Tag "Concept"  (0 - 30 of 151)
Njinga | Devlog #7

Njinga | Devlog #7

News

Njinga: The Diplomat Warrior DevLog #7! We're here to show you how our world is coming together and some character portraits!

Dev Log 10 - Proof of Concept

Dev Log 10 - Proof of Concept

News

Is the concept on paper going to work? We are going to have to try it first to see if it actually works or not!

Dev Log 9 - Concept Artistry & First Sketches

Dev Log 9 - Concept Artistry & First Sketches

News

This time we start showing some of the progress behind the Art of Curse of Life. Take a look and ask anything you like!

Deadlane VFX Showcase: "Telly"

Deadlane VFX Showcase: "Telly"

News

We're excited to share VFX (w/ concept art) of Deadlane's antagonist, Telly.

Njinga | Devlog #4

Njinga | Devlog #4

News

Njinga: The Diplomat Warrior DevLog #4! We're here to talk about our african characters and inspirations.

Njinga | Devlog #3

Njinga | Devlog #3

News

Njinga: The Diplomat Warrior DevLog #3! We're working on our world concept art and doing a lot of research about this piece of African Culture.

Njinga | Devlog #2

Njinga | Devlog #2

News

Njinga: The Diplomat Warrior DevLog #2! We are here today to show you some of our concepts for the game! :D

Jack the ripper

Jack the ripper

Game

In Jack The Digger you have to help this guy, Jack, to escape from prison. We're not sure if he is or not guilty, but will help him anyway. Use the A...

Coral: A Halo Fan Game - June 2020 Update

Coral: A Halo Fan Game - June 2020 Update

News

To follow up on our monthly update schedule promised in the May update, our June update is here! Come watch on YouTube!

Building the Map, brick by brick!

Building the Map, brick by brick!

News

Hello everyone! Today we’re sharing the progress made so far in our Arena, from early concepts to the stage we’re at. Let’s dive in!

Coral: A Halo Fan Game - May 2020 Update

Coral: A Halo Fan Game - May 2020 Update

News

As a celebration for our three year anniversary of working on this project, we decided we'd let you all in on what's going to be happening with Coral...

Devlog 01

Devlog 01

News

For the new devlog, i'll make sure to show what i've been doing lately. Today it's the main mechanics!

Under Storm - Concept Arts

Under Storm - Concept Arts

Feature

Here is the the gallery of conceptual arts from Under Storm game.

Teodor Concept Art - Dev Log #2

Teodor Concept Art - Dev Log #2

News

Hello guys. In this development log, you’ll get to see some of my thought process behind the Teodor concepts, and how they have changed.

An introduction to Re-Creation - Dev Log #1

An introduction to Re-Creation - Dev Log #1

News

Hello gamers. In this log, I will introduce the game I'm developing, called Re-Creation. As you'll see below, it already had history and I'll try to fill...

lil' Sherman - Dev v2.4

lil' Sherman - Dev v2.4

News

Release on itch including soundtrack and sharing concept art.

Modeling: Polycounts and Optimization

Modeling: Polycounts and Optimization

News

Almost every major game released theses days is made in 3D or uses a heavy amount of 3D assets. For our small indie studio we want to make all assets...

Devblog #6 Spikes

Devblog #6 Spikes

News

This week we have some more fresh content to show you, that we have been working on!

Developer Notes #1 - Modding and concept

Developer Notes #1 - Modding and concept

News

This first diary includes details regarding a roadmap and explanations of the role-play concepts.

Looking for volunteer Artists

Looking for volunteer Artists

News

We're looking for talented artists who would like to help us with the project.

Background Artist and/or Conceptual Designer

Background Artist and/or Conceptual Designer

Job

<p>Hello there,</p> <p>I am the creator and artist on an indie game that myself and one other programmer have been working on since about September 2019...

REFERENCES: creating Skreppa

REFERENCES: creating Skreppa

News

How can we use references to create nice ideas to our proyects? The way to create nice concepts for your game it's easier than you think.

VR map from a concept to the final release - The Labyrinth (Telefrag VR)

VR map from a concept to the final release - The Labyrinth (Telefrag VR)

News

Our latest content update was built around a new map – The Labyrinth. Let us tell you a story about its setting, design, and unique features.

Not A Company now for hire!

Not A Company now for hire!

News

Not A Company will be lending it's art services to other companies.

Ongoing project looking for concept/2D artist

Ongoing project looking for concept/2D artist

Job

<p>Hello,</p> <p>We are a small team of Brits currently making a game in Unity. I am looking for a talented 2D artist who can invest 1-2 months on our...

Lead into the Stars - SotP Dev Diary

Lead into the Stars - SotP Dev Diary

News

Today we introduce a new concept into Sins of the Prophets, faction leaders: how they work, and how they fit.

Technical news

Technical news

News

Threshold of great achievements! (Translation is done using Google Translate.)

Moonrise Fall - Concept Art & Origins

Moonrise Fall - Concept Art & Origins

Feature

Take a look at some of Moonrise Falls art and it's origins. Moonrise Fall is releasing on Steam in May.

Concept Artist for World-Building

Concept Artist for World-Building

Job

Hello there, I'm looking for writers to help develop concepts the world in which my game will be taking place. It's all about fantastical, magic, with...

Enemy Designs / Conceptual Work

Enemy Designs / Conceptual Work

News

A quick look at the various design processes behind some of Cosmonator's enemies and bosses :)

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