the game, as well as some initial ideas for...
Create a robust cover system in Unreal Engine 4 (UE4) that updates itself at real-time, responds to dynamic changes in the environment, uses multi-threading...
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