Njinga: The Diplomat Warrior DevLog #7! We're here to show you how our world is coming together and some character portraits!
Is the concept on paper going to work? We are going to have to try it first to see if it actually works or not!
This time we start showing some of the progress behind the Art of Curse of Life. Take a look and ask anything you like!
We're excited to share VFX (w/ concept art) of Deadlane's antagonist, Telly.
Njinga: The Diplomat Warrior DevLog #4! We're here to talk about our african characters and inspirations.
Njinga: The Diplomat Warrior DevLog #3! We're working on our world concept art and doing a lot of research about this piece of African Culture.
Njinga: The Diplomat Warrior DevLog #2! We are here today to show you some of our concepts for the game! :D
In Jack The Digger you have to help this guy, Jack, to escape from prison. We're not sure if he is or not guilty, but will help him anyway. Use the A...
To follow up on our monthly update schedule promised in the May update, our June update is here! Come watch on YouTube!
Hello everyone! Today we’re sharing the progress made so far in our Arena, from early concepts to the stage we’re at. Let’s dive in!
As a celebration for our three year anniversary of working on this project, we decided we'd let you all in on what's going to be happening with Coral...
For the new devlog, i'll make sure to show what i've been doing lately. Today it's the main mechanics!
Here is the the gallery of conceptual arts from Under Storm game.
Hello guys. In this development log, you’ll get to see some of my thought process behind the Teodor concepts, and how they have changed.
Hello gamers. In this log, I will introduce the game I'm developing, called Re-Creation. As you'll see below, it already had history and I'll try to fill...
Release on itch including soundtrack and sharing concept art.
Almost every major game released theses days is made in 3D or uses a heavy amount of 3D assets. For our small indie studio we want to make all assets...
This week we have some more fresh content to show you, that we have been working on!
This first diary includes details regarding a roadmap and explanations of the role-play concepts.
We're looking for talented artists who would like to help us with the project.
<p>Hello there,</p> <p>I am the creator and artist on an indie game that myself and one other programmer have been working on since about September 2019...
How can we use references to create nice ideas to our proyects? The way to create nice concepts for your game it's easier than you think.
Our latest content update was built around a new map – The Labyrinth. Let us tell you a story about its setting, design, and unique features.
Not A Company will be lending it's art services to other companies.
<p>Hello,</p> <p>We are a small team of Brits currently making a game in Unity. I am looking for a talented 2D artist who can invest 1-2 months on our...
Today we introduce a new concept into Sins of the Prophets, faction leaders: how they work, and how they fit.
Threshold of great achievements! (Translation is done using Google Translate.)
Take a look at some of Moonrise Falls art and it's origins. Moonrise Fall is releasing on Steam in May.
Hello there, I'm looking for writers to help develop concepts the world in which my game will be taking place. It's all about fantastical, magic, with...
A quick look at the various design processes behind some of Cosmonator's enemies and bosses :)
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